Search the Community
Showing results for tags 'Implemented'.
-
See title, a quick and easy one. At the moment, if you don't have spies, you are unable to see if a target is spy slotted on their espionage page. A mild inconvenience, but an unnecessary one. Totally not speaking from experience, or anything.
-
so right now if you change colors and are then sent to beige you can only leave beige by declaring a war if you are still inside the 60 turn color change restriction. this seems like an oversight and not intentional but i cant be sure since its something that almost never comes up. in short add something that lets you override the 60 turn wait to change colors if you are moving from beige to another color.
-
Since the base value of a credit has increased from 20m to 25m, redeeming a credit for 5k of a resource is even worse than it was before (especially in this economy). The amount of resources received should be updated to more closely match the new value of the credit. Perhaps somewhere around 6-7k? Additionally, maybe the amounts could vary per resource instead of them all being the same? For example, 5k munitions has never been equal to 5k steel.
-
Being dogpiled for the first time in 3 years has given me some new insights. One of these insights is that the current cost of credits compared to the amount of resources you gain from spending a credit is abysmal since the amount hasn’t been adjusted to account for the increase in the cash value of credits from $15m to $25m. As per this post, the last time resources were adjusted was when credits were $15m, and each resource was adjusted to try to fit a value of $10m. For reference, here are the current values for each type of resource you can exchange credits for: 5,000.0 coal - $12,330,000.0 5,000.0 oil - $12,590,000.0 5,000.0 uranium - $11,635,000.0 5,000.0 lead - $16,205,000.0 5,000.0 iron - $11,710,000.0 5,000.0 bauxite - $14,125,000.0 5,000.0 gasoline - $12,295,000.0 5,000.0 munitions - $8,575,000.0 5,000.0 aluminum - $11,385,000.0 5,000.0 steel - $15,235,000.0 150,000.0 food - $18,300,000.0 This is a fairly simple suggestion to increase the amount of resources provided for one credit, however I have three different proposals to make. Proposal 1: Increase the amount of resources provided by 50% across the board. 7,500.0 coal - $18,502,500.0 7,500.0 oil - $18,870,000.0 7,500.0 uranium - $17,467,500.0 7,500.0 lead - $24,307,500.0 7,500.0 iron - $17,565,000.0 7,500.0 bauxite - $21,187,500.0 7,500.0 gasoline - $18,427,500.0 7,500.0 munitions - $12,855,000.0 7,500.0 aluminum - $17,077,500.0 7,500.0 steel - $22,852,500.0 Note that I did not increase the amount of food since this change would increase food above the 25m value of a credit. Proposal 2: Automatically increase the amount of resources provided adjusted to be worth 66% of whatever the current value of credits are. This amount would be adjusted at the beginning of every month by taking the average daily value of each resource over the course of the last month. I chose 66% since that matched Alex’s original intent from his 2019 change (credits were worth 15m back then, and he changed every resource value to be worth roughly 10m). This would get rid of the ability to buy credits and redeem them for resources that are worth more than the value of credits to turn a quick profit, but this is a fairly uncommon occurrence nowadays so I don’t expect it to be a serious issue. Proposal 3: Manually adjust the amount of resources provided adjusted to be worth around 66% of 25m. 7,000.0 coal - $17,122,000.0 7,000.0 oil - $17,164,000.0 7,000.0 uranium - $15,932,000.0 5,500.0 lead - $17,429,500.0 7,000.0 iron - $16,478,000.0 5,500.0 bauxite - $15,658,500.0 7,000.0 gasoline - $16,898,000.0 10,000.0 munitions - $16,900,000.0 7,500.0 aluminum - $16,882,500.0 5,500.0 steel - $17,083,000.0 Food unchanged The primary purpose of this is to improve the fighting capabilities of nations while blockaded, especially for those being dogpiled, since the current exchange rates are overly penalizing make it much less worthwhile to militarize and fight back when one has the opportunity to do so. One secondary purpose is to emphasize the importance of maintaining credits as a part of your warchest, which would concurrently increase the value of credits (which means more moolah for Alex right?). I know that this would negatively impact the usability of ships, but the viability of blockades have already been drastically reduced since the credit limit was doubled and rewarded ads were introduced. Yes this would be a nerf to ships, but ships are already long overdue for a rework, so I think buffs they receive in the future would outweigh this change. I'm open to any feedback regarding this suggestion, especially regarding alternative values for exchange rates.
-
Let's say you're a casual raider who typically raids inactives. 4/5/6 raids at any given moment. Every raid is 10 ground attacks. Meaning you'll have to do ~50 ground attacks every 2 days if you want to be as efficient as possible. Each ground attack, is painfully annoying: Change tanks to 0 > Click on Do not Use munitions > Click 'Ground battle > Wait for page to load > Click on 'Attack again' > Wait for page to load > Repeat My suggestion (I think this might have already been suggested before) is to make raiding less repetitive by allowing an auto-fill setting. Eg. 0 tanks, No munitions This could be a feature for everyone / something you unlock at 10 wars won. Before some degenerate blindly comments 'You're lazy', yes I am, but why would you not want to make the game less repetitive and boring? I don't mind you downvoting my post, but please could you also comment your reasoning.