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hidude45454

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Everything posted by hidude45454

  1. Seriously guys? What is your problem? I’m being whinged at 24/7 because of something I’ve done wrong when chances are I’ve never even heard of the guy whining at me! I also love the fact that when people criticise me, I take it and go, while people like Masked Titan decide to make my life hundreds of times harder all because I’m trying to help him solve a problem. Seriously, what the !@#$ is this game doing recently? It was never like this.
  2. Strong at wasting my and everybody else's time
  3. Your mistake was you should've called the thread "producing is underrated" and then looted more off the ppl who fell for it Also nice pfp
  4. Prolly final one cuz I got busy IRL :cheob: Updated 8/4/23 ~5:00 AM GMT: Military Strength: Military Strength Comparison Graph (Based on Totals): Military Strength Comparison Graph (Based on Averages): Summary: Obviously Anti-Florida won the conventional war, but notably, you can see they gained a good edge in the spy war as well. The reason is pretty simple -- spies are a numbers game and Anti-Florida's 240 additional members just meant Florida ran out of people with max spies before Anti-Florida did, even if Florida was doing the better spying. Still, lots of Anti-Florida are still zeroed, which is why the spy average hasn't collapsed one way completely.
  5. I'll be your gov if you hire me, how much am I getting paid here 🤑
  6. Updated 7/30/23 ~7:30 AM GMT: Military Strength: Military Strength Comparison Graph (Based on Totals): Military Strength Comparison Graph (Based on Averages): Summary: Just an FYI that I removed KT from the sheet this time around since like, they haven't rly been doing anything new (and are kinda raiding Florida as well kek). Anti-Florida continues to push militarily in all tiers minus the low tiers which I'm guessing is from beiges and stuff. Spy wise, even removing KT's higher average, looking at averages, Florida continues to push in the higher tiers, and Anti-Florida continues to push in the lower tiers. But looking at totals, the ratio has barely shifted in a lot of these tiers, meaning Florida still has the critical disadvantage of having less total numbers. This could very well be a race to the bottom for spies.
  7. MASSIVE TIERING REPORT SHEET UPDATE FEATURING ADDITIONAL WHALE TIER, TOTALS, AND SPIES Updated 7/28/23 ~11:00 PM GMT: Military Strength: Military Strength Comparison Graph (Based on Totals): Military Strength Comparison Graph (Based on Averages): Summary: Anti-Florida continue to press their advantage in all tiers. Here's some helpful new analysis with the additional data added: first off, Florida's 46+ tier isn't doing the worst, mostly because Fenris survived round 1 and Seb mostly survived it. Additionally, you can see an incredibly tight spy game forming, with some very notable differences. Florida, being the better spying side in general, has established a reasonable spy lead in all the higher tiers, but starts drawing even on averages and behind on totals in the lower tiers due to Anti-Florida's massively superior numbers there. Overall, this points to one of, if not the tightest, spy wars in Orbis history as Florida will start pressing their upper tier spy advantage downward and Anti-Florida will probably try and use their lower tiered nations to spy upward on nations that get in range from being zeroed or losing infra. Either way, spy ranges are massive compared to war ranges, and this gives Anti-Florida its own advantage in numbers for sure.
  8. Updated 7/28/23 ~12:00 AM GMT: Military Strength: Military Strength Comparison Graph (Based on Totals): Military Strength Comparison Graph (Based on Averages): Summary: With KT's limited entry but CTO's mostly full one, this kills the Florida. Though the mid-high tiers are still kind of contested, Anti-Florida has made reasonable progress there and large progress in all other tiers, and has all but nullified Florida's numerical advantage in those tiers as well.
  9. Tbh if there's one thing I'd like to see again in the war layout it'd probably be the time the war was declared; knowing the date isn't rly enough imo
  10. That's right, Rose doesn't just have resolve. They don't just have willpower alone. They don't just have determination. In fact, they are so much more. Rose is more than just an alliance. Rose is a people and a purpose. It is a brotherhood of like-minded players who wish to make some noise and have fun during times of peace and conflict - but also serve a higher purpose by contributing value and meaning to the game around them. Thus, Rose is an alliance guided and held together by the core values of a true community, where those within make sacrifices for one another and stand together even in the most adverse of events. AND DON'T YOU FORGET IT
  11. Updated 7/26/23 ~7:30 PM GMT: Military Strength: Military Strength Comparison Graph (Based on Totals): Military Strength Comparison Graph (Based on Averages): Summary: As expected, Anti-Florida are pushing their advantage in all the whale and lower tiers due to their numerical advantage, and pushing their plane advantage in pretty much all tiers. Still, those mid-high tiers are still quite deadlocked, with Florida slightly increasing their ground advantage between C26-35 in the areas they outnumber. This probably won't mean much in the longer term as the whales start freeing up slots and downdeclaring on them, but it's still some extra time for some of those nations to survive and deal damage.
  12. Justice for our peace loving alliance who has done nothing wrong!
  13. God bless our allies IOSEF STALIN ALLIANCE, with this, BIGGEST BLOC will turn the war around and bring us victory against the ORANGE MENACE
  14. THIS IS A DNN EXCLUSIVE AND SHOULD BE CREDITED AS SUCH; JOIN DUCC NEWS NETWORK TODAY (Also ty to @darkblade for getting these alliance IDs for me) Global War 27 thread: Updated 7/26/23 ~2:30 AM GMT: Rough Tiering Chart (courtesy @KindaEpicMoah and DNN): Military Strength: Military Strength Comparison Graph (Based on Totals): Military Strength Comparison Graph (Based on Averages): Summary: Anti-Florida (ODOO + tS + Aurorasphere) outnumber Florida massively below C20 and very significantly above C40, but in the mid-high tier range it's somewhat close. Grumpy and tS especially will almost certainly make liberal use of downdeclaring to neutralize Rose/Singularity's strong mid-high tier, while Florida will look to try and secure that tier and survive elsewhere where they can. Already, you can see Anti-Florida taking an edge in the upper tiers and the ranges where they're downdeclaring, while also gaining a plane advantage in the tiers their disadvantaged in at cost of having less average tanks, probably due to Florida nations resorting to grounds out of lack of planes. All signs point toward an anti-Florida victory, especially since tS and Aurorasphere entered relatively uncountered and the coalition caught Florida slightly off guard, but I'll bring more updates regardless.
  15. The obsession over tiering in the past few years has honestly drained some fun out of the game. I get that it's a logical evolution but when everything has stakes attached to it, it means there's less room to screw around and actually make memories worth remembering.
  16. A long time ago, I wrote a forum post detailing how military salvage was a bad project no one should be getting: Now, however, the project has been changed such that you also collect resources used/lost from the nation you're attacking. This is a pretty big addition in that now, units killed gets factored into how much you save too. Since a lot of nations have managed very impressive unit kill stats, I decided to rerun the spreadsheet with this in mind: https://docs.google.com/spreadsheets/d/1sQKW3VFhHglBSkIUe6G-0e7UkhHGUL41_uZSjOLo_qk/edit#gid=0 First off, some observed changes from last time: API v3 made running this sheet far faster than before! Due to the deflation of resource costs, military salvage has been decreased to costing about 55m instead of 65m, but the cost of resources saved has decreased as well. The number of people in alliances has also dropped from about 5.5k to 4.5k. Ouch. Anyway, again assuming 50% of all destroyed/lost units are from victorious attacks, here are some fun facts: -There are currently 683 nations in the game that if they'd bought the project at the very beginning of their nation creation, they'd make positive ROI on, up from 124. -The average age of those 683 nations is 2082 days, or 5.7 years. The minimum age out of all of these is 201 days. Another improvement! -Between those 683 nations, the average days to ROI was 1281 days, or 3.5 years. The minimum days out of all of that belongs to TheDoom (again) at 103 days. Previously for him, this would've been 409 days. -Personally, if I'd bought this at the very beginning I'd have made a 279m ROI, up from 28m. Very cool! I think this gets even better for offensive-minded nations that destroy/lose far more than 50% of their units from victorious attacks. Still, take this with a grain of salt. Assuming the 50% number, statistically, 0 nations would ROI before 100 days, 9 before 200, 35 before 300, and 48 within a year. So for most people, it's still a slow burner. But now, I'd probably somewhat switch my opinion -- maybe it's worth getting for high achievers, or as a long term investment if all the better ROI projects have been bought already. Feel free to leave any questions, comments, or concerns, or tell me if there's something I've missed! In the changelog, where it says "Military Salvage now uses steel/aluminum used by both sides when calculating the amount of resources to add," I interpreted that as meaning when you attack someone and kill their units, you salvage rss from their killed units too, but I could be interpreting this wrong.
  17. Ur shit bloc: ||| Biggest bloc: |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Source: the voices
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