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Angel Lara

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Posts posted by Angel Lara

  1. 1 minute ago, Fulcrum said:

    You mean raids or wars? Most alliances AFAIK don't when it comes to raids (unless they're pirate-themed, like Arrgh). 

    Both. But I assume most alliances require participation in wars. If there are some that don't, let me know. Thanks.

    • Downvote 15
  2. 13 hours ago, Paul Warburg said:

    This could work only IF there was severe consequences.

    The 1st being that the surrending nation is NOT allowed to rebuild their military for the duration of the beige period.

    The second is that the loot recieved is DOUBLED. 50% of all revenue (both resources and money) are collected by the winner during the beige period (before taxes). [Maybe. Perhaps a lower percentage; around 30-40%]

    Any trades (including bank withdrawls/deposits) would be subject to a 25% tax by the winning nation (resources and money, yes this is double taxation) 

    The loser gets an extradinarily long beige period (could be agreed upon by warring nations, or be a set amount of days-lets say 2 weeks) that they are not able to get out of beige until the timer expires.

    The losing nation is allowed to keep his pixels. Any remaining nukes/missiles are automaticly dismantled before any loot is given. 

    Thoughts? This is probably better used by whales since they have the pixels to make it beneficiary. It also addresses most of your concerns. Probably should be done in the test server first and foremost before it reaches here.

    Greetings.

  3. @rapmanej And in real life ground superiority usually doesn't negate air superiority, but what do we know.

    This wouldn't be a way of "opting out" of a war. The losing party would lose resources and infrastructure as normal.

    As for forcing the nation to accept the surrender: the losing party would click the "surrender" option, the winning party would be notified of it, along with the amount of resources and money looted, and that would be it.

    • Upvote 1
  4. What it says on the title. The surrendered nation would give away loot and lose infrastructure as usual. The winning nation would have no choice but to accept the surrender. The surrendered nation should probably be sent away to the beige bloc.

    As it is right now, not only you have to give away loot and lose infrastructure in the end; you also have to watch the enemy plundering small amounts of money and destroying your infrastructure for the lulz.

    • Like 2
    • Upvote 2
    • Downvote 9
  5. @Reuben Cheuk

    image.png.2cafb0461549b9beaab5e531394906d0.png

    "Hanging in the atmosphere, the clouds of debris shut out the sun's heat and light. Across large areas of the Northern Hemisphere it starts to get dark, it starts to get cold. In the centers of large land masses like America or Russia, the temperature drop may be severe, as much as 25 degrees centigrade. Even in Britain, within days of the attack it could fall to freezing or below for long, dark periods."

    (Threads, 1986)

    • Like 1
  6. 8 minutes ago, Princess Seshat said:

    Get rid of your farms and consolidate your production, you shouldn't be making more than one manufactured good per city unless the first is maxed out at 5 giving the full 50% bonus. 

    I would also suggest waiting til you have the project for your desired MFG and focusing on raw production and exporting in the meantime.

    Also your infra should be multiples of 100, fix those two cities now while it's still cheap.

    Thanks.

    • Upvote 1
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