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Posts posted by Krampus
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bench 315
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I still don’t believe TKR uses discord. This must be a psy op
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On 4/8/2024 at 8:01 AM, Ramona said:
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It is not intended to be a cheap project. This is a military project, the return on the project lies in the damage you deal, and NLF basically doubles your damage output. Thats also a reason why the price is relatively high insofar project prices go. It is clear cut intended to be an expensive, whale tier project that only a fraction of people will buy.
due to the "R1-and-done" nature of wars, the biggest whales get out of wars with very little damage received, on the winning side. The war score change went some way in terms of fixing this (as seen in the last global), but when you account for inflation, it's more like a band-aid fix and not a real long term fix to the core problem. Speaking bluntly, this nuke project is also basically a band-aid. We can't fix the core gameplay mechanics, so this is the best we will get.
In my view, this is the best middle-ground. The project won't be cheap enough where people mass buy it (like NRF) while also allowing increased damage for the losing side of a conflict. 1bn for a project is on the expensive side, such that not even alliances will easily be able to mass buy it.
If you nuke one extra 2.8k infra city per day (for a month), you'll have dealt more than the price of this project. Since the entire purpose of the project is to let you deal more damage, I think that's a good return on your investment.- 1
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12 hours ago, Fine said:
All that the script kiddie had to do is nab it
How was the original owner compromised
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31 minutes ago, Jesus Prime said:
Hi I’m just wondering if there is an “optimal” build for 2000 infra as whenever I look at the average income per city graph then compare it to mine I cry inside.
try this:
{ "infra_needed": 2000, "imp_total": 40, "imp_coalpower": 10, "imp_oilpower": 0, "imp_windpower": 0, "imp_nuclearpower": 1, "imp_coalmine": 7, "imp_oilwell": 0, "imp_uramine": 0, "imp_leadmine": 0, "imp_ironmine": 0, "imp_bauxitemine": 0, "imp_farm": 0, "imp_gasrefinery": 0, "imp_aluminumrefinery": 0, "imp_munitionsfactory": 0, "imp_steelmill": 0, "imp_policestation": 1, "imp_hospital": 3, "imp_recyclingcenter": 3, "imp_subway": 1, "imp_supermarket": 0, "imp_bank": 4, "imp_mall": 4, "imp_stadium": 3, "imp_barracks": 0, "imp_factory": 0, "imp_hangars": 0, "imp_drydock": 0 }
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LETS GOO
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bro predates the awards yet is just as clueless about them as new players
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Matshaa's Big Girthy Specimens
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On 2/9/2024 at 7:15 PM, im317 said:
that is super expensive for 1 extra nuke per day in a drawn out war
Not at all. If you are getting rolled, considering the average global war takes around a month, an extra nuke per day doubles your potential damages. if you are nuking anything above 2.25k, you'd get your roi in the first global. It's a 100% increase in the damage you deal while being rolled. For that, 1bn might even be on the cheap side for a "drawn out war" as you said, assuming that lasts longer than the average global.
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21 hours ago, lightside said:
I am very much agasint the nuke projects. We need changes to push the meta away from nuke turreting. Having every global war end up with 1 side nuke turreting after 1 round is just flat out boring. We shouldn't add things thats just going to encourage that more.
Thats also a reason why the price is relatively high insofar project prices go. It is clear cut intended to be an expensive, that only a fraction of people will buy.
Consider this: what you are proposing will not be implemented in this decade. You're asking for a big, meta changing update, whereas the most we can do is wait months to code some light commerce / project rework in. However, it is true that due to the "R1-and-done" nature of wars you mentioned, the biggest whales get out of wars with very little damage received, on the winning side. The war score change went some way in terms of fixing this (as seen in the last global), but when you account for inflation, it's more like a band-aid fix and not a real long term fix to the core problem. Speaking bluntly, this nuke project is also basically a band-aid. We can't fix the core gameplay mechanics, so this is the best we will get.
In my view, this is the best middle-ground. The project won't be cheap enough where people mass buy it (like NRF) while also allowing increased damage for the losing side of a conflict. 1bn for a project is on the expensive side, such that not even alliances will be able to mass buy it.- 1
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On 2/6/2024 at 11:29 PM, Buorhann said:
Unless you want to make the argument that having a higher cap encourages more conflict... then I can see that.
doubt it tbh.
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26 minutes ago, Will said:we should have kept this. its much better than boilerplate. i hate elawyers 😭(cough @Canbeccough)
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>be at war
>get poached
>try to wardodge
>get your sk confiscated
>ask for a prot for the alliance you got poached to
>rant on the forums about not getting the king like treatment youre entitled tosuprisedpikachuface.gif
(why do i have to deal with dumbasses like this? I heard TKR is a great place to join this time of year!)
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56 minutes ago, SleepingNinja said:
My guy your having a complete meltdown without anyone prompting it. Might be time for you to touch some grass and stop playing for a bit.😂
He probably thinks that grass is a creation of human imagination that is 10x2 pixels in size
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Really? Over this quick? I regret the 5 seconds I spent setting this conflict up on ctowned, smh
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11 hours ago, Andrew SeaFyre said:
We're forgiving all BF's debts, returning their bank
If camelot is doing this BF's bank is smaller than their debts lmao
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45 minutes ago, Sval said:
Discord? What's that?
im told its a type of seed that you sow and then farm year round. im not a farmer though, not within my field of expertise
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30 minutes ago, Emperor Metalicraft said:
the people that just got blitzed by KT? yes they are
14 wars is hardly a blitz. a small scale raid at most. HS can surely counter them
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Yet more bs drama. These guys cant catch a break. arent you m leveled with hs?
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:insane:
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14 hours ago, Sketchy said:
You'll have to excuse darkblade he has trouble keeping track of all the smaller AAs in SAIL when you have so many bigger ones like Carthago or KT.
Ok this was pretty funny
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Watching everyone lose braincells trying to talk to him is immensely entertaining lmfao
firwof and her are a great fit for each other
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On 1/3/2024 at 11:49 AM, Keegoz said:
We'll exist for as long as possible, purely to spite you.
a thousand year reich, you mean?
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[Treaty] Why NAP when you can sleep?
in Alliance Affairs
Posted · Edited by Krampus
This is a popular idea, but it's not really true. You have to remember the "average" pnw player isn't the war loving, active player you think it is. The average pnw player logs on to pnw (and discord, maybe) once a day at best, or once every few days. The average pnw player does not love participating in war, they just respond to defensives and thats usually it. A global war does not make the "average" pnw player significantly more active, beyond logging in more often for the duration of the war, when they have wars.
Not to mention, that only considers the winning side. In contrast, the "average" pnw player on the losing side of the war makes, at best, a futile effort to nuke or missile the enemy, and more often than not just logs in once a few days not to go gray, but enough to log back in and buy infra when its peace time.
Even if you consider only members of the top 20 alliances, which tend to have more competent members than the rest, this doesn't change. most people on the losing side go inactive when war happens.
You would have to drastically redo the war mechanic to make this argument, that war makes pnw players more active. (such that half the game on the losing side has a reason to log in actively)
The perception that war makes the community more active is, from what ive seen, a discord thing, as it makes the discord servers more active. which is not false, since pnw is basically a discord game with some button clicking on the side. but that is limited to the top 5% of pnw players who are already regularly active on discord.