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Frawley last won the day on January 8

Frawley had the most liked content!

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515 Politican


About Frawley

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    Glorious Leader

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    New Pacific Order
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    New Pacific Order

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  1. Frawley

    War Stats - Knightfall

    Minor Update: We already had some flags in our trade database to remove lover's deals (e.g. 1 food for $10,000,000), however we picked up that we are still capturing some of them. We have done a bit of data analysis to try and remove these outliers, as a result loots where food was taken have dropped a bit as our system purges these non-market prices.
  2. Frawley

    War Stats - Knightfall

    I think you are missing the point of the War Statistics site, its not to be an exact replica of the in-game results, it is to accurately tabulate the damages and costs incurred during the war. Because of this, we have examples within our database where the in-game 'victors' have actually lost substantially more than the damage they did, if I were to replicate the in-game result it would display these example wars as victories with net negative damage. That hardly makes sense. We have included the 15% 'draw-zone' as a catch all for closely contested wars, not to slight anyone or misrepresent facts. In fact I lost a number of victories on my own page that were marginal in nature. When we release the update that includes attack level data this will be meaningless anyway as you will be able to get the in-game result from the attack tables. An example is below, although don't hold your breath, we have a stack of work to do on our attack displays prior to release and work has picked up again for LoD and I.
  3. Frawley

    War Stats - Knightfall

    Beige loot and destruction is already included in your net results.
  4. Frawley

    When Boredom Strikes

    Has been added to War Stats by request. If anyone has a better name, feel free to flick it through to me. https://npowned.net/pw-war-statistics/
  5. Frawley

    War Stats - Knightfall

    Alex has confirmed the bug, and rectified it for attacks moving forward. Minor Updates: Added an Ongoing flag for wars that have not yet completed, this flag updates less frequently than the rest of the site so we are not smashing the api all the time. Added a Draw flag for wars where the margin of difference is less than 15%
  6. Frawley

    Politics and War Awards 2018 - Winners

    When is the recording being uploaded.
  7. Frawley

    War Stats - Knightfall

    The trillion dollar attack was: In War #391433 PigInZen of Guardian ran a Ground Attack against Trojan of Horsemen. The attack was an Immense triumph and destroyed 75.75 infra, 32,105 soldiers, 478 tanks and looted $636,309. PigInZen lost 13,128 soldiers, 160 tanks and used 28.99/68.14 Gas/Muni. Trojan used 54.52/117.06 Gas/Muni. Overall $2,988,470.45 of damage was dealt by PigInZen, $756,026.56 was dealt by Trojan and the net result was $2,232,443.89 in PigInZen's favour.
  8. Frawley

    War Stats - Knightfall

    I'll post up who ran the attack that did it when I get back from this wedding.
  9. Frawley

    War Stats - Knightfall

    Total Damage: $998,055,538,955 Soooo close, quickly TFP blitz us from Beige!
  10. Frawley

    War Attacks API

    I think end of the week.
  11. Frawley

    Make Alliances Harder to Create

    I could get on board with this, although I still think driving new players to relatively active alliances is important to teach them the way politics does work in this game.
  12. Frawley

    Trade Bots

    The trade input screen parsing commas would be useful too.
  13. Frawley

    War Stats - Knightfall

    We should get there this Thursday game time.
  14. This idea was floated on the Great Job Radio show between a number of participants. 1. New players who join the game will only be allowed to join alliances within the top X% of the game, a number that makes sense and is probably equivalent to the top 30 at this point. 2. New players who joined with an invite code can join the alliance that invited them 3. This restriction lasts for 14 or 30 days. Benefits: 1. New players join established community members with guides, structures and political engagement, they learn the ropes from these alliances and can then go out into the micro world if they choose too. 2. Less chance of new players joining dead micros with a cool sounding name or structure, finding a dead husk, never getting interested in P&W and leaving. 3. Most top tier alliances buy new nations cities up to a certain limit (current average seems to be 10), this ideally will put more players in the world who are playing in competitive ranges, where wars tend to be more enjoyable (i.e. greater retention) Exceptions: It was raised in the P&W channel that there have been successful invasions of games by large groups from elsewhere, notably Mensa HQ and NPO, I don't think it would be too much stress for an exceptions process on the forums to created to cater for these relatively rare events.
  15. Frawley

    Alliance Tax changes

    They can already tax resources and money, this just means they can play with different rates for different resources. I don't know why bad alliances existing should mean that good alliances shouldn't be able to access more nuanced features. Its a bit like suggesting that since not every alliance has technically competent people, the API should be disabled, so that the bad alliances members won't be worse off than the good ones.

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