-
Posts
327 -
Joined
-
Days Won
6
Content Type
Profiles
Forums
Blogs
Everything posted by Fulcrum
-
Can we get a comment chain going of the soviet anthem?
Fulcrum replied to Unclaimed's topic in General Discussion
I didn't realize the Soviet anthem had such strange lyrics -
Can we get a comment chain going of the soviet anthem?
Fulcrum replied to Unclaimed's topic in General Discussion
Stop making them sound cool -
Looking for an alliance that doesn’t require discord
Fulcrum replied to AWT_23's topic in Alliance Recruitment
You're right, but this post is more than two months old. The original poster doesn't play anymore -
Guess who the nation under you will be
Fulcrum replied to Jackson McKenzie's topic in Forum Games & Spam
What does this even mean? -
No no let's bring back feudalism
-
Start your own global (with blackjack and hookers)
-
Why not just ignore it?
-
The Knights Who Say Ekki-Ekki-Ekki-Ekki-Ptang. Zoom-Boing. Z'nourrwringmm
-
You’ll get full benefits if you merge with us
-
What will gas stations do to cities other than consume gasoline? You need to have a reason for people to buy them
-
Are you a pirate alliance?
-
Chat GPT on Nations Of Politics and War
Fulcrum replied to DADDY COMBATIVE's topic in National Affairs
I definitely have not been using ChatGPT for my bulletin posts. Absolutely not. Nooo way. -
You made a post called human rights, I'm automatically downvoting
-
Taxing Blockaded Nations/alliance to alliance transfers. .
Fulcrum replied to Dwight k Schrute's topic in Game Discussion
I'm not sure if stopping alliance-to-alliance transfers would change much. People will adapt fairly quickly and starting transferring from one econ head's nation to another econ head's nation instead -
Not only have we decided to revive a post from two years ago, we've yet to add any insightful additions to the topic. Sums up the forums quite well
-
Another Bad Idea From A Bad Person (Auto-Trade)
Fulcrum replied to Ronald Wilson Reagan's topic in Game Suggestions
I'm pretty sure this practice was banned because it would allow some users to buy up large quantities of resources for cheap at the expense of others -
Some friendly suggestions: It's a global war. It happens periodically. Just enjoy it Join an alliance that not only claims to, but actually can, defend you. Equally important, join an alliance that will but also is able to fund your rebuilding process Buy the Vital Defense System (or get your alliance to buy it for you). It's only a 20% chance of thwarting nukes but that's 20% more than your current chances Also buy the Nuclear Research Facility and get your own nuclear arsenal. May not be a deterrent but at least you'll be able to have your own fun Do not produce food at all, produce something profitable like steel instead. Buy your food on the market I'm not trying to tell you how to play the game, but this is what most of us do and this way you'll find the game much more enjoyable. If you have any questions feel free to drop a line. Hope this helps
-
{Test Server} 186 Kennedy Avenue going strong!
Fulcrum replied to Coffee Man Coffee's topic in Alliance Affairs
We don't usually post about the test server here because everything that happens there is temporary and not "canonical" to regular Orbis developments -
Any suggestions for a nation flag?
Fulcrum replied to Coffee Man Coffee's topic in General Discussion
Is this a plot to get someone to make you a flag for free? -
You need a VIP subscription
-
I'd like to eat, can y'all grubbers stop nuking each other?
Fulcrum replied to cpennock's topic in Orbis Central
Don't worry, we won't run out of food completely. We've had our fair share of wars. The question is why are you still attempting to produce food when it's not profitable at 9 cities? -
I'd like to eat, can y'all grubbers stop nuking each other?
Fulcrum replied to cpennock's topic in Orbis Central
Since you have 9 cities, I do not recommend you produce food. I would instead consolidate all those spots to producing something more profitable like bauxite or aluminum. This will probably help you especially in wartime since everyone needs aluminum in war. You'll be able to use this money to buy yourself food on the market. I also recommend once we have peace, you store up food for situations like these. Alternatively, larger alliances have large supplies for their members so I highly recommending an alliance that has a better idea of how the game works and can help you in times of need. -
You are consuming more oil than you produce. Your power plants collectively use 8.4 tons of oil a day while you're only making 0.5 tons. You need to build more oil wells, buy oil on the market, or switch to a different power plant.
- 1 reply
-
- 1
-
The world bulletin is, to say the least, primitive. It handles the basics very well—you can post text and images on behalf of your nation or alliance, and others can comment on these posts—but if we want more of the playerbase to use this feature and accept it as part of the game, here are some improvements that could make it more usable: Following bulletins — Currently, only the original nation that posted the bulletin receives notifications for new activity. But no doubt there are others who are invested in certain bulletins and want a way to stay up to date. There should be an option to follow bulletins of your choice and receive notifications. Following users — Expanding on this earlier point, maybe certain nations make compelling bulletins are their latest updated are vital. Maybe by default, nations should follow posts by their alliances so it's easier for them to be in the loop. Replying to comments — Also expanding on this first point, I've noticed when players currently want to address certain comments, they make their own separate comment (usually beginning with @[leader name]) and hope the message is received. Allowing a layer of replies allows players to directly address comments and keep active conversation going. More reactions — You can currently only "like" bulletins and comments. That's great, but adding more reactions would make things more vibrant. Maybe a "dislike" that counters it so you get a better sense of public perception, for example. As I write this I realize that a lot of these features are already available on our dear forums, but that's not the point. When I browse the bulletins I realize there's an entirely separate ecosystem in the game, frequented by smaller players who often have no clue how the game works but are enjoying it nonetheless. By enhancing the bulletins feature I'm hoping it will make the game more enjoyable for these folks, but also be a way for us larger folk to try out the feature and bridge this communication gap.
- 1 reply
-
- 8