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Who Me

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Posts posted by Who Me

  1. On 11/18/2020 at 11:00 AM, Levi-Sama said:

    It just went downhill after bball was changed.

    people are forced to bot because the investment is too expensive to begin with (also, the game is text-based. I wouldn't bother clicking stuff if the game i was playing wasn't limited to my imagination). It's so physically demanding that it could actually damage your hand with all that ora-ora clicking.

    one home/away games each turn would be nice.

    What would be the point of have baseball at all if you limit it to one home/away game per term. Just give everyone an extra bonus every turn and be done with it.

    Baseball has a very real role to play during wars.

    • Upvote 1
  2. The entire spy system is broken as hell, it either needs to be fixed or disabled until it can be fixed. No other units can be wiped in 3 attacks and not be rebuilt for 15-25 days. All other units can be fully rebuilt in 6 days or less. Why are spies any different. Sheepy keeps giving us fluff improvements but refuses to fix the clearly broken spy system.

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  3. 13 hours ago, Prefontaine said:

    I think the more superiority (ground/air/sea) you have over a nation, perhaps it reduces the effectiveness of nukes/missiles. Maybe 15% for each, and then a bonus 5% for all 3 making it 50%?

    If you want to do that, make nuke and missiles kill military units as well as infra thus allowing people a chance to break out of being sat on.

  4. 15 minutes ago, Phoenyx said:

    I think you're saying that the quote you quoted isn't accurate. I grant the possibility, but don't you think you should be mentioning the person who actually told me that information to begin with? I mean, surely you are aware whose thread this is? Why bring this up at all? Because it's easy to say that -I- don't know what I'm talking about. I'm new, after all. But the sources I have relied are aren't. This doesn't mean they don't have their own biases, but to say that they are uninformed as to the going ons would definitely be innacurate.

    Not only is it inaccurate, it is complete and utter nonsense. The BK of that time had a long and enduring hatred of TKR and was just waiting to line up enough allies to hit them.

    Something else you should consider is that most people in this game rarely tell the truth especially to new people who have no idea what they are talking about.

    • Upvote 3
  5. On 9/12/2020 at 9:22 PM, Zephyr said:

    How about instead limit it to 1 home and 1 away game each turn, and apply a captcha to every game? This will reward more active players (which seems to be the argument for the cookie clicker style baseball we have currently), and captchas on all games should prevent players setting up scripts to undermine the fairness of the system. After this we just need to argue what the actual payouts on games should be.

    It use to be that you had a captcha every game, of course then you could win 50K for playing a home game and another 50K for winning the game. If I could win 100Kper game again I would gladly deal with a captcha every game.  lol

    • Upvote 1
  6. 1 hour ago, Marzipan said:

    I cannot think or comprehend of anything more cucked than playing PNW. Honestly, think about it rationally. You are building, funding, and rearing a nation for at least a month so it can go and get ravaged by another player. All the hard work you put into your beautiful nation- raiding inactives, making memes, making sure it had a big army, building the nations economy, sitting around waiting for the next turn. All of it has one simple result: your nation is more enjoyable for the pirate that will eventually frick it up in every possible way.

    Built the perfect nation? Great. Who benefits? If you're lucky, a random player who had nothing to do with the way the nation was built, who attacks your nation. He gets to f* your nation every night. He gets the benefits of you building the nation.

    As a man who plays PNW, you are LITERALLY dedicating at least a month of your life simply to raise a nation for another player to enjoy. It is the ULTIMATE AND FINAL cuck. Think about it logically.

    I've been doing this very thing for going on 5 years. I am a sick sick man and need lots of help.

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  7. The only thing wrong with the current beige mechanic is that sheepy is too cheap and/or lazy to do his job. He either needs to hire some decent Mods or do it himself. If people are cheating by slot filling, warn them and if they continue, ban them. It really is just that simple.

    Just because some people don't like the way other people play, as long as they are not breaking any rules whatever play style they use is perfectly valid and viable.

    If you want to have "fair" wars, don't gang up on people 4 or 5 to 1.

    • Downvote 1
  8. On 6/9/2020 at 12:29 AM, Talus said:

    BOMB.jpg

    Problem:

    Nukes should feel more impactful. They destroy a good amount of infra, but in wars infra is not nearly as important as the improvements that they helped support. Destroying 2 improvements is a slap on the wrist and does not reflect the true devastation of a real nuke.

    Solution:

    Nukes destroy 90% of a city's improvements, 90% of the infrastructure, and completely disables the city (improvements and income). To bring a city back online, the nation must invest in Radiation Cleanup. Radiation Cleanup requires a variety of resources like lead, gas, food, and cash. The cost varies based on the number of cities that the nation has. The radiation is too intense for cleanup efforts for the first 10 days after being nuked. Nothing may be done to the city until Radiation Cleanup is completed (no buying infra, land, improvements, etc.) While the city is irradiated, it contributes nothing to the nation score.

    Balance Thoughts:

    There have been concerns that nukes do not feel significant enough in this game. Some people were recommending that nukes should destroy (delete) a city and this would be the next best thing.

    Some people have been asking to delete cities. Presumably this is so that they can drop down and participate in the war grinder or find better raid targets. Rather than deleting their city, they could just leave a nuked city to its green glow indefinitely.

    This also addresses concerns about wars lasting entirely too long. If a nation gets nuked, their fighting capability is seriously diminished since they no longer have access to that city's improvement contributions. Additionally, the cost of Radiation Cleanup could help burn through nation/alliance war chests more quickly to facilitate a swift resolution of the war.

    A nation could have a bunch of irradiated cities, declare on someone, and then pay for Radiation Cleanup for all their cities suddenly boosting their score. While this could be done, it would be incredibly expensive and not worth it unless someone just really wanted to fight that person who is normally out of range.

    Larger nations may be able to shrug off a nuked city more easily than smaller nations since they contribute a smaller amount to their overall military and resource production. However, the cost of restoring the nuked city will be much higher for the larger nation since Radiation Cleanup varies based on the number of cities. They will also find themselves more easily pulled down into the grinder as their NS decreases due to the 0 NS contribution of their nuked city.

    This style of nuke may be viewed as overpowered, but really nukes SHOULD be overpowered. However, the cost of nukes may need to be increased to reflect their new destructive force.

     

    Unless you vastly increase the cost of each nuke, having them do that much damage would make them very OP.

  9. Proposal to allow the use of MIRV’s.

     

    This is a suggestion to allow the building of MIRV’s in P&W.

    A MIRV is a Multiple Independent Reentry Vehicle, any of several nuclear warheads carried on the front end, or “bus,” of a ballistic missile. Each MIRV allows separately targeted nuclear warheads to be sent on their independent ways after the main propulsion stages of the missile launch have shut down.

     

    My suggestion is that you allow multiple warheads to be attached to each nuclear missile, up to 5 per nuclear missile. The cost of the first nuclear missile would remain the same and if additional warheads are not attached it would act the same as the current nuclear missile.

     

    Each additional warhead would cost slightly, perhaps 20% or 30%, less than the first one so that the cost would still be significant.

     

    Each nuclear missile regardless of the number of warheads would still do the same amount of damage as a single nuclear missile but the damage would be spread out over the number of cities targeted by the multiple warheads. So a single warhead nuke would do 100% damage to 1 city, 2 warheads would do 50% damage to 2 cities and so on. Each warhead will be targeted on a different city either by the player launching the missile or by default as they are now.

     

    To avoid abuse it would take 24 hours to attach each new warhead before the nuke could be fired so every time you attached another warhead you would have to wait 24 hours from the time the warhead was attached before you could fire it. If the nuke is destroyed by a spy attack all the warheads attached to the nuke would be destroyed as well. The destroy nuclear missile spy attack should be random and not target Mirv’s, if any, before regular nuclear missiles.

     

    You would be able to buy 2 warheads per day in addition to 1 nuclear missile.

     

    Each nuclear missile would still destroy 2 improvements but the player launching the missile could choose the city or cities that the improvements would be destroyed in.

     

    You could make a new Project to protect the warheads from destruction if they are not attached to a nuke. Something like a Nuclear Warhead Bunker. You would need the NWB in order to have MIRV’s.

     

    Each warhead would count as 7-10 score and the number of warheads a player has would be discoverable by the gather information spy attack. Perhaps there could be a new spy attack that could discover the number of attached verses stored warheads.

     

  10. 32 minutes ago, Changeup said:

    Sphinx9/10/2019, 12:57:49 PM
    @Keshav @Roquentin I mean we may need funding soon but were happy to fight for as long as you all are.

    You only started showing "remorse" when you knew you were completely screwed.

    Correct me if I am wrong but that is 3 months into the war. Well before peace talks started and before any of the bullshit terms and the desire of IQ to run people out of the game became known. Once the government of tCW became aware of the terms being offered the vast majority of the government were opposed to most of the terms.

  11. 5 hours ago, Deulos said:

    No, 300 is nice. And yes it is 2-3 months of wars. You aren't getting the project for pixel hugging......hence the name "PIRATES ECONOMY"!!!!

    Sure, as long as you don't count any wars against inactive nations on the way to deletion. Those aren't wars at all.

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