Kaelan Stormhold Posted April 27 Share Posted April 27 The concept revolves around setting up an automated procurement system where, instead of manually purchasing, for example, ten units of aluminum daily, you can establish a recurring order to automatically acquire the same quantity from a country of your choice. Should the exporting nation hike up prices, you’ll receive an alert giving you the choice to either proceed with the transaction or opt out. In the event that the nation depletes its aluminum stock, you’ll be notified and either reimbursed or not charged at all for the unfulfilled order. 1 1 Quote Link to comment Share on other sites More sharing options...
Jesus Prime Posted April 27 Share Posted April 27 In the rules it tries to limit automation within the game to prevent bots playing only as they are much more effective. I don’t think this idea will be implemented as it prevents much of the player made interactions in the global market. Quote Link to comment Share on other sites More sharing options...
Jacob Knox Posted April 29 Share Posted April 29 Game automation is against the rules for a reason. This may be different in some capacity, but I'm still against it due to the spirit of the rule. Quote Federation of Knox Enlightened of Chaos, Event Horizon QA Team and API Team Link to comment Share on other sites More sharing options...
CaptainPenguin Posted April 30 Share Posted April 30 Let's say the rule wasn't there for a sec (for argument sake). The prices fluctuate so much that the price of a resource is never the same day to day. It would make sense if you can have it like I want to buy 10K but only if the price is under 120, than the game will buy you 10K at the lowest price but at or below 120 PPU. Technically it's is allowed, it would be cool but I am not sure how helpful it would be. Also I haven't looked at how this could be taken advantage of. Quote Link to comment Share on other sites More sharing options...
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