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Game Development Discussion: Update & Feedback


Keegoz
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Future Design Team Discussion  

101 members have voted

  1. 1. Which option would you like the Design team to focus on for a future update?

    • Alliance & National Decisions
    • Colour Blocs
    • Perks Revamped

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  • Poll closed on 02/12/24 at 03:59 PM

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I think the idea of buffing nukes and missiles is going in the wrong development direction. What we need is a way for losers to fight back with conventional military and be somewhat effective with enough coordination and game knowledge.

The only positive effect of nukes and missiles is helping losers farm more beige, but without tweaks to conventional warfare, nobody has an incentive to stay in beige and build up its better to just exit immediately and launch more nukes/missiles. 2nukes/3missiles a day has to compete with the net value of building military that can be spied in order to exit 5 days later to deal damage.
 

If it’s easier to get positive net launching nukes and missiles and never rebuilding infra or building a single military unit, then we’re just making war much more dull. And you’re asking for wars to get dragged out, because the losing side that sees their net climbing will have no incentive to peace. The “winners” will just have to sit there and get nuked until the “losers” are bored because the downdec is capped. 
 

What about a tiered beige exit? When you leave beige, only one defensive slot can be filled per turn. So it takes three turns until you’re fully out of beige. This would allow for some serious counter play from militarized nations. (Just a random idea I literally just thought of, but I like it.) 
 

We should also look at the beige rework again. I know the idea flopped, but it was mostly because you guys put a cap on beige time, which completely defeated the lint of encouraging nations to go max mil in beige to fight back conventionally. 

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3 hours ago, MBaku said:

What about a tiered beige exit? When you leave beige, only one defensive slot can be filled per turn. So it takes three turns until you’re fully out of beige. This would allow for some serious counter play from militarized nations. (Just a random idea I literally just thought of, but I like it.) 

I love this idea but what about increasing the turns for war declaration from 1 slot open initially and 2 slots open after server restart. (For a bit more military buildup)

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