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Naval Attack Types


MinesomeMC
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Similar to Plane Attacks, i would like to propose some changes to how naval warfare works in the game. I would like some opinions on the proposition, some changes or critiques you all have of the idea.

The types of battles include:

Patrol

Seeks out Hostile Ships. Naval Equivalent to Dogfights.

  • Destroys 10-20% more ships than current  (when attack type is used)
  • Destroys 80% less infra  (when attack type is used)

Strategic Positioning

Boats are placed in key areas for bombardments, as well as the naval equivalent for fortification. Best used when nation is under blockade and low on ships. 

  • Destroys 95% less infra (when attack type is used)
  • Destroys 80% less ships than current (when attack type is used)
  • Takes 30% more losses than current (when attack type is used)
  • Enables a 30% infra damage buff on bombardment attacks (after attack type is used)
  • Enemies take 10% more damage, while doing 10% less damage (after attack type is used)
  • Bombardments and Defensive Attack's use 90% less gas and 15% more munitions (after attack type is used)
  • Broken once a patrol is done (after attack type is used)

Naval Bombardment

  • Destroys 10% more infra than current (when attack type is used)
    • current naval attacks already do a lot of infra damage
  • Destroys 70% less ships than current (when attack type is used)



Also feel free to share some other attack types, alongside what their pros and cons would be. 

 

Edited by MinesomeMC
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I like the idea of making ships less useless, but I think a better way to go about that would be to actually make them have actual impact on alliance wars. 

Right now, most alliances don't even bother maxing out ships when militarizing because the score they add hurts more than the value they actually bring. BUT. What if ships could kill planes? 

Doesn't have to be anything massive, just enough to make alliances actually bother buying them

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21 minutes ago, Basebond said:

I like the idea of making ships less useless, but I think a better way to go about that would be to actually make them have actual impact on alliance wars. 

Right now, most alliances don't even bother maxing out ships when militarizing because the score they add hurts more than the value they actually bring. BUT. What if ships could kill planes? 

Doesn't have to be anything massive, just enough to make alliances actually bother buying them

Default changes:

  • Air units will now take more losses (and will take losses if the enemy has no planes) when engaging naval forces

New Naval Attack Type

Anti Air

Ships seek out aircraft, aircraft carriers, and airfeilds

  • Enemy 1 plane per 5-10 ships (if IT) (when attack type is used)
  • Destroys 40% less infra than current  (when attack type is used)
  • Destroys 50% less ships than current (when attack type is used)

Could also tie it with the Strategic Positioning buff. 

Edited by MinesomeMC
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