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Dio Brando

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Posts posted by Dio Brando

  1. Alliance of the Year: Rose

    Most Powerful Alliance: TKR

    Best Military: Mensa

    Best Rookie Alliance: KT

    Best Flag: Terminus Est 

    Best War Flag: KT

    Most Active Alliance: KT

    Most Honourable Alliance: TKR

    Most Improved Alliance: Rose

    Best Diplomatic Team: TKR

    Best Economic System: KT

    Best Recruiting Staff: KT

    Best Propaganda Staff: KT

    Best Alliance Growth: KT

    Best Forums: n/a

    Alliance Most Likely to Succeed in 2018: n/a

    Most Immoral Alliance: IG

    Most Controversial Alliance: KT

    Best Alliance for New Players: KT

    Most Missed Alliance for 2017: Mensa

     

    PLAYER CATEGORIES

     

    Player of the Year: Ripper 

    Most Powerful Player: Lordship

    Best Alliance Leader: Sketchy

    Most Controversial Player:

    Best Player Sig:

    Best Player Avatar:

    Best OOC Poster:

    Best IC Poster:

    Nicest Player: Ameyuri 

    Funniest Player: Bagrationi 

    Most Active Player: Ameyuri

    Player Most Likely to Achieve Greatness in 2018: Ameyuri 

    Best New Addition to the Community: Ripper

     

    COMMUNITY CATEGORIES

     

    Most Missed Player (Player that has gone inactive/quit): Prefontaine

     

    WORST CATEGORIES

     

    Worst Alliance of the Year: VE

    Worst Military of the Year: UPN

    Worst Diplomatic Move: Olorin VE mess

    Most Inactive Large Alliance: NPO

    Alliance Most Likely to Fail in 2018: Stratagem

    Alliance Most Likely to get Rolled in 2018: KT

  2. Just now, Alex said:

    I just wanted to gauge community feedback on a proposed change: reducing the cost of rebuying infrastructure. For a long time, the game has tracked the maximum infrastructure level in each city, so it would be very easy to implement.

    How this would work in example, is building infrastructure in a new city would be the same. However, if you had, say, 2000 infrastructure in a city, and then went to war and had that knocked down to 1000, the rebuild cost from 1000->2000 infrastructure would be halved. Above 2000 infrastructure, however, you would be paying the full price again (though just the once, because if you dipped below that new, higher level, you would again be paying only 50% to rebuild to that new max.)

    I'd just like to see a quick yes/no vote so I can gauge community opinion. Thanks.

    looks out the window for any flaming meteors of death falling onto the ground

    • Upvote 3
  3. Earlier today, ~1 hour or so ago, Sheepy, the great Woolly Overlord, and mastermind behind many great, most riveting updates, released a change to the Economic system, changing the way most improvements behave in an attempt to disrupt the deflation of goods and assets.

    To examine the downgrade update that Sheepy, merciful Overlord, released, I'll be keeping this thread to note the consequences of the updates.

    First things first... commerce:

    unknown.png?width=215&height=476

    That as you can see, is a spreadsheet. Or well, part of a spreadsheet. It's one of the most basic builds out there - and that is why I have chosen it. The income gained by that build would be roughly ~155k. (At 5.06 cumulative bonus, and Tech Adv. as your domestic policy)

    New Update

    Commerce formulae change to:

    Improv Commerce Cap
    Subways 8 1
    Supermarkets 3 6
    Banks 5 5
    Shopping Malls 9 4
    Stadiums 12 3

    What does that mean? Well, it means that for 100% commerce, optimally, you should have:
    3 stadiums, 4 malls, 4 banks, and a subway

    Throw in + 1 bank and 3 supermarkets for 114% commerce (goddamit Sheepy not a straight 115 >_>)

    What that means it, for the same infra/city, age, cumulative bonus etc. build, you'd have...

    unknown.png

    ...as your new 100% commerce build. That's roughly a 20k decrease in revenue....

    ...at the cost of an extra 3 slots. 

    Tune in for the next post. :v 

    • Upvote 6
  4. 37 minutes ago, Buorhann said:

    >Jessica Rabbit

    >Lordship

    >Doesn't list Hippo

     

    I see how it is.

    Hippo's always on my mind. <3

    1 minute ago, Buorhann said:

    I have a question.

     

    Why are people wasting their time on creating alliances only to give in to Grealind's seductive charms, giving him control of it?  Why don't you just merge into his alliance or another one is you're not willing to control your own alliance?

    Marxist Dream -) They likely weren't going to receive a protectorate agreement, Grealind employed his silver tongue to talk of a seemingly beneficial plan, and they got trapped.

    Vault 111 -) Kinda obvious. It's led by Catsby and a few others that still haven't been capable of bringing up an alliance that, y'know, works.

    Oh and, those people are dumb. 'Nuff said.

    • Upvote 2
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