Falko Posted December 12, 2021 Share Posted December 12, 2021 Hello everyone ,I have a suggestion for the game that I like to share. Is it possible to add a feature that players can conquer cities of other players. The wars will be more funny to play I wish u will appreciate the suggestion. Good play, bye Quote Link to comment Share on other sites More sharing options...
BelgiumFury Posted December 12, 2021 Share Posted December 12, 2021 57 minutes ago, Falko said: text Heya! Every so often we get suggestions like these The reason this isnt done is because historically speaking it has never been done, and would be such a dramatic change to the meta that is would be nearly impossilbe / unfair to people to do that now. Another reason is that it seems very hard to balance, if you can just steal every city of your opponenets Quote Link to comment Share on other sites More sharing options...
Thonk Posted December 13, 2021 Share Posted December 13, 2021 Lmfaoo Quote Link to comment Share on other sites More sharing options...
rapmanej Posted December 13, 2021 Share Posted December 13, 2021 I don't want to completely crap on this idea. Maybe if a city is below a certain infra level (500?), a ground attack has maybe a 10% chance of stealing all revenue the city produces for x turns? Maybe occupation over conquer. 1 Quote Link to comment Share on other sites More sharing options...
Mohammad Posted December 13, 2021 Share Posted December 13, 2021 2 hours ago, rapmanej said: I don't want to completely crap on this idea. Maybe if a city is below a certain infra level (500?), a ground attack has maybe a 10% chance of stealing all revenue the city produces for x turns? Maybe occupation over conquer. I like this idea, maybe extened to overall beige, u take X% of the revnue of Y% of citites, for Z turns. Would also stop beige-bait. 1 Quote Link to comment Share on other sites More sharing options...
rapmanej Posted December 13, 2021 Share Posted December 13, 2021 12 minutes ago, Mohammad.badawy4 said: I like this idea, maybe extened to overall beige, u take X% of the revnue of Y% of citites, for Z turns. Would also stop beige-bait. Yeah, I could work with that. Sort of a Mongol-type tribute system. Of course, players could zero out reduce their revenue to lower the amount to the other player, but all they would be doing is harming their own growth. It would give alliances a choice, yes, beige does give the enemy time to re-mil, but would the stolen revenue be worth it? Quote Link to comment Share on other sites More sharing options...
BelgiumFury Posted December 13, 2021 Share Posted December 13, 2021 18 hours ago, Mohammad.badawy4 said: I like this idea, maybe extened to overall beige, u take X% of the revnue of Y% of citites, for Z turns. Would also stop beige-bait. Seems like a fun idea Quote Link to comment Share on other sites More sharing options...
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