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Mask military force on nation page

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I do not think we should be able to the other nations page and see their military units. The alternative I propose would be to make it a spying option.

Also, maybe make a project that would let the leader set the number like he/she wants to. For example, you could set it to be way lower than reality and wait for someone to start war and demolish them or you could discourage people by putting a number higher than reality. 

 

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You've played the game for 5 days -.-' 
get to know the game mechanics first and come back to this.....

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> we should mask military on nation page

> has 9 farms in a 5 day old nation 

 

Listen to my son above for starters, after that repeat what he said and do it over and over

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maybe a range would be good. Like instead of 123,567 it says 100,000 - 150,000. ANd the more your spies the more acurate you get?

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He's actually got a point, i'm not sure if i already put forward my suggestion about range visibility, but it's basically the same solution to a large problem.

E.g. the entire game knowing who's militarizing 

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The problem with seeing a range is that it's still gives you a decent idea of what their army is like, unless the range is huge but at that point having the range in the first place is useless. The problem is many wars were won or avoided by deception, such as pretending to have a big army, or pretending to have a small army. So how about something like this: say the ranges are already in place,  under the military tab, you can pay an amount depending on how many mock-ups you need to build or how many things you need to hide: hiding would naturally cost more, to shift the range up or down.

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that would be too complex f  system, i think a basic range as i described would allow for you to get a general idea of the size of the enemy army, but not the full details.

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