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Nation spy reform ideas


Tiberius Aurion
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I had a thought on a possible idea for the devs and community to examine. 

 

What if they expanded spy usage to more in depth stuff like possibly being able to get a spy inside another person’s “spies” and it allows you to see what they use their spies for or maybe even other things?

Would allow for blackmail or more in depth politics expansion. Make it so if I have 60 spies and sneak one into “Nation B” nation then I still have 60 spies but can only use 59 of them while my 1 is in “Nation B” nation and it possible my spy gets killed if “Nation B” nation spies get hit later. Kind of like a double agent thing. Maybe others have more ideas to go along with this or even something better to add.

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I'm not opposed to this idea, but from a logistical standpoint it might be a tad complicated to implement and cause further strain on the servers (considering every time a spy op is done, the game would have to check if your spy is in the nation performing the attack and if so, whether or not it gets killed when their spies get killed etc). I would definitely add this to the list "Things I wouldn't mind seeing, but probably won't or at least won't for a while."

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Federation of Knox

Enlightened of Chaos, Event Horizon

QA Team and API Team

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  • 3 weeks later...

I think we should be able to give spies balloons as a sort of power-up.

More seriously, the idea of simply committing them to subversion activities in your enemies' forces might be cool. i.e. sleeper cells that only activate when they try to use their forces against you, and auto-trigger a random terrorist attack...

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Are you originally from Earth, too?

Proud owner of Harry's goat. It's mine now.

I now own MinesomeMC's goat, too. It's starting to look like a herd.

Yep, it is a herd. Aldwulf has added his goat, too, and it ain't Irish.

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