Autumn Annayah Posted April 29, 2022 Share Posted April 29, 2022 (edited) Instead of having this project going dormant after city 15 I'd suggest maybe adding a different function to it. For Example, 16 cities and beyond would change its function to increasing the output of all raw resources your nation produces specifically by some x amount. So instead of getting a full arsenal of random raws from the project, the project would shift focus to the raws your nation's location would produce. Edited April 29, 2022 by Autumn Annayah 1 5 Quote Link to comment Share on other sites More sharing options...
darkblade Posted April 30, 2022 Share Posted April 30, 2022 (edited) I'm pretty sure the purpose of the project is to help smaller nations by giving them a small boost of income until they are at the point where income is not that big of an issue for them. By removing it, you are essentially making it a must get project for everyone who produces raws because of the income boost. Or in the case of nations that make munitions, have the ability to be self sufficient with lead. I would also say that nations that produce food would benefit from this idea the most. Since the project would either use the amount of farms you have per city, or add 5% of your food production on top of what you already make. Edited April 30, 2022 by darkblade quick edit, quick edit number 2 Quote Link to comment Share on other sites More sharing options...
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