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CosmoZombie

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  • Gender
    Male
  • Location:
    Arellia
  • Leader Name
    CosmoZombie
  • Nation Name
    Arellia
  • Nation ID
    33561
  • Alliance Name
    Shuriken (SKN)

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  1. About the only thing I understood was "TLDR" and "nobody likes Arrgh." sorry
  2. The blue resource banner on the mobile site works like it's supposed to recently, but it often (and especially so when I first started playing) still runs across the top in a manner that makes it necessary to scroll really far over to the right to check your money or food balance, etc. This is obvious and pretty dang annoying, but it doesn't actually really affect gameplay. I have also noticed that for some reason, when you open the sidebar menu, it fixes the resource ribbon and it stays fixed.
  3. What's this red line mean? And thanks; that helps.
  4. Right, but it doesn't distinctly separate into blocs or show tensions or hostilities. It just that - a web of who had treaties with whom. What I'm really wanting to know is, who will be on what side in the next world war?
  5. So, what alliances are currently separated into what blocs? What tensions currently exist in Orbis? Also, there should be a thread decided to keeping up with this á la alliance power rankings.
  6. Right. But that's simply market investment rather than futures betting [speaking of betting, I'd bet you didn't read thoroughly ]. Also, you should create your own thread to ask for that stuff.
  7. Seabasstion, this won't involve any tangible resources, so your situation won't happen. There's no contracts or long-term purchase agreements. It's simply betting on the future score of the entity, but with more "stock-market-y" stuff like splitting & consolidation and a tangible volume.
  8. Stocks do not represent ownership. They are futures (betting on the success of the entity), but I prefer to use the word stocks because of the tangible volume and splitting/consolidating, which futures do not do. The money is not generated out of thin air; whoever buys a stock pays for it. If somebody is forced to auto-sell with no buy offers, they sell it to the original entity. THIS money appears out of thin air (the entity does not pay out of pocket), but 10% of the entity's net income disappears until the amount taken out equals the price of the stock.
  9. Right. I meant to add some stuff earlier, but I was typing on a time crunch. There would be a purchase limit -- for tanks, 25 x (number of cities) per day, with the 1.5% population limit retained. We could also say that plane purchases per day would have a maximum of 3 x (cities), and ships would be 1 x (cities) per day, with population limits as well. Other sensible things to do would be having minimum price for bulk orders, missiles, and nukes (this would be the cost in dollars, not resources), and detecting & blocking repeated small-number transactions.
  10. So how about something like a futures market? I know some proposals like this have already been made, but hear me out; I've put a lot of thought into this: So, let's first define: "entity" as "a nation or alliance, depending on the context", "stocks" as "futures, but Cosmo thinks stocks sounds better", "split" as "double in number (volume) and halve in value", and "consolidate" as "halve in number and double in value". When this is implemented, let's say every entity starts with 2000 stocks, each worth (0.00125 x [entity score])% of $10,000,000. (The price updates every turn or every time the score updates.) These stocks can be purchased by anyone, even enemies. Stock purchasing would work somewhat like the market, where people can put out "sell" or "buy" offers. When the entity's score increases by 250 (for nations) or 1000 (for alliances), the stocks either split or consolidate, depending on what the leader of that entity chooses*. However, stocks cannot split more than 6 times in a row (total volume cannot be greater than 128,000), and they cannot consolidate if any stockholder has only 1 share. If total stock volume is 128k and a holder holds only 1 share at the time of a volume/value change, the stocks will consolidate and that holder will be forced to automatically sell**. Stocks also cannot consolidate below 125 total shares in existence. The stocks/futures also get their own graphs on the market page+, and are factored into a new overall market graph, which averages overall resource price and overall stock price. So, leaders of Orbis, questions? Comments? Concerns? *I propose that a choice would be given to the leader every time this occurs. **If no buy offers exist when a stock is auto-sold, it is sold back to the controlling entity, which has a net income tax of 5-10% added until it is paid off. +This could be overall stock prices (or trading frequency, or both) > top 10 traded entities, top ten priced entities, etc., > each of those entities having its own graph -- just like the current market graphs, but with an extra layer of subdivisions.
  11. Of course, I should have said this earlier: Purchase limit for tanks is 25x(number of cities) per day, with the 1.5% population limit retained. Plane purchases per day would be a maximum of 3x(cities), and ships would be 1x(cities) per day.
  12. It would be interesting, realistic, and useful (I think) to be able to buy and sell tanks, planes, ships, (& maybe) missiles and nukes on the market. For instance, say Nation X wants to build an army and has 25,000 soldiers, but has no steel or improvement slots to build factories or tanks. Well, they can go check the market, where Nation Y has decided that they don't want their extra 500 tanks. So Nation X gets tanks without having to build factories, and Nation Y could turn a nice profit. Heck, this could even turn into a military-industrial complex given enough investment, with nations churning out tanks and planes to sell to whomever they please, especially during big alliance wars and such. Of course, there could be a purchase limit for tanks is 25 x (number of cities) per day, with the 1.5% population limit retained. We could also say that plane purchases per day would have a maximum of 3 x (cities), and ships would be 1 x (cities) per day, with population limits as well. And while we're at it, why not also make a minimum price for bulk orders, missiles, and nukes (this would be the cost in dollars, not resources), and detect & block repeated small-number transactions? So watcha think, Orbis?
  13. Nation Name: Arellia Nation Link: https://politicsandwar.com/nation/id=33561
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