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Keegoz

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Everything posted by Keegoz

  1. How are you going to merge into Cata now though? Smh
  2. Let UPN enjoy their first win in half a decade (anyone know when the last time they actually won?).
  3. I think you can agree though, Pfeiffer was the bad guy. I know from Rose, we thought of t$/Partisan as the bad guy for ditching us and then supporting Pfeiffer atagonising us.
  4. I think the game has plenty of villians rn, and they differ depending on what side you are on. People don't go build blatant hegemonies because people are hyper-aware of them now and will snuff them out before they are completed. Thus if one is being built, I doubt you'd know about it until it was basically already here. I actually think the game is far more alliance-centric than people want to believe and most alliances are out here to ensure their own goals/gains. Spheres are merely built to help in acheiving that.
  5. Can't wait to do it for a third year in a row next Christmas!
  6. Just fyi, Kadin started playing this game from basically the beginning. 2013 crew represent.
  7. If you're at 'You mad, bro?' as your argument, then I'll take my W and go. I certainly won't take lectures from t$ about letting something go though lmfao.
  8. You can barely remember conversations or events from last month accurately. Keep living in your fantasy world Wana.
  9. You really just cannot stop yourself from lying. You have not taken the high road, nor did you stop yourself from leaking (I've caught you trying to do it multiple times in backrooms). You had hours to ponder our proposal of a hit and were active in brainstorming on it. No one should trust anything you say at this point. You're making yourself a fantasy.
  10. I wouldn't mind an in-game lotto personally
  11. Don't act like that is a recent thing lol
  12. You do realise we do not code right? War changes are almost universally disliked by everyone. Only thing that unites the community is that the current system is shit and then whenever you float an idea, we get people who cannot agree on how to change the system. Even this thread has people divided. For what it is worth I have always agreed that the older war system was a better template to tweak from than what we ended up with. Point is, the game owner has no desire to ever back track on it afaik.
  13. How dare we not run the alliance like an anime as he suggested. Then we'd have the power of God and anime.
  14. "We asked them what their CB for joining was. We asked them what the benefit to joining was. We received no solid answers, basically only being told "We want to" and soon after we were told "We're going in."" Do you also want me to leak where you were helping us with CB ideas? Or that you also entertained ideas of joining as well.
  15. I suppose if you're going to lie, might as well show it.
  16. What they meant to say is "We run away from all fights". They don't have to be good or bad.
  17. I'm not mad, just disappointed.
  18. Telling that bloc to militarise and watching them not do so.
  19. Sorry @hidude45454 for making you do more work.
  20. Cataclysm has for too long been sitting idle. We've looked for opportunities to have a fun, interesting war and believe one has presented itself. Apologies to those who will get upset by this. Cataclysm hereby declares war on those involved in the Midgard offensive war.
  21. Just to give a bit of an idea of what the loot modifier would could look like, this is something Village came up with: Came up with a modifier for beige and ground attack loot based on relative city count, it'd only apply for the folks who're only in range because they're inactive. In essence, the modifier makes it so you make less money as your city count increases, meaning you're not drying out targets so much and you're also not going to have such a drastic falloff from C15 to C16, meaning there's still a benefit to building mod = max(min(1 - (your_cities - enemy_cities) / 15, 1), 0.2). The modifier is minimum 20% of loot you'd normally get, decreasing as your city difference changes. Other possible formula is max(min(1 - (your_cities - enemy_cities) / your_cities, 1), 0.2)
  22. It is where the lower tier projects are currently aimed at. The end of the Resource Production Center and just before AUP. There is a chance it could be further tweaked but you have to draw the line somewhere and given there is (sorta) one already drawn we went with that.
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