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Isjaki

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Posts posted by Isjaki

  1. 8 hours ago, MBaku said:

    I see this being big trouble for raiders. Ships are expensive and if they're losing 42 improvements per war cycle, they're gonna have to rebuild a lot. I think having to actually destroy improvements is a better alternative to "improvement degradation" which was thrown around as an idea a lot last year. 

     

    I think dogpiles are supposed to be one-sided - maybe this is a way to incentivize more balanced wars? It could create a bad gameplay experience, but if your alliance is getting dogpiled maybe they need to step their FA game up or folks should find a new alliance. I could see both of those things being healthy for the game, folks act a bit more cautiously because war is more damaging and people move alliances more, get to know more people, the power balances change more frequently. 

    I don't know enough about the politics to know if the recent dog-pilings are because people deserve to be dogpiled or because the game mechanics make dogpiling more common. There needs to be a way to incentivized more balanced warfare - that'll be how this gets more fun. I don't know if bombardment is a step towards balance or away from balance. 

     

    I agree with treasures - but I also think you shouldn't be able to trade them while actively in war, maybe that's the case and I missed it. Seems obvious though, - it'll be too easy to just hand it off to a buddy and get it back after - unless the goal is to remove treasure hunting. 

     

    For ships - I think ships vs ships should have a higher kill rate than planes vs ships - they spend so much more gas/muni and since they can't hit ground or planes - i imagine they should be engineered to kill other ships to some degree. 

     

    For improvements, I disagree - I like the idea of destroying improvements - there's always something to do when you're being sat on - whether it's a missile/nuke/spy op - or if you're completely shut down, rebuild a city to 500 infra with just coal/oil power and barracks. you can do that and build max soldiers for less than the daily bonus. Could do it with multiple cities if you play baseball.

    Everything should burn - I think some projects should be able to be destroyed if they're a building (Trade Center or Research Center) and not a technological advancement (like Recycling Initiative or Pirate Economy). 

    More improvement destruction should just make city rebuilds more common and investing in 3.5k infra builds less common (depending on the war outlook of your particular alliance). 

    Once it's leveled though- it would be easy to just continue to level it as soon as one rebuilds. Maybe the difficulty of destroying infra and improvements should increase as you have less and less left, like how infra gets more expensive the more you buy. That way the first 10 improvements out of 50 die pretty easy but the last 10 are much more durable. 

    Wait until you are NPO. The game as a whole shouldn't be forced to join Rose because of a bad mechanic.

    P.S. For the record, that has happened before. All the players in the game were Rose.

    • Upvote 1
  2. 12 minutes ago, Deborah Kobayashi said:

    So guaranteed improvement sniped, and guaranteed resistance damage.

     

    Yeah this makes iron dome completely worthless, if you implement this I want a refund.

    Take a refund then. It's like what... 6m? For blocking 50% missiles? Yea, no 😛

    • Upvote 1
  3. Let this day be a reminder of all the hardships we endured, and how we persevered when all hope seemed lost.

    While I personally am no stranger to being dogpiled, I think I speak for all of us that the sheer volume of hate and toxicity had started to take a toll on our mental healths and affect real life, something no other conflict in Orbis has done (and I hope none will). Proud to be an NPOLT veteran, alongside the rest of you.

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