Jump to content

Who Me

Members
  • Posts

    535
  • Joined

  • Last visited

  • Days Won

    2

Posts posted by Who Me

  1. The money earned number on the baseball page is not showing the correct number for the amount you actually earn, I don't know if the money invested number is incorrect as well. I know this because you can check the  the totals from the money in your nation and the money earned numbers and they don't match up. This is without any other money being add or subtracted from the money in my nation by trades or turns occurring during the time baseball games are played.

    • Like 1
  2. 15 hours ago, Azaghul said:

    Cut infra damage from nukes dramatically, say 500 infra per attack.

    Instead, nukes mostly target military.  A successful nuke destroys 50% of any type of unit (the attacker chooses which unit it targets).

    Reasons:
    1) Requires coordination with other players to use to maximum effect.  One player nukes, other players follow up with attacks based on that type of unit.
    2) This change would make nukes more dynamic, not just a substitute for conventional attacks like they are now.  
    3) Good balance in that it gives players more opportunities to fight back conventionally against specific types of units without eliminating the winning side generally having the edge in most categories of military.

    I'd also consider drastically increasing the impact of radiation.  Maybe resource and military improvements don't function in a city until all radiation the dissipates.

    CN 2.0 anyone?

  3. In response to spnewbs's WOT:

     

    So in much much fewer words, you are not smart enough to fight efficiently and you want curbstomp wars to be even more one sided than they already are.

    All of a nations spies can be wiped out in one round of spy attacks and then they are a sitting duck for the rest of the war. You can only build 1 nuke and 2 missiles per day and if they are not protected they will be destroyed with the 3 spy attacks per day that can be run on a nation. There is a reason that nukes are protected from until the next server reset after they are built (not 24 hours btw).

     

    I do love that people on the winning side of a curbstomp war complain that the losing side has any way of fighting back and doing damage.

    • Like 1
  4. On 10/22/2020 at 9:44 AM, Sweeeeet Ronny D said:

    image.thumb.png.b7c468d975065c060382c7c2eb2c33dc.png

    The screen reloads every time you hit the + or - button, which means all the pictures and everything else needs to reload, and it doesnt always reopen in the same spot or you try to hit the + or - button before all the pictures reload, so when you try to hit the button, and a picture loads at the same time and moves the location of the button and causes you to accidentally hit a different button, i have done this about 500 times.  Then you have to undo it, and you get impatient and end up doing it again.  Its super frustrating, its been driving me nuts for years.   To the point that i use the import improvement screen and manually manipulate the numbers there, which has its own set of frustrations trying to do it there.

     

    This happens on more than just the buy/sell improvements pages. It also happens on the baseball player upgrade screens and the embargo screen when you are trying to remove embargo's.(probably on other pages I haven't encountered yet or have forgotten about) Every time you click a button it jumps back to the top of the page so you have to scroll back down to where you want to click the button. The page just needs to stay where you have scrolled down to until you scroll to another position on the page. It's bad enough that you have to click a bazillion times to upgrade a player or remove each embargo but having to scroll the page for each click is annoying as hell.

    • Like 1
  5. 9 hours ago, Vice said:

    Vacation mode for a week or two is understandable. Vacation mode for months and months is insane.

    Quite frankly, unless you are a reroll at 28 days old you really have no idea about anything of how the games works. Perhaps you should learn more about how things work in the game before you voice rather silly ideas like this.

    • Like 1
  6. 21 hours ago, zigbigadorlou said:

    Yeah it disrupts everyone. That's the point. I'm of the firm opinion that no $ should be un-raidable. An alliance's safety should based on their success in FA and military, not whether or not they can exploit the game. 

    Perhaps sheepy should make the up-declare range unlimited as well so whales can't build out of range during wars and thus be un-raidable.

    • Like 1
    • Haha 1
    • Upvote 4
  7. 3 hours ago, Alex said:

    I'll just remove the overflow box and leave the setting. If you don't want to see nation descriptions, you can activate the setting. Otherwise, they can be displayed like they were before.

    Note: It might take a day or two to get that change pushed live.

    So the Hide custom nation descriptions by default box when checked will hide other players nation descriptions instead of your own nation description when this change goes live?

  8. See, the problem is, when you check the box to hide nation descriptions it should hide everyone else's not your own. then if you want to see them you can click the button to show it. But, you know, sheepy code.

  9. 13 minutes ago, Alex said:

    That is odd, thank you for letting me know. I like this bug better than the duplication bug :P

    Was this near the midnight update time or a turn update by chance?

    The attacks took place at roughly 4:10 am to 4:20 am game time.

    • Like 1
  10. I just had to run the same ground attack 3 times before the game registered it. The first 2 time it gave me a result like normal but it didn't use any MAPs or cancel the fortify on my nation. It also didn't use any of my units even though the battle report said it did. I don't know if it used any of my opponents unit but I don't think it did. On the third try it registered the attack and used MAPs, canceled fortify and killed units.

    Don't know what caused it but thought you should know about it.

    • Thanks 1
  11. So you are saying that within the context of the game it is silly to be able to play hundreds of baseball games each day but it is ok to be able to build thousands of tanks, hundreds of planes and recruit and train tens of thousands of soldiers each day, everyday? Why is one totally unrealistic event ok but not the other?

  12. On 11/15/2020 at 12:05 PM, Vertox said:

    I'd like to see a non-nuclear treaty added. What it would do? It would prohibit members of one alliance use nukes aganist members of other signatory (it would be both sided). It could be healthy for food market in case of alliance/global wars, since it would lower food production penalty, which would've made food cheaper even in time of war

    You go ahead and sign that treaty, I will be more than happy to nuke your alliance for you.

     

    On 11/15/2020 at 12:19 PM, Redarmy said:

    #NukeTheWhales

    I have been.

  13. 13 hours ago, Zephyr said:

    It's also just silly to think that a nation's military sits idly in an active battle field awaiting its national baseball team to make hundreds of international flights for games before returning to deliver cash to its military so it can keep fighting. This isn't an argument for realism, it'd just be nice that it was less absurd and make more sense.

    Isn't it just as silly that nations that don't share borders much less continents can engage in land battles or that land locked nations can suffer naval attacks on their nations?

    13 hours ago, Zephyr said:

    Though I would expect some increased engagement due to making baseball less tedious, my main argument is that it would benefit the most active and committed players.

    Isn't that the way it should be? The people that put in the work reap the rewards of their work?

  14. 1 hour ago, Hime-sama said:

    It's not hard to have two browsers open, one running an autoclicker for baseball, the other with Youtube or something, and you just complete the captcha whenever it shows up. It will act as a bonus for people already active, that's a given, however it will also serve to benefit those who are blockaded without cash to do anything, but not active enough to spend hours on baseball (which is not an exaggeration, I used to play baseball consistently in the past and it can take an hour or two to make a few million). The ability to rebuild military under blockade should be reasonably accessible to all, blocking that off behind large time commitments conflicts with the whole premise of allowing nations to rebuild, similar arguments made for beige, and the like. It's also not a second daily login bonus, since it's granted as soon as you log in, rather than whenever you choose (i.e. at times when you might actually need/want to have it). There's also nothing inherently wrong with changing a niche mechanic to be accessible to the broader playerbase.

    You are assuming that a lot of people are using illegal scripts to play baseball. Besides not being the case they are blindingly easy to spot if you only try.

    You are also assuming that people will log in every turn for a monetary bonus. While people do log in every day for the log in bonus, they have 24 hours in which to do so thus making it very easy to do so. Getting them to log in every 2 hours is much more wishful thinking.

    All this is is an attempt to punish the few power players in baseball. No one seems to care about the power traders that make so much more money with much less effort.

    In the end, if you don't want to play baseball, don't. Just don't hate on the people that do.

  15. 2 hours ago, Zephyr said:

    It rewards activity and "commitment". Nobody is going to log in every 2 hours to play baseball as they have to sleep at some point, but they can be rewarded for remembering and having the dedication to be online for as many turns as possible. Therefore the most active and "committed" players achieve a greater bonus. This is significantly different to your suggestion which is simply that everyone gets a bonus without effort.

    People won't log in every turn just to play 1 home/away game. They might play the game if they were already logged in for some other reason but they wouldn't log in just for that.

    • Upvote 1
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and the Guidelines of the game and community.