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Theodosius

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Posts posted by Theodosius

  1. I have said this many times so far (all those retirement pings, s m h), but I felt like not posting here for posterity would be wrong. It has been the absolute pleasure working alongside you, mon ami. I know you'll enjoy your retirement. I am very much looking forward to yet another excellent addition to our EE advisory board. May the ROI bless you.

     

    Quote

    EMERGENCY MESSAGE TO ALL OPERATIVES IN B.COL-CAN SECTOR --- ХИТНА ПОРУКА ПРВОГ ПРИОРИТЕТА СВИМ ОПЕРАТИВЦИМА У БРТ.КОЛ-КАНАДА РЕЈОНУ
    - --- / .- .-.. .-.. / -... .-.. .- -.-. -.- / .... .- -. -.. / --- .--. . .-. .- - .. ...- . ... --..-- / - .... .. ... / .. ... / -.-. --- -- -- .- -. -.. .-.-.- / --- .--. . .-. .- - .. --- -. / -.-. .... .. -. / .-. . -- --- ...- .- .-.. / .. ... / .- / -. --- -....- --. --- .-.-.- / .- -... --- .-. - / .- -. -.-- / --- .--. . .-. .- - .. --- -. .- .-.. / .- -.-. - .. ...- .. - -.-- .-.-.- / .. / .-. . .--. . .- - --..-- / .- -... --- .-. - .-.-.-

     

    • Like 1
    • Haha 1
  2. 1 hour ago, Alex said:

    Sorry this was not made clear - but if the defender is the loser, and they have 50 or less resistance remaining, they would receive the beige time.

    I got that from the changelog. You missed my entire point, which was built on understanding that the new meta will only allow for defending parties in wars to get beiged, and as aforementioned, that is no good. As some people mentioned in previous threads, and as I've outlined on the previous page, there are some serious issues that would come out of such war system - mainly easy nation cycling, permawarring possibilities and lack of viable opportunities to fight back and get respite.

    I don't know, have I bungled my points? Mayhaps someone with better English can explain it better?

  3. 2 minutes ago, Talus said:

    Previous strategy:
    Destroy an opponent's military and only attack when they build up. Make sure someone gets in a fresh declaration if it looks like you'll beige them. That new declaration is to keep their military suppressed until beige expires and others can declare to keep their military depleted. Actually engage with your members under attack and make sure they're not going to make a mistake of beiging their opponents, and thus with proper tactical response make sure the enemy has as little beige as possible. Competency matters.

    New strategy:
    Destroy an opponent's military and only attack when they build up. Make sure someone gets in a fresh declaration if it looks like you'll beige them or the war is going to expire. The new declaration is to keep their military suppressed until beige expires and others can declare to keep their military depleted. Don't even look at offensive wars launched at you, why even interact with your members amirite? Actually who needs good members?

    mission_accomplish_1112950c.jpg

    ftfy

     

    1 minute ago, Dryad said:

    The way I understood it this will actually be the case and only the infra damage and loot doesnt apply at expired defeat.

    @Prefontaine clarify?

    On a related note though, not sure if its great that beige time for one defeat is being decreased from 25 turns to 20 turns when all beige time acquired through offensive wars will also be missing going forward.

     

    27 minutes ago, Prefontaine said:

    Correct, wars that expire will cause the defeated party to move to beige without the other aspects of defeat.
    No Beige for offensive wars still, overlooked that part in the test server announcement. I'll put it into the OP after this post. Thanks.
    Nations still move to grey when they come out of beige.

     

  4. 2 minutes ago, dtc justice said:

    I feel like not being able to leave beige with more than 12 turns is kind of counter productive to what you're trying to achieve. If you want to make it so people can make a comeback during war...not allowing them to leave beige when they please---makes it very difficult for people to coordinate a blitz

    It's supposedly designed to make beige less desirable/useful (which okay, kinda makes sense as a counterbalance?), but you can't get enough beige in the first place anyway so ayy lmao 

    • Like 1
  5. 5 minutes ago, Jordan said:

    I talked a lot with Aero in DM's during those initial talks while I was in t$, I know for a fact that he genuinely was seeking a quick peace, his views did not align with those who wished for whole alliances to disband and leave the game.

    9 minutes ago, Jordan said:

    I don't care what random snippets of half conversations you in t$ drum up, the level of toxicity you display towards Aero is both embarrassing and sad to see as a former member.


    PS: before all of t$ comes here and replies to this. Yes Jordan is soft :P

    I don't care what evidence people bring to you guys in t$, the level of reparations and harsh terms my dear friend Aero was asking on behalf of his alliance were perfectly reasonable and they don't even count because he strongly said "not bad guy, quick peace yes" in my DMs. 

    Ftfy. What's embarrassing here is as a former member is shilling for a guy who was ready to push harsh terms on your alliance and your people and (inadvertently or not) attempt to drive them out of the game. So yes. Soft.

    • Haha 3
    • Upvote 3
  6. +

     - 5 day cooldown (if gained through trade) on a treasure to prevent abuses (ping-ponging the treasure to prevent losing it)
     - instituting the same mechanics that apply to resources (can't trade treasures if you're blockaded)

    Seems pretty straight forward and simple to make considering the mechanics for it already exist, no need to overcomplicate something if there's a simple way to do it

    • Upvote 4
  7. 17 minutes ago, Sweeeeet Ronny D said:

    James from CoA told me all of T$phere is on board

    That's correct. We discussed it a few days ago when the change was made. As it usually happens, Sheepy probably did not fully understand the negative ramifications of introducing such a feature. In a normal environment, it would go without saying that using this feature to force other players to delete their cities would be inconceivable, but after the last war I understand why people felt the need to proclaim this publicly.

    • Upvote 1
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