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New Military Unit: Drones


Alex
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Posted (edited)
On 5/20/2024 at 12:39 PM, Alex said:
  • There would be no other defense against drone attacks (like Missiles + Nukes), e.g. your drones do not "defend" against attacking drones

 

spies could still destroy drones with a special spy op no?
also, coudl there be an option for drones to target a specfic improvement? since they are suppose to be precise. and there could be a percentage of success, and semi-success, semi-success being destroying an improvement, but another one chosen at random


except that seems like a great addition, i hope this happens!

Edited by Emperor Metalicraft
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anything that was said above this can be resumed to this

E

 

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Posted (edited)
On 5/23/2024 at 2:29 AM, KindaEpicMoah said:

No resistance damage would also be broken since you could spam it while sitting on someone without needing to beige them. 

There's a fine middle ground that must be walked between too much and too little. 

I completely forgot about beige cycling, you are so right, mabye make it 4 res with 2 maps so its aligned someone like a missile resistance drop

Edited by AustinH
i forgor
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On 5/24/2024 at 7:19 AM, Emperor Metalicraft said:

spies could still destroy drones with a special spy op no?
also, coudl there be an option for drones to target a specfic improvement? since they are suppose to be precise. and there could be a percentage of success, and semi-success, semi-success being destroying an improvement, but another one chosen at random


except that seems like a great addition, i hope this happens!

Would make them too strong cause then everyone would use the drones to target power plants, especially Nuclear power plants completely knocking out the city. Drones should be precise with a larger percentage of drones able to destroy an improvement, perhaps 40-50% more likely to destroy an improvement but drones specifically in game should be designed to hit specific targets such as Soldiers, Tanks, Aircrafts and Ships. An IT would result in 5 Resistance eliminated, Moderate Success being 3 Resistance eliminated and Pyrrhic Victory eliminating 1 resistance. Don't want to make it too powerful as it would ruin the game. Droids should be 30-40% strength and effective than Aircrafts but i would suggest increasing it to 50% if you have Air Superiority over the enemy through Aircrafts.

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  • 3 weeks later...

Why require a project and not just improvements for these? Also if you already want to nerf nukes and missiles, why are you thinking of adding cheaper thing similar? Odd you both want to make projects people already got for a purpose similar to this worse, as they need a new project if they want cheap units which can by pass other defenses. Project switching is a hassle. (if you consider it griefing if people are able to attack by passing other defensive units, seems you're just adding another way for people to grief if that's your thoughts on nukes and missiles.)

Also even they start cheap, if you suddenly double the cost of nukes. No reason to think these won't suddenly be more expensive later if people use the project slots on it. People who don't want to take any damage when they're on the side with huge number advantages will eventually complain people who are able to damage them back are griefing rather than just dying, then made more expensive later.

Edited by Anarchist Empire
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  • 4 weeks later...
  • 1 month later...

Doing 75% of the damage 2x as often (or god forbid 4x as often) sounds insanely unbalanced. Air is already the king of war in this game. We don't need a stronger version.

Now, one possible fix to that problem is to have the drones be kamikaze ones that ALWAYS die upon use. Much like missiles and nukes do.

If that i the case then you'll have situations where you literally cannot build yourself back to full as quickly as you get MAPs and so their usefulness dies down. So, they're more of a one or two time strike.

This will differentiate them from planes. The drones function the same and are just as viable whether you're winning or losing the war while planes are great when you're winning, but become useless when you're losing.

Essentially, drones should be missiles that target units instead of cities. A losing person's weapon mostly.

But, as someone who has been in long term winning and losing positions I'll say that the losing side definitely needs more tools in the bag. Currently I'm winning, and a guaranteed way to inflict damage on me would make things more interesting. I want to feel like my units aren't completely untouchable now that the enemy alliance's units and spies have been ground to nothing.

An "I can hurt you and there's literally nothing you can do about it" would be good for the game.

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On 5/25/2024 at 4:53 AM, Stanko1987 said:

Would make them too strong cause then everyone would use the drones to target power plants, especially Nuclear power plants completely knocking out the city. Drones should be precise with a larger percentage of drones able to destroy an improvement, perhaps 40-50% more likely to destroy an improvement but drones specifically in game should be designed to hit specific targets such as Soldiers, Tanks, Aircrafts and Ships. An IT would result in 5 Resistance eliminated, Moderate Success being 3 Resistance eliminated and Pyrrhic Victory eliminating 1 resistance. Don't want to make it too powerful as it would ruin the game. Droids should be 30-40% strength and effective than Aircrafts but i would suggest increasing it to 50% if you have Air Superiority over the enemy through Aircrafts.

The problem there is that they'll end up either being aircraft but better, or aircraft but worse.

I think it would be best to make them a kamikaze unit like missiles and nukes are. And to get the same effect (and better) than an airstrike you have to use a number of them higher than you can actually replace.

Also, make it so that your opponent can't touch them. At least not in any significant way. War in this game completely lacks a way to significantly hurt your enemy's units after you've been brought to nothing. Missiles and nukes can hit cities, but don't affect units much at all.

So basically, drones should be missiles, but for units.

Hell, you could even have to make choices with them. For instance, do I spend ALL of my drones taking out this one nation's aircraft or do I split my drones in two and do good damage to two different enemies? And since the enemy can't touch your drones this is something the losing side gets to do as well.

I just think kamikaze is the way to go with these.

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