Administrators Alex Posted March 1, 2016 Administrators Share Posted March 1, 2016 Infrastructure damage in battles is calculated based on units sent, units defending, randomness, victory type, and the amount of infrastructure in the city. Victory type is between 0 and 3, and corresponds to Utter Failure, Pyrrhic Victory, Moderate Success, Immense Triumph respectively. The general formula for ground battles, airstrikes, and naval battles is: min(((Attacking Units - (Defending Units * 0.5)) * Unit Damage) * RAND(.85,1.05) * (Victory / 3), City Infra Limit, Total Infrastructure) Ground Battles Soldier Infrastructure Damage: 0.000606061 Tank Infrastructure Damage: 0.01 City Infra Limit: (City Infrastructure * 0.2) + 25 Airstrikes Aircraft Infrastructure Damage: 0.35353535 City Infra Limit: (City Infrastructure * 0.5) + 100 When infrastructure specifically is not being targeted, infrastructure damage is divided by 3, with the exception of dogfights, which divide damage by 2. Naval Battles Ship Infrastructure Damage: 2.625 City Infrastructure Limit: (City Infrastructure * 0.5) + 25 --- Missiles and Nuclear Weapons destroy an amount of infrastructure dependent upon the amount of infrastructure in the city targeted, the city's population density, and randomness. The general formula is: min(RAND(Base Infrastructure Damage, max(Max Infrastructure Damage, Population Density * Pop Density Factor)), City Infrastructure Limit, Total City Infrastructure) Missiles Base Infrastructure Damage: 300 Max Infrastructure Damage: 350 Pop Density Factor: 3 City Infrastructure Limit: (City Infrastructure * 0.3) + 100 Nuclear Weapons Base Infrastructure Damage: 1700 Max Infrastructure Damage: 2000 Pop Density Factor: 13.5 City Infrastructure Limit: (City Infrastructure * .8) + 150 5 Is there a bug? Report It | Not understanding game mechanics? Ask About It | Got a good idea? Suggest ItForums Rules | Game Link Link to comment Share on other sites More sharing options...
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