Jump to content

7/25/2022 - Big July Update


Recommended Posts

  • Administrators

Hi everyone!

A bunch of new things which have been development are being pushed live. A big thank you to the dev team, the QA team, and specifically Prefontaine and Village for all their work on this!

  • ·         3 New National Projects

o   Metropolitan Planning

§  Requirement: City 21 or higher, Urban Planning, Advanced Urban Planning.

Effect: Reduces City costs by $150,000,000 per city, stacks with UP and AUP.

Cost: 

Aluminum: 60,000

Steel: 40,000

Uranium: 30,000

Lead: 15,000

Iron: 15,000

Bauxite: 15,000

Oil: 10,000

Coal: 10,000

o   Military Salvage

§  Effect: When you declare an attack and are victorious, recover 5% of lost steel/aluminum from units in that attack.

Cost:

Cash: $20,000,000

Aluminum: 5,000

Steel: 5,000

Gas: 5,000

o   Fallout Shelter

§  Requirement: Research and Development Center, Clinical Research Center

Effect: 

-Reduces damage from nuclear missiles by 10%.

-Reduces fall-out length in a city by 25%

-Maximum radiation impact on food is 90% (can always produce 10% of food)

Cost:

Cash: $25,000,000

Food: 100,000

Lead: 10,000

Steel: 10,000

Aluminum: 10,000

  • ·         Push for consistency across the game in using Leader Names by default everywhere (instead of sometimes nation name, sometimes leader name)

  • ·         Allow commas and $ in number inputs (they will automatically get filtered out. WARNING: In some countries, decimals and commas are used alternatively. For example, “one thousand” gets written as “1.000,00” in some places. If you had entered this previously, you likely would have returned an error message – this will automatically filter out to “1.00000” now. If you try to enter, say, “one million” as “1000000,00” you will really be entering the number “one hundred million” or “100000000”). In Politics and War, commas always operate as cosmetic number separators, and decimals indicate a fractional amount.
  • You can also use k,m,b to be used to send cash/resources (e.g. 1m instead of 1000000 to send 1 million).

  • ·         Alliance trades (or Market Share trades) will now be included in the Global Trade display but with a separate indicator to let you know that the trade offer is part of your internal alliance market

  • ·         Nations in alliances that have a treaty to your alliance will appear with an indicator or color on the market to show "ally" trades

  • ·         Alliances can now create embargoes which will automatically apply on behalf of all member nations. Please note: Alliance members can opt out of any individual alliance embargo in the Alliance Embargoes section of the alliance page.

  • ·         You can now upvote alliance advertisements directly on the Player Advertisements page

  • ·         There is a new treaty option between alliances, the Non-Proliferation Treaty or NPT. This is based on real-life NPTs (see Wikipedia article here). If an alliance has this treaty with another alliance, member nations will not be able to build nuclear weapons. This does not stop a nation which already has nuclear weapons from building them, nor does it stop nations from building the Nuclear Research Facility, the prerequisite to building nuclear weapons.

  • ·         Village made some nice optimizations to the Treaty Web page letting you filter out types of treaties and such, as well as which alliances you want to be included in the display. Please note: If you try to show too many alliances, it’s going to break and not show anything. It’s just a limitation of the treaty web software.

  • ·         Baseball earnings are capped at $2,000,000 / day. This is due to people likely using scripts/bots to automatically play baseball games. Revenue is increased by 25% per game.

  • ·         Baseball players will age out ~29% slower than previously

  • ·         Players can have at most 3 active buy offers and 3 active sell offers for a single resource. (Credits excluded)
  • If a player attempts to post a 4th trade offer for a specific resource, that trade attempt will fail and the nation will need to select which trade offer they want to delete.
  • This does not impact private trades or shared alliance markets, only global market trades. 

  • ·         We will shortly have a new Discord validation bot live in the P&W Discord Server. By adding your Discord username to your nation page, you can link it to the new Discord bot and get 60 days of VIP for free. This is mainly to encourage new players to use Discord, but we have reset it such that if you have done this in the past (old bot) and received 60 days of free VIP, you will be able to do so again and get 60 more days of VIP for free. You can use this bot in the #botspam channel with a command like “/validate YOURNATIONID”. For example, for my nation (https://politicsandwar.com/id=6) my nation ID is 6 and I would do “/validate 6”
  • The new bot will also automatically remove everyone’s VIP role in the Discord server if your nation does not currently have VIP (or your Discord account is not linked) but it will also automatically add the VIP role to your Discord account if you have VIP in-game (This gets triggered every 15 minutes or if you run the validate command)

  • ·         The Discord ID of nations will be stored and retrievable in the API as well

Here are some changes that we are working on which will be coming soon:

  • ·         Navy upkeep reduced by 10%

  • ·         Munitions usage in naval battles reduced from 3 -> 2.5

  • ·         Gasoline usage in naval battles reduced from 2 -> 1.5

  • ·         If a nation in active wars deletes, the nations at war with it will get to loot it sequentially in priority based on resistance remaining

  • ·         Beige rework – will be deployed on the test server for an extended period to gather lots of feedback from players

  • ·         Tutorial rework

  • ·         Series of upgrades to the PWPedia

  • ·         For the bulk  improvement import feature, have the default be to all cities but give the option to select which cities to import to. Cities may have differing infra levels/improvement slots, especially during war, or people may want different builds for different cities - but still across multiple cities - so allowing them to choose which cities the import applies to would make things easier.

  • Upvote 1

Is there a bug? Report It | Not understanding game mechanics? Ask About It | Got a good idea? Suggest It

Forums Rules | Game Link

Link to comment
Share on other sites

3 hours ago, Alex said:

o   Military Salvage

§  Effect: When you declare an attack and are victorious, recover 5% of lost steel/aluminum from units in that attack.

Cost:

Does this only affect your troops? Or will you get salvage from all units that died in the battle? 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and the Guidelines of the game and community.