Jan Orwell Posted June 10, 2018 Share Posted June 10, 2018 (edited) Hello, I have found a bug in new city build timer. The timer should be eliminated for the first 10 cities (update 5/19). The problem is that I still have it although I have just 5 cities. This is because I have built a national project (ironworks) while having 5 cities. Considering the wording of the change in the log, this can lead to a confusion for new players, as timer should have been fully eliminated, but the projects still counts into it. Therefore, I believe this is a bug. I understand that projects usually count into the new city timer, however it would be worth considering to eliminate the timer for *both* projects or cities until they reach together the number 10. Thanks! Jan Edited June 10, 2018 by Jan Orwell 1 Quote Link to comment Share on other sites More sharing options...
Ukunaka Posted June 16, 2018 Share Posted June 16, 2018 i also think this is a bug just judging from alex's response on my question about this situation in this topic. though i think if there is a way to code it to were the projects and city timers are not connected until you reach ten cities that might be a better solution than removing the project timer completely before 10 cities Quote Join The Empire of the Moonlit Sakura Link to comment Share on other sites More sharing options...
Administrators Alex Posted June 24, 2018 Administrators Share Posted June 24, 2018 I'll see what I can do to fix this. It will go live shortly, but I have updated the code to stop this issue from happening. Building a project will not prevent you from building a new city if you have less than 10 cities. 1 Quote Is there a bug? Report It | Not understanding game mechanics? Ask About It | Got a good idea? Suggest ItForums Rules | Game Link Link to comment Share on other sites More sharing options...
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