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Krampus

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Posts posted by Krampus

  1. On 4/8/2024 at 8:01 AM, Ramona said:

    -snip-

    It is not intended to be a cheap project. This is a military project, the return on the project lies in the damage you deal, and NLF basically doubles your damage output. Thats also a reason why the price is relatively high insofar project prices go. It is clear cut intended to be an expensive, whale tier project that only a fraction of people will buy.

    due to the "R1-and-done" nature of wars, the biggest whales get out of wars with very little damage received, on the winning side. The war score change went some way in terms of fixing this (as seen in the last global), but when you account for inflation, it's more like a band-aid fix and not a real long term fix to the core problem. Speaking bluntly, this nuke project is also basically a band-aid. We can't fix the core gameplay mechanics, so this is the best we will get. 


    In my view, this is the best middle-ground. The project won't be cheap enough where people mass buy it (like NRF) while also allowing increased damage for the losing side of a conflict. 1bn for a project is on the expensive side, such that not even alliances will easily be able to mass buy it.

    If you nuke one extra 2.8k infra city per day (for a month), you'll have dealt more than the price of this project. Since the entire purpose of the project is to let you deal more damage, I think that's a good return on your investment.

    • Upvote 1
  2. 31 minutes ago, Jesus Prime said:

    Hi I’m just wondering if there is an “optimal” build for 2000 infra as whenever I look at the average income per city graph then compare it to mine I cry inside.

    try this:

     

    {
        "infra_needed": 2000,
        "imp_total": 40,
        "imp_coalpower": 10,
        "imp_oilpower": 0,
        "imp_windpower": 0,
        "imp_nuclearpower": 1,
        "imp_coalmine": 7,
        "imp_oilwell": 0,
        "imp_uramine": 0,
        "imp_leadmine": 0,
        "imp_ironmine": 0,
        "imp_bauxitemine": 0,
        "imp_farm": 0,
        "imp_gasrefinery": 0,
        "imp_aluminumrefinery": 0,
        "imp_munitionsfactory": 0,
        "imp_steelmill": 0,
        "imp_policestation": 1,
        "imp_hospital": 3,
        "imp_recyclingcenter": 3,
        "imp_subway": 1,
        "imp_supermarket": 0,
        "imp_bank": 4,
        "imp_mall": 4,
        "imp_stadium": 3,
        "imp_barracks": 0,
        "imp_factory": 0,
        "imp_hangars": 0,
        "imp_drydock": 0
    }
    • Haha 6
    • Downvote 1
  3. On 2/9/2024 at 7:15 PM, im317 said:

    that is super expensive for 1 extra nuke per day in a drawn out war

    Not at all. If you are getting rolled, considering the average global war takes around a month, an extra nuke per day doubles your potential damages. if you are nuking anything above 2.25k, you'd get your roi in the first global. It's a 100% increase in the damage you deal while being rolled. For that, 1bn might even be on the cheap side for a "drawn out war" as you said, assuming that lasts longer than the average global.

  4. 21 hours ago, lightside said:

    I am very much agasint the nuke projects. We need changes to push the meta away from nuke turreting. Having every global war end up with 1 side nuke turreting after 1 round is just flat out boring. We shouldn't add things thats just going to encourage that more.

    Thats also a reason why the price is relatively high insofar project prices go. It is clear cut intended to be an expensive, that only a fraction of people will buy. 

    Consider this: what you are proposing will not be implemented in this decade. You're asking for a big, meta changing update, whereas the most we can do is wait months to code some light commerce / project rework in. However, it is true that due to the "R1-and-done" nature of wars you mentioned, the biggest whales get out of wars with very little damage received, on the winning side. The war score change went some way in terms of fixing this (as seen in the last global), but when you account for inflation, it's more like a band-aid fix and not a real long term fix to the core problem. Speaking bluntly, this nuke project is also basically a band-aid. We can't fix the core gameplay mechanics, so this is the best we will get. 


    In my view, this is the best middle-ground. The project won't be cheap enough where people mass buy it (like NRF) while also allowing increased damage for the losing side of a conflict. 1bn for a project is on the expensive side, such that not even alliances will be able to mass buy it. 

    • Upvote 1
  5. >be at war
    >get poached
    >try to wardodge
    >get your sk confiscated 
    >ask for a prot for the alliance you got poached to
    >rant on the forums about not getting the king like treatment youre entitled to

    suprisedpikachuface.gif
     

    (why do i have to deal with dumbasses like this? I heard TKR is a great place to join this time of year!)

    • Thanks 1
    • Haha 2
  6. 56 minutes ago, SleepingNinja said:

    My guy your having a complete meltdown without anyone prompting it. Might be time for you to touch some grass and stop playing for a bit.😂

     

    He probably thinks that grass is a creation of human imagination that is 10x2 pixels in size

    • Upvote 2
  7. 4 hours ago, Shiho Nishizumi said:

    Singu

    Really? You had so many possible better abbreviations to pick, and you went with Singu? 

    Singu just sounds like a portmanteau of a sad penguin

    Behold. i present to you, singularity: 

    image.thumb.png.45ff9d3a5cff8c0f5bd4c49d60b94570.png

    • Haha 6
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