Jump to content

Baker_Harrington

Members
  • Posts

    62
  • Joined

  • Last visited

Everything posted by Baker_Harrington

  1. Quick question, I had a country called Hong Kong which had been around since late 2014 (I was in FSA when I first started and caused the war with tS pretty much) and I'd had my country up until this point popping between alliances and at one point was in the top 250 but then I became inactive and my country was deleted earlier this year/late last year. Is it at all possible to retrieve it? Thanks!
  2. No, you do not control Hong Kong. The democratically elected administration of the Republic of Hong Kong controls Hong Kong.
  3. The Republic of Hong Kong does not recognize any foreign military forces within its borders, nor will it allow this illegitimate nation to attempt to colonize her peoples.
  4. Who is TLF?? I can't even tell. It looks like Lincoln Chaffey almost
  5. The Republic of Hong Kong denies and does not recognize any Swedish control over our land.
  6. I just put on all the major alliances lol.
  7. I agree. People need to learn some respect. Can someone not make a new alliance in peace?
  8. I meant the old gov. And the old gov's problems weren't your fault. At least that I know of.
  9. It's sad to see everyone bashing on FSA. Sure, the first government was corrupt a little, the forum may have been not well advertised, the actual government voted into power had no authority over the alliance due to a monarch, but hey, it was a fun, large alliance, and it's surprising to see that this thread gets this much attention. It will be interesting to see how this FSA fairs compared to the original, but hopefully turns out better. Well, good luck FSA. From an old Senator in your alliance who had absolutely no power.
  10. I wouldn't call it the least successful. After all, it did reach the top 10. Most alliances will never do that in their life span. Glad to see my original, home alliance back in the game! Btw Church, are you Byron???
  11. I'm not a developer or anything, just a player giving feedback. To me, this just doesn't make a whole ton of sense, especially the beginning. I get what you are trying to say I think with putting a percentage towards a certain alliance, but you can do alliance trading, the automatic would make the game easier and just more lazy. To me, an average player, I'm just confused.
  12. You need not continue because your above points have no value towards this debate. (Sorry, didn't mean to be rude. I meant they didn't make sense. Also, please continue replying, as I like the feedback). I respect what you are trying to say, although what you are trying to argue can already be done by lying. I could create a multi, call it my brother's account, and attack Mensa with both accounts. No one would know! Especially if I kept interaction at a bare minimum. As for alliances bringing in Multis, again, people already have accounts on the same network in different alliances. These people obviously share info with each other. I'm not quite sure what you mean by secret, my original plan was to have a database, and every nation is connected with the multi on the same IP. As for you attacking both multis, I see no issue in that if it is clearly the same person. Remember, for you to be legal, your name is in a public database, so you can know if you are dealing with a multi or not.
  13. First of all, people may always lie and say it's a sibling or something. Not everyone wants to use it for gains, some just want a multi to have fun with. It's still possible to have one, it is just taking more of the Administrators' time by making all multis illegal (unless they have evidence of interaction). Would it not be possible to have multis be allowed, and if anyone spots any interaction, they could be reported? What abuse? What restrictions??
  14. IRC is a whole different deal. That does not relate to multis, as a multi would clearly be under a data base connected to the original nation. And yes, I have stated that with a multi, under a smaller nation, I probably would do things that I wouldn't under a bigger nation. This includes raiding, focusing on a more militaristic way of building up, and switching between alliances frequently. And there's no point in bringing up what is an obvious joke. Do you really think that I thought someone would tell me when a war was starting? I'm not that stupid, nor did I not know that the IRC mibbit accounts came with IPs. Anyways, if this rule isn't enacted, people will just continue to abuse the current rules with fake multis.
  15. Right. It would literally be like illegal multis, but legal, but no interaction.
  16. Yeah, plus Stormrideron's idea wouldn't let a multi be able to do much. Plus, it would be more work for Sheepy.
  17. Yes, that'd be cool. But harder for Sheepy. All I'm requesting is that Sheepy just make a rule change, not code anything new.
  18. Interesting. That could be done in two ways. Either you in game become an actual colony, which would take more coding and a longer update. Or, you could role play it. That, however, would probably lead to interaction between the two. My original plan makes it easy for Sheepy to enact into the game. However, if he does decide to accept it, allowing a colony role-play would be his decisions too, if he wanted interaction.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and the Guidelines of the game and community.