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Best builds?


Jesus Prime
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You're missing projects that would be helpful but currently:

{
    "infra_needed": 2000,
    "imp_total": 40,
    "imp_coalpower": 0,
    "imp_oilpower": 0,
    "imp_windpower": 0,
    "imp_nuclearpower": 1,
    "imp_coalmine": 7,
    "imp_oilwell": 0,
    "imp_uramine": 0,
    "imp_leadmine": 0,
    "imp_ironmine": 0,
    "imp_bauxitemine": 0,
    "imp_farm": 0,
    "imp_gasrefinery": 0,
    "imp_aluminumrefinery": 0,
    "imp_munitionsfactory": 0,
    "imp_steelmill": 0,
    "imp_policestation": 1,
    "imp_hospital": 0,
    "imp_recyclingcenter": 1,
    "imp_subway": 1,
    "imp_supermarket": 0,
    "imp_bank": 4,
    "imp_mall": 4,
    "imp_stadium": 3,
    "imp_barracks": 5,
    "imp_factory": 5,
    "imp_hangars": 5,
    "imp_drydock": 3
}

Join a larger alliance that can provide you with stuff like this, if you've got Discord. 

Edit: ^ More importantly, the protection would also allow you to not have to be on 5/5/5/3 militarization, meaning a massive increase in profit.

Edited by Themonia
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31 minutes ago, Jesus Prime said:

Hi I’m just wondering if there is an “optimal” build for 2000 infra as whenever I look at the average income per city graph then compare it to mine I cry inside.

try this:

 

{
    "infra_needed": 2000,
    "imp_total": 40,
    "imp_coalpower": 10,
    "imp_oilpower": 0,
    "imp_windpower": 0,
    "imp_nuclearpower": 1,
    "imp_coalmine": 7,
    "imp_oilwell": 0,
    "imp_uramine": 0,
    "imp_leadmine": 0,
    "imp_ironmine": 0,
    "imp_bauxitemine": 0,
    "imp_farm": 0,
    "imp_gasrefinery": 0,
    "imp_aluminumrefinery": 0,
    "imp_munitionsfactory": 0,
    "imp_steelmill": 0,
    "imp_policestation": 1,
    "imp_hospital": 3,
    "imp_recyclingcenter": 3,
    "imp_subway": 1,
    "imp_supermarket": 0,
    "imp_bank": 4,
    "imp_mall": 4,
    "imp_stadium": 3,
    "imp_barracks": 0,
    "imp_factory": 0,
    "imp_hangars": 0,
    "imp_drydock": 0
}
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5 minutes ago, Krampus said:

try this:

 

{
    "infra_needed": 2000,
    "imp_total": 40,
    "imp_coalpower": 10,
    "imp_oilpower": 0,
    "imp_windpower": 0,
    "imp_nuclearpower": 1,
    "imp_coalmine": 7,
    "imp_oilwell": 0,
    "imp_uramine": 0,
    "imp_leadmine": 0,
    "imp_ironmine": 0,
    "imp_bauxitemine": 0,
    "imp_farm": 0,
    "imp_gasrefinery": 0,
    "imp_aluminumrefinery": 0,
    "imp_munitionsfactory": 0,
    "imp_steelmill": 0,
    "imp_policestation": 1,
    "imp_hospital": 3,
    "imp_recyclingcenter": 3,
    "imp_subway": 1,
    "imp_supermarket": 0,
    "imp_bank": 4,
    "imp_mall": 4,
    "imp_stadium": 3,
    "imp_barracks": 0,
    "imp_factory": 0,
    "imp_hangars": 0,
    "imp_drydock": 0
}

Omg so much POWER 

image.png.53cb39df314b30232b410b94801b6f72.png

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1 hour ago, Jesus Prime said:

Hi I’m just wondering if there is an “optimal” build for 2000 infra as whenever I look at the average income per city graph then compare it to mine I cry inside.

Take out loans and buy more cities. Builds do not matter so much as there are tons of projects that can increase your income substantially. For example, you can go from 100% commerce, to 115% to 125% making commerce far more rewarding. I am 35 cities and these days primarily produce food, however once upon a time I produced gasoline, back in 2015 I bought the lucrative (and these days very affordable) Emergency Gasoline Reserve which was my bread and butter for years upon years. You want to min-max your nation to produce the maximum you can (using projects), get rid of useless upkeep etc. For example reducing pollution is useless; all you need is to have 0% disease, Recycle Center upkeep is 2.5x higher than Hospital. You can also increase your income by building the same improvement multiple times: Bonus Production for having 5 Uranium Mines: 50%

My current build is primarily food based, there are many advantages to this as I have all the projects built, I also don't need many hospitals/recycle centers because not much pollution from farms. So I have more improvement slots for other buildings/farms. Unfortunately you need around 2600~ infrastructure for a good food build and investments into land to make it profitable. Food additionally is hurt by radiation and winter so your income is very inconsistent and varies greatly.

All said I recommend to focus on building cities as they increase your income the most steadily; so focus on acquiring the projects Advanced Urban Planning, and after city 21 possibly get Metropolitan Planning. Get other projects that are more build focused down the line. Anyways just my thoughts on how to optimize your nation.. it has been a while since I was a c20 though. Good luck!

Edit: Just gonna add this quick little edit in here, this is assuming you want to peacefully build up. If you lose your infra in a war it can be profitable to not rebuild and instead raid other nations. The less cities you have the more targets you have, and many more are inactive, with allies less able to counter you (sometimes). So this can be very profitable as well; up to you anyways just thought I'd add this as I have seen many nations build themselves up through raiding.

Edited by Mayor
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12 hours ago, Jesus Prime said:

Additionally, why coal mines instead of just having aluminum manufacturing and just buying bauxite?

because producing coal benefits you more than producing aluminum right now, and probably for a while too

anything that was said above this can be resumed to this

E

 

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