Jump to content

Solomon Ben-David

Members
  • Posts

    83
  • Joined

  • Last visited

  • Days Won

    4

Everything posted by Solomon Ben-David

  1. It freezes your nation for at least two weeks so no one can attack you, but you can't do anything. Useful if you're away for a bit and don't want to get attacked.
  2. Yep! Currently all food production is -100% due to radiation from the global, so food produces zero food.
  3. No, because you have 1 open slot before the project, and 2 open slots after the project. It gives you two project slots but takes one, so you net 1 open project slot.
  4. @Jacob Knox from what I can tell it gives you two empty project slots. RDC takes one project slot and then gives you two extra, so you have one more slot free than when you started. If that makes sense.
  5. I've edited it to make it more clear. Basically you get two extra slots, but the project takes one. For @Salvarity's case, you would get slot 21 and 22 if you use slot 20. So you have two open slots now instead of one.
  6. If I'm interpreting this correctly, this gives you two project slots, so it would cover the one that RDC takes as well as providing an extra one. So for instance if you had 9/9 slots and got RDC, you'd now have 10/11 slots.
  7. Best Rookie Alliance: VooDooBest Alliance for New Players: RoseBest Alliance Growth: RoseBest Foreign Affairs Team: RoseBest Holiday Flag (please link): TI Christmas flag (of course) -
  8. More a UI thing than anything. Trying to do: Looking at military actions What Happened: Issue was that when I open the menu after I have already offered one nation peace, the "Cancel Peace" option comes up as well as the "Offer Peace" option on all wars that I've not offered peace on yet. Not too big of a deal, more or less just a quick thing I noticed and thought I'd report. More a
  9. Should be fun, can't wait for this to happen! Hope yall like money because uhhhh I might lose a lot then lol
  10. https://politicsandwar.com/nation/id=375248 https://politicsandwar.com/nation/id=377222 https://politicsandwar.com/nation/id=379427 https://politicsandwar.com/nation/unique/id=379427 Pretty open-and-shut imo, same IP and such.
  11. Sell infrastructure and land down to 0.01, then you'll see the option to delete.
  12. Nah, seems it wasn't opened 😕 btw @Alex if you haven't noticed already^
  13. You'll do great, I know you will. Couldn't ask for anyone else to work under. 🌹
  14. Like Zevari said, joining an alliance is your best bet. They'll have you do wars and such because those are the best ways to get money at a lower tier, but they'll also provide a community for you and a place to get to meet and connect with people. Tldr alliances are very good, I'd strongly suggest you join one.
  15. This might suggest otherwise, @Alex. While these nations did share IPs only once (this is the check for https://politicsandwar.com/nation/id=353983), this nation is only 5 days old. I don't trust the "sweetheart" trades, especially when they're on the same network.
  16. Sender: https://politicsandwar.com/nation/id=326198 Receiver: https://politicsandwar.com/nation/id=353983 About $15m was transferred via coal trades over the course of a half an hour-The unique ID check said they were not on the same network, but this gives me reason to be suspicious, at the very least.
  17. It's usually best to join an alliance and work your way up there. Unfortunately, not being in an alliance leaves you open to being raided. Generally: Pros of an alliance: - Don't get raided because you're in an alliance (and because the alliance protects you) - You get friends, yay - You can grow faster than without an alliance. Most alliances have folks who have been playing the game for over 5 years and have spent hundreds if not thousands of hours devoted to their specific area. I know Rose's econ is one of the best in the game (might as well shamelessly self-promote here) Cons of an alliance: - Alliances ask you to conform to their regulations, like builds and such - General a bit less of free will to do what you want (this can be builds or taxes or etc.) Not all alliances do 100/100, not all alliances do 0/0. Taxes vary from alliance to alliance, you can ask the IA or Econ heads of the alliance about it via DMs on Discord. Re: application processes, there's a bit that can help with this, but the main issue is that the processes are made to help the Internal Affairs departments of each alliance determine whether or not to accept the person into alliance. By the way, feel free to DM me if you have any questions, I'll be happy to answer them the best I can. My Discord handle is Logistics#2110. Hope this all helps
  18. Why is this in alliance affairs lol
  19. I have had this explained to me, this arises from a different issue. Feel free to disregard it.
  20. This is quite a large one, not quite sure how this went unreported before. ID check: https://politicsandwar.com/nation/unique/id=8360 Nations: - https://politicsandwar.com/nation/id=8360 - https://politicsandwar.com/nation/id=125407 - https://politicsandwar.com/nation/id=153204 - https://politicsandwar.com/nation/id=156908 - https://politicsandwar.com/nation/id=189573 - https://politicsandwar.com/nation/id=195497 - https://politicsandwar.com/nation/id=198720 - https://politicsandwar.com/nation/id=226330 - https://politicsandwar.com/nation/id=255385 I'm not sure how this went unnoticed, or if there's a reasoning behind this. All I know is that there are many, many high-level nations linked to each other on the same network. Greene and LazarisN are both verified, no one else on that list is.
  21. There's a tool called "Bulk Import to All Cities" that does much the same thing (if you have a build saved elsewhere, you can copy it and paste it into the template, and it'll go through each city and switch the entire build if you have enough resources). That's likely the best thing you're looking for, because if you have it all saved elsewhere you can just copy/paste to switch builds. Were you thinking about something else that I'm missing?
  22. Pretty simple, someone traded with other nations for $600m total. I'm assuming these nations bought 10 credits each and funneled it into one nation. Receiver: https://politicsandwar.com/nation/id=295738 Senders: https://politicsandwar.com/nation/id=296747, https://politicsandwar.com/nation/id=296258, https://politicsandwar.com/nation/id=296371, and https://politicsandwar.com/nation/id=296268 (that last one is a possible middleman? Not sure why they got $200m then sent it) They all come clean on multi checks, but that does not mean much if they use a VPN and the like 😕 I'll also post all four senders' trade activity. Thanks!
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and the Guidelines of the game and community.