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Aisha Greyjoy

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Everything posted by Aisha Greyjoy

  1. I'd love it if we talked about rational and reasonable moves rather then tea-party "a gun for every toddler" nonsense or liberal "guns are for killing and killing is bad" nonsense. I used to think the politicians abandoned the middle, but no...its the people who have fled to extremism, and the politicians who have reluctantly(some of them) followed.
  2. I had trouble distributing them? It was meant as an example more then specific for even what foods or where. Alternately, give each continent its own food, and to get the bonus you need some of all. That would help to make some trade price variances for food prices.
  3. National project name: Advanced Warheads Small description: Your nation has begun equipping its artillery and tanks with depleted uranium rounds, increasing the armor penetration value of its warheads. Project effect: +5% ground battle strength, 1 Uranium used per 20000 soldiers, 1 Uranium used per 500 tanks, +5% missile damage, Missile cost increased to +5 Uranium Resource cost: 750 steel, 750 aluminum, 250 Uranium Cash cost: 5,000,000 Comments: Its a modest benefit, not a "must have" but a "nice to have". Provides increased demand for Uranium outside of Nukes.
  4. National project name: Advanced Warheads Small description: Your nation has begun equipping its artillery and tanks with depleted uranium rounds, increasing the armor penetration value of its warheads. Project effect: +5% ground battle strength, 1 Uranium used per 20000 soldiers, 1 Uranium used per 500 tanks, +5% missile damage, Missile cost increased to +5 Uranium Resource cost: 750 steel, 750 aluminum, 250 Uranium Cash cost: 5,000,000 Comments: Its a modest benefit, not a "must have" but a "nice to have". Provides increased demand for Uranium outside of Nukes. Edit: added the part about it modifying missiles
  5. I'd like to see additional commodities available. One idea is to spread food out into Rice(Asia, S. America, Africa) Wheat(Europe, N. America, Europe) Meat(Australia, N. America, S. America) Fish(Africa, Asia, Australia) Then set populations to crave all 4, but will take any shortcoming from other foodstocks. If a population has access to enough of all 4, give them a revenue boost of 5% or something. Then you can spread the foods around to the continents to encourage more trading. Dabbling in all 4 foods is by no means required, its just something to pursue to get the bonus.
  6. Some of us are born nobles. Some of us are born common. And some of us are born descendants of slaves. In today's America, the nobles have it best, the commoners have it worse, and the descendants of slaves have it worst of all. In what world is this different or could it ever be different? Nobles have been abusing commoners and slaves and slave descendants since we lived in caves, and will continue to do so. Welcome to Humanity.
  7. A gun is like an insurance policy. You hope you never need it, but if you do, it would suck if you didn't have it. Governments don't outlaw insurance, but they do regulate it. I'm comfortable with rational and reasonable regulation so long as the intended purpose is regulation and not covert denial of the underlying right. In my state, I already have to "register" to own a gun. It isn't onerous to have to do so. The concerning thing I see is anytime a "gun owner" gets served a warrant, especially if he's black, the popo think its good to send in the SWAT team, which leads to terrible problems. So, I think the list of gun owners should be limited to law enforcement related to enforcing gun laws. So, if you want to search my house for drugs, you shouldn't get access to whether or not I am a licensed gun owner, but if you're investing me for gun running, you should. So, that's a restriction on government I'm proposing. Age and gun education seem like relevant things that can/should be restricted. No "everybody gets to carry a gun in their pocket without some classes" Finally, no one needs a 50 cal machine gun or a shoulder fired surface to air missile. Nobody needs a fully automatic rifle. These could be restricted without unduly restricting our freedom to own guns. As long as we stick to rational restrictions (The democrats in the 90's were F'in ridiculious saying "its a scary looking weapon, we should ban it" or "it seems militaristic") So, Age Weapon Education Registration with limits on what databases can be used for. Weapon Type That's what I think are reasonable restrictions.
  8. Nation Name: Iron Isles Nation Link: http://politicsandwar.com/nation/id=4884
  9. I think each nation should be limited to one buy order and one sell order per commodity. Maybe add a "Project" to allow more. The reason I say this is that trades get cluttered. I can offer 20 trades of 1 unit to bury my competitors offers and generally annoy people. Projects are also nice cash sinks.
  10. Could we start slow...perhaps have each color elect 2 Senators and each continent elect 2, and as long as the elected guys stay on their color(ie, not beiged), its a 1% income increase. So we all vote our 4 best military nations to try and get a 4% bonus. Then we can add actual power later. SLOW is how I want to see big things implemented. Being beiged kills the seat for that election cycle, so if yellow africa gets pwned hard, I get a 0% bonus for the rest of the cycle. It does provide some incentives to elect active, strong nations from well-connected alliances.
  11. If breaking it out, I think its fair to tax finished goods(gasoline, steel, aluminum, munitions) and raw goods at different rates.
  12. As an aluminum producer, I did try to organize an aluminum cartel. Utter failure. If the prices are too high, someone else will come in and buy it cheap and sell it cheaper then your cartel price. If you keep prices too high, people will say "Let's not focus on air forces, its too expensive", and you'll have to decommision some aluminum factories as demand withers(but prices might remain ok). One way to implement this despite the limitations might be to allow players to join a cartel, and the cartel can set price restrictions that you must follow in the cartel. Joining or leaving a cartel cancels all world market orders for you. Cartels should be an entirely in-game entity, I don't want to have to join a cartel forum in addition to my alliance forum, so we need a basic "vote on prices" mechanism and "elect officers" thing. The cartel would have no normal way to enforce its prices on non-members save warfare, a sphere ordinarily reserved for alliances on mass scale. Maybe give the cartel an embargo feature, where any nations selling outside its parameters can be embargoed, and all cartel members are forbidden from trading with those nations?
  13. I think the teacher was a good-minded free market wanna-be 1%er Republican who wanted to protect the children from communist propaganda like that.
  14. Another method is to sell off soldiers to reduce your score, then hit your target...
  15. There haven't Dragons in Westeros in a very long time. Dragons are for pathetic underachievers who wish they could conquer but instead have to beg their giant reptile pets to do the work for them. We need less dragons, to the extent that less then 0 is even possible!
  16. The Christian Bible tells us to be like children and think like children.(matthew 18:3) To be more on topic, however, I think any kid who wants to read in school should be praised, be it a bible, the anarchist's cookbook, an army field manual, poetry, whatever. Pretty much any non-porn reading should be praised.
  17. I would say let the politics mature a little bit before adding this. Give the players 3-6 months to get going.
  18. I completed the tutorial(nice runthrough btw). I didn't notice I had extra money. I ended it with 142k after buying 500 land and 100 infra an a barracks, an oil power plant, an oil well and a farm.
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