Jump to content

Village

Developer
  • Posts

    197
  • Joined

  • Last visited

  • Days Won

    14

Posts posted by Village

  1. That's my bad yeah. I hate trying to logic out all the price stuff with buy and sell and offerer and acceptor and everything. The sell offer examples you listed would be right, 

    On 4/9/2024 at 1:21 AM, BlackAsLight said:
    • `B` would see a `Sell` button for $90/ton (due to the import tariff), where every ton of food sold by `B`, `B` would get $100, and `A`'s Bank would get $10.

    This example would be incorrect, it's adding $10 out of nowhere.

    On 4/9/2024 at 1:21 AM, BlackAsLight said:
    • `A` would see a `Sell` button for $90/ton (due to the export tariff), where every ton of food sold by `A`, `A` would get $90, and `A`'s Bank would get $10.

    This example would be correct.

    • Upvote 1
  2. 14 hours ago, BlackAsLight said:

    Under the assumption Alliance `A` had issued a 10% import and export tariff on Alliance `B` and no tariffs on Alliance `C`.

    • `A` offers to sell food at $101/ton.
      • `C` would see a `Buy` button for $101/ton, where for every ton of food bought by `C`, `A` would get $100.
      • `B` would see a `Buy` button for $111.10/ton (due to the export tariff), where for every ton of food bought by `B`, `A` would get $101 and `A`'s Bank would get $10.10.
    • `A` offers to buy food at $100/ton.
      • `C` would see a `Sell` button for $100/ton, where for every ton of food sold by `C`, `C` would get $100.
      • `B` would see a `Sell` button for $90/ton (due to the import tariff), where every ton of food sold by `B`, `B` would get $100, and `A`'s Bank would get $10.
    • `B` offers to sell food at $101/ton.
      • `A` would see a `Buy` button for $111.10/ton (due to the import tariff), where for every ton of food bought by `A`, `B` would get $101 and `A`'s Bank would get $10.10.
    • `B` offers to buy food at $100/ton.
      • `A` would see a `Sell` button for $90/ton (due to the export tariff), where every ton of food sold by `A`, `A` would get $90, and `A`'s Bank would get $10.

    Under these scenarios, the offerer would always be getting the amount of money they set, and the price on the label would either increase when the acceptor is buying, or decrease when the acceptor is selling.

    It should be noted that an export tariff from `A` to `B` of 100% would make `B`'s offer to buy food appear as $0/ton, while `A`'s offer to sell food appear as $202/ton. Even though the food is travelling in the same direction (from A to B), the cost changes simply because of who is accepting, even when it is listed at the same price.

    Almost, nothing C does would ever get any effect which is right, but in your example the buy offers are wrong though. In all cases the price would go up by 10% for an A<->B transaction, with that extra 10% going to the bank. In the buy offer cases you listed the display as $90. In both buy offer cases, the offerer gets exactly what they asked for, it's the accepter that sees a price 10% higher that's going to the AA bank.

  3. 15 hours ago, GabrielSerealia said:

    It's cool to see updates, though why the simplification and streamline of the revenues page? It was nice being able to see how many resources were being consumed or produced along with the production modifiers for food being easily accessible to view. I have my own add-on as well that would show the money income and expense differences for resources (not as accurate due to market prices changing but was good for estimating things).

    We're going to take a look at adding some more fun stuff! This is just the initial revision of the page. As well, the modifier icons for food have been added back, those were an oversight on our part.

    • Like 1
  4. Hey, just got on this morning. That's really strange, I took a look and it should all be fixed up now (the deploy might happen later today)! For future reference, if you'd like a faster response I'd recommend opening a ticket on the Discord server since we check that far more regularly than the forums. Have a great day!

  5. On 2/3/2024 at 12:17 PM, Jacob Knox said:

    Well something in the way it's getting handled must be a little wonky and may need to be updated to display a user friendly error message instead of 'error occurred: Truncated incorrect DOUBLE value: "'

    I think that's unrelated, can you DM me a screenshot of that next time it happens, especially if there's any traceback provided?

  6. On 9/10/2023 at 4:20 PM, Jacob Knox said:

    I wouldn't be surprised if it was some random image @Village was like "This will do as a placeholder" and never got around to (or forgot to) replace lol

    I've got no idea what's going on with anything else, and honestly have no idea what any of the new achievement images are, I just sent Alex the list and he sorted out pictures with the template he's got and whatever royalty free pictures he's got.

    • Like 1
  7. Achievements were made a core part of the game and one that's going to continue to be expanded, at the moment policies are not. Maybe in the future they'll get redone and split out into different sections, but I don't see any reason right now to redo the associated pages and code to have two separate pages.

    • Thanks 1
  8. Hey, could you try linking your PnW account to your forum account? That should auto-update your name for you so it'll work correctly. The simplest way to do it is make sure both accounts are using the same email address, then log into the forums using your regular PnW email and password.

  9. On 8/31/2023 at 10:28 PM, juuzou said:

    I'm not sure if I received the money for achievements - no "escrow added" notification as some others have got.

    If it didn't go to your escrow you wouldn't have gotten a notification, just silently adding it.

     

    On 8/31/2023 at 10:28 PM, juuzou said:

    Regarding push notifs, it considers peace proposal as a war attack - maybe a custom message only for peace will be better :)

    I'll take a look at that!

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and the Guidelines of the game and community.