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Holton

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Posts posted by Holton

  1. Basically I want to address two points that I think would drastically improve how resistance works.

    1. This game is persistent - You can be attacked when you're not online and conceivably go for multiple turn ticks without being able to log on and address it.

    2. Players can circumvent beiging while still "winning" the war, basically ensuring perpetual war and an inability to recover.

     

    1. For the first 24 hours after a war is declared, resistance doesn't decrease with attacks. This allows people to return and at least attempt to respond while still giving a blitz advantage.

    2. After those first 24 hours, resistance degenerates at a rate of 2.09 per turn tick. If I did math correctly, this should auto-beige a person within the 5 day timer. However, if you get auto-beiged, you lose no loot and suffer no infra damage.

     

    So basically if you can make it 5 days without getting beiged by the attacker, you can escape and recover. For reference, it only takes a minimum of 10 ground attacks to beige someone, or 2.5 days worth of MAP's.

     

    Credit to @Frawley for some inspiration here.

    • Upvote 2
  2. 21 hours ago, Buorhann said:

    You're playing a game where a lot of stuff "doesn't make sense" when applied to real life stuff.

    I'd rather just have balanced gameplay than attempt to create "realism" in my MMO persistent browser-based nationsim game.

     

    Frawley I do actually appreciate you raising the issue of the staring contest, however I feel that removing the reward for the victor (bank loot) in a close war is not the answer. I also would like to point out that if you're getting beiged, regardless of closeness, your military is probably shot. Beige exists as a way to allow military to recover and is arguably the only mechanic preventing this game from being a complete steamroll of the losing side in large wars.

    The fact that the playerbase can simply circumvent this by halting attacks at the last minute is more of a problem to me than anything else.

    • Upvote 1
  3. On 3/22/2018 at 1:12 PM, Alex said:

    Okay, after seeing how things have shaken out so far in the new war system, I'm willing to give a little and let Fortify add resistance to wars again. My proposal is to keep Fortify at 3 MAPs, and have it add 5 Resistance. This is still nerfed from where it was, but I think is a middle ground that will make everyone (or no one) happy. In doing this I would also return the increased casualty count from 25% back to 10%.

    By my calculations, a nation doing only Fortify against a nation doing only IT Naval Attacks would still (barely) lose over the 5 days of a war. If the attacker screwed up any of the Naval Attacks (i.e. didn't get all ITs) the defender would be able to escape to war expiration.

    So it would not be possible to always use Fortify to avoid losing wars. But it would be possible to use it tactically, and if your opponent screwed up, or you did not commit completely, to use it to avoid being beiged.

    Now I don't plan on making any war updates while there's a big war going on, don't worry. I'm sure someone will still freak out about that in a comment below (we'll see, I'll probably come back and quote this little section in my response to them.) But I just want to hear some feedback on the idea before I get any more serious about it.

    So, thoughts?

    Rather than making me waste MAP's on rebuilding resistance, why not simply have resistance regenerate a small amount per turn tick?

    If a defender is inactive and gets hit, he's screwed.

    Why do attackers get to pause the war until their next available loggin time?

    • Upvote 1
  4. I'm sure this idea will trigger people but I think it was a cool idea from another world.

    Basically every color sphere votes once a month to elect 3-5 senators that can then issue sanctions on their color and color-sphere-wide messages among other things.

     

    So I guess translated over to PnW, senators can issue or lift color-wide embargoes on a nation (preventing Red sphere from trading with X nation, for example). Ban them from playing baseball with their sphere. Issue a color-wide mass message. Alliances controlling a senator receive a 3% income bonus. Other bonuses. etc.

    • Upvote 2
    • Downvote 1
  5. On 3/14/2018 at 2:23 PM, Angel Akuryo said:

    I did send the money though.

    Also, they'd better buy that insurance fast, some of the pirates i've been talking to this morning suggest they don't have a large window of time.

    As a pirate, why would I raid nations with 75% taxes and a freshly looted bank? :P

    • Upvote 1
  6. 1 hour ago, Queen M said:

    Stratagem isn't Nuke Bloc. Although we adore them, I just want to clarify the misconception that we're beholden to and follow a "sphere." We are happily allied to Fark (and Fark only), Guardian, and we welcome all possible new friends who are interested in making this

    a thing. Thanks for the idea @Thalmor?

    d4795ad67b15de3ae1bb259afeac362f961da71f

    • Upvote 1
  7. 21 hours ago, souparmon said:

    Killzbob was removed from Fark and attacked for internal reasons that are not a concern of other alliances. In regards to the bounties (which are a bonus) if we are breaking any rules please enlighten me.

    On the contrary, your prompt action will likely be used as precedent for Sheepy to either remove or tweak the bounty system. Congratulations, Fark finally did something.

    • Upvote 5
  8. 5 minutes ago, Buorhann said:

    Per information I received, I'd agree with the first point - but then again...  9+ months of inactivity.

    The latter point I disagree.  I think we're realizing that some alliance leadership's can't handle large memberships while remaining interesting in the game.  Afterall, the inactivity of members in those alliances declined for a reason.

    Yes and no. The Chola, moving into Zodiac, has been around for awhile. Community-wise I would say Zodiac is doing a much better job than BK, but mechanically BK seems to perform better in a fight. I think as you said, BK's leadership is struggling to maintain their own community right now. The influx of more people to help manage it might help them.

    Basically, because of how alliances are structured, there is and can only ever be a 1% of people that "matter". ie - the management team. The leadership is what matters. So therefore, the concentration of leadership and their chemistry are what matters the most. It's why every alliance that exists is boring right now. There's one or two people who are too busy trying to stay alive to actually thrive. I believe there is a third way, as Arrgh aptly demonstrates, but c'est la vie.

    Hopefully they can swing a best-of-both scenario because Partisan is right. Regardless of what side you're on, IQ is *boring* in its current state. They're not having fun, we're not having fun, even Fraggle is losing interest.

    • Upvote 3
  9. 6 hours ago, Partisan said:

     

     

    Uhhhh.... the nature of the OWF has always been the exact same as it is now: It's argumentative and includes a high amount of frickery and trolling. Back when it suited you, your alliance happily indulged and rode the (OWF) bandwagon alongside Syndisphere. You were also probably one of the *least* constructive out of syndisphere majors where posting style was concerned. An argument could be made for Mensa, but they actually engaged in (both mechanical and political) debate, rather than just meme-ing ;).

    But now.... anything that resembles criticism or a meme constitutes an "evil coordinated OWF circlejerk against you which can not be broken and which must be disengaged!"

    The truth is, dear ex-allies... You have become lazy. Your FA  moves are lazy (consolidation). Your PR efforts are nonexistent, and frankly, you've become boring both to play with, or against. You've uhhh... deliberately taken your own user-generated content out of a game which thrives on user-generated content, and now you are whining about other people's user-generated content. What do you want? For everyone to just sit around without any strife or arguments whatsoever, building cities and congratulating one another on the next ultimately irrelevant treaty?

     

    You're right that the majority of the OWF is ripping on IQ. Why? Because your "side" constitutes approximately half the active player base of the game and you've actively disengaged from the OWF. That means that the "pro-IQ" demographic is mute. The majortiy who do post, don't really engage as much as whine about how everyone is against them. Provided the above.... you're left with just what you call the "anti-IQ" and the independents. Given that IQ gives no PR sound or effort on its own, "anti-IQ" rhetoric wins out.

    It's of your own design. It's consequence, not cause. So take your victim mentality and stick it :P.

    I would still contend that most of IQ is a shade. The "we aren't going to engage you" thing is a smokescreen for the true inactivity of most of their players.

     

    I'm glad BK and Zodiac merged. That was a good move. Consolidating active players is what this game needs to create some competitive alliances.

  10. 1 hour ago, Buorhann said:

    I think Nuclear Keno just works out, plus you could just hit everybody with a Nuke that has a Nuclear Bounty on them.

     

    Granted people just putting up 1mil bounties on others for a Nuke is retarded.  At least put up double the cost of a Nuke for a Nuke Bounty.

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    • Upvote 6
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