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Remove 10 day timer on building cities after destroying them


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Destroying cities can occasionally serve some practical down declare uses. It gives raiders who feel alienated by recent changes something to look forward to, and it provides a tough lesson to noobs not to keep ungodly amounts of loot on their nations. Additionally, the lack of refund for destroying cities should be enough of an incentive not to abuse the mechanic to much.

 

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On 7/26/2023 at 5:45 AM, Vtails said:

Can't you just make it so they have to delete the project before going c11 lower?

That still doesn't solve the issue of jumping up and down. I can absolutely see very simple case where you drop down to somewhere in cities 1 to 3, then simply spend a couple mil to go back up to C5 or C7 (C1 to C7 is only 15mil). Now you've got an unfair advantage through abusing the city system.

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On 7/31/2023 at 2:01 AM, Village said:

That still doesn't solve the issue of jumping up and down. I can absolutely see very simple case where you drop down to somewhere in cities 1 to 3, then simply spend a couple mil to go back up to C5 or C7 (C1 to C7 is only 15mil). Now you've got an unfair advantage through abusing the city system.

Or else just don't allow it if you are at war

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