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WISD0MTREE

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Posts posted by WISD0MTREE

  1. On 6/19/2023 at 2:07 PM, Eleazar said:

    so in medieval PnW..

    tank : cavalry

    airplane : dragon🙄

     

    Yeah, it'd be rough

    Iron -> Iron

    Steel -> Steel

    Oil -> Whale Oil

    Gasoline -> ???

    Bauxite & Aluminum -> ??? & ???

    Uranium -> ???

    Nukes -> ?????

    • Upvote 1
  2. Just now, Thalmor said:

    Rose simply has the mandate of heaven. 

    Facts about Rose:

    1 - Rose has had over a million score before. Really a testament to their IA and econ policies. 

    2 - Rose consistently has over two hundred members. I think NPO had a lot, but I think only Rose has had specifically over 200 for so long. 

    3 - Rose's tiering gives them the upper hand in the upper tiers. They've very competitive, and all that mass is here to stay.

    4 - Rose is a very old community. They have a lot of experience, and their gov is full of heavy hitters. This is to say nothing of the loyalty of their old guard. 

    All these factors have come together to allow Rose to establish such a strong position in the game. And like, when I say they're old, they were here even before this current version of the game. There's also no real way to counter this either. Just bullying them is going to make them tighter and bring them together. You could get some bad actors to come together, infiltrate Rose, and maybe cause some damage that way; but that's a high-risk, low-reward strategy. 

    It's a Rosian world, we just live in it. 

    You missed the part where they had every single person in the game in their alliance at one point

    • Haha 1
  3. 1 hour ago, Coffee Man Coffee said:

    What about new players?

    He mentioned new player retention being an issue. Raising raw resource costs would help newer players as they could make more money off of cheaper improvements with no power requirement. IIRC that's what the tutorial recommends they build. 

    5 hours ago, Anri said:

    If you want to make it less min-maxy and generalize it to c25-29 you can see that again, all but about 15% of people would be able to buy this. image-11.thumb.png.d027b3540255fc8b8007f20e52e4649d.png

    For this I think a more appropriate set of values for units killed would be:

    7 million soldiers killed

    250k tanks killed

    20k planes killed

    2k ships killed

    I'm not even 50th percentile for soldiers killed but I'm over 90th percentile for planes killed (for the C25-29 range as a C22)? What the hell is everyone else doing? On a more serious note, I do agree it should be less min-max-y. I think majority of players will always use it for C30s, so tailoring the percentiles around C29 stats would make sense (assuming this is an activity driver as opposed to a catchup mechanic). 

    • Upvote 2
  4. 3 nations with roughly the same name and ID. 2 of them are on the same network, as well as a 3rd nation called Xaci. 

    https://politicsandwar.com/nation/id=543400

    https://politicsandwar.com/nation/id=543402

    https://politicsandwar.com/nation/id=543403

    So far, no interactions between the these three, but they each sent $1m to this guy. This guy has received $1m from plenty of other now-deleted nations. He sent $13m to the Xaci nation listed before. 

    https://politicsandwar.com/nation/id=542957

    https://politicsandwar.com/nation/id=542957&display=trade

    Here is Xaci: 

    https://politicsandwar.com/nation/id=541297

    It appears the scheme goes as follows: Multis are created, money is sent to a "middleman", and that money is then sent to Xaci. Auditing Xaci's trade history, this appears to be another multi middleman: 

    https://politicsandwar.com/nation/id=542836&display=trade

    Which brings us to what appears to be a few more multis: 

    https://politicsandwar.com/nation/id=542837

    https://politicsandwar.com/nation/id=542838

    https://politicsandwar.com/nation/id=542841

    https://politicsandwar.com/nation/id=542842

    https://politicsandwar.com/nation/id=542843

    https://politicsandwar.com/nation/id=542844

    https://politicsandwar.com/nation/id=542845

    https://politicsandwar.com/nation/id=542847

    https://politicsandwar.com/nation/id=542848

    https://politicsandwar.com/nation/id=542849

    https://politicsandwar.com/nation/id=542850

    https://politicsandwar.com/nation/id=542851

    https://politicsandwar.com/nation/id=542852

    https://politicsandwar.com/nation/id=542853 

    https://politicsandwar.com/nation/id=543360

    https://politicsandwar.com/nation/id=543361

    https://politicsandwar.com/nation/id=543363

    https://politicsandwar.com/nation/id=543365

    https://politicsandwar.com/nation/id=543367

    https://politicsandwar.com/nation/id=543368

    These nations sent https://politicsandwar.com/nation/id=542836 $1m each, who then sent Xaci $13m. 

    542849 from above shares a Unique ID with the following nation: 

    https://politicsandwar.com/nation/id=542691

    Who sent $1m to this nation: 

    https://politicsandwar.com/nation/id=542675

    Who sent $26m $39m ($26m from trade 5 and $13m from 34 at the time of writing this) to Xaci, received from the following nations: 

    https://politicsandwar.com/nation/id=543390

    https://politicsandwar.com/nation/id=543389 (shares a UID with https://politicsandwar.com/nation/id=539995, who sent $1m to https://politicsandwar.com/nation/id=539923, who has received several other $1m trades but hasn't sent money yet)

    https://politicsandwar.com/nation/id=543356

    https://politicsandwar.com/nation/id=543355 (shares a UID with https://politicsandwar.com/nation/id=539060, who sent $1m to https://politicsandwar.com/nation/id=539036, who sent $10m to https://politicsandwar.com/nation/id=537996 (using a VPN or something judging by the UID), who sent 700 gas, 2100 munis, 1096 steel, 1 cred, 930 Al to Xaci for free)

    https://politicsandwar.com/nation/id=543170

    https://politicsandwar.com/nation/id=543168

    https://politicsandwar.com/nation/id=543165

    https://politicsandwar.com/nation/id=543158

    https://politicsandwar.com/nation/id=543156

    https://politicsandwar.com/nation/id=543155

    https://politicsandwar.com/nation/id=543153

    https://politicsandwar.com/nation/id=543151

    https://politicsandwar.com/nation/id=543150 (shares a UID with https://politicsandwar.com/nation/id=542464, but no trades from him)

    https://politicsandwar.com/nation/id=543149

    https://politicsandwar.com/nation/id=543147

    https://politicsandwar.com/nation/id=543146 (shares a UID with https://politicsandwar.com/nation/id=539205, who sent $1m to https://politicsandwar.com/nation/id=539190, who has received $11m, but hasn't sent any money yet)

    https://politicsandwar.com/nation/id=543144

    https://politicsandwar.com/nation/id=543143 (shares a UID with https://politicsandwar.com/nation/id=539209, who sent $1m to the aforementioned https://politicsandwar.com/nation/id=539190)

    https://politicsandwar.com/nation/id=543141

    https://politicsandwar.com/nation/id=543138

    https://politicsandwar.com/nation/id=543137 (shares a UID with https://politicsandwar.com/nation/id=542698, who sent $1m to https://politicsandwar.com/nation/id=542675 from above)

    https://politicsandwar.com/nation/id=543135 (shares a UID with https://politicsandwar.com/nation/id=542448, who sent $1m to https://politicsandwar.com/nation/id=542430, and id=543135 shares a UID with https://politicsandwar.com/nation/id=539203, who sent $1m to the aforementioned https://politicsandwar.com/nation/id=539190)

    https://politicsandwar.com/nation/id=543133

    https://politicsandwar.com/nation/id=543132

    https://politicsandwar.com/nation/id=543130 (shares a UID with https://politicsandwar.com/nation/id=471023, who appears to be uninvolved) 

    https://politicsandwar.com/nation/id=543129

    https://politicsandwar.com/nation/id=543128

    https://politicsandwar.com/nation/id=543126 (shares a UID with Xaci)

    https://politicsandwar.com/nation/id=542698

    https://politicsandwar.com/nation/id=542698 (shares a UID with https://politicsandwar.com/nation/id=543137, who also sent https://politicsandwar.com/nation/id=542675 $1m)

    https://politicsandwar.com/nation/id=542697

    https://politicsandwar.com/nation/id=542695

    https://politicsandwar.com/nation/id=542693

    https://politicsandwar.com/nation/id=542692

    https://politicsandwar.com/nation/id=542689 (shares a UID with https://politicsandwar.com/nation/id=542436 (sent $1m), https://politicsandwar.com/nation/id=539048 (sent $1m), and https://politicsandwar.com/nation/id=495210 (who appears to be uninvolved(?))

    https://politicsandwar.com/nation/id=542687 (shares a UID with https://politicsandwar.com/nation/id=539043, who sent $1m to https://politicsandwar.com/nation/id=539036, who sent $10m to the guy who sent Xaci rss)

    https://politicsandwar.com/nation/id=542685

    https://politicsandwar.com/nation/id=542682

    https://politicsandwar.com/nation/id=542681

    https://politicsandwar.com/nation/id=542678

    https://politicsandwar.com/nation/id=542677

     

    To recap, these are all nations that sent https://politicsandwar.com/nation/id=542675 $1m each. https://politicsandwar.com/nation/id=542675 sent Xaci $36m. 

    Xaci also received $13m from https://politicsandwar.com/nation/id=542957, who received $1m from each of the following nations, including some of the ones that were mentioned above for sharing a UID (and some that have already been deleted): 

    https://politicsandwar.com/nation/id=543395

    https://politicsandwar.com/nation/id=543398

    https://politicsandwar.com/nation/id=543399

    https://politicsandwar.com/nation/id=543400 (one of the first 3 I noticed)

    https://politicsandwar.com/nation/id=543402 (one of the first 3 I noticed)

    https://politicsandwar.com/nation/id=543403 (one of the first 3 I noticed)

     

    Xaci also received $9m from https://politicsandwar.com/nation/id=542009, who received $1m from each of the following nations, including some of the ones that were mentioned above for sharing a UID (and some that have already been deleted): 

    https://politicsandwar.com/nation/id=543427

    https://politicsandwar.com/nation/id=543425

    https://politicsandwar.com/nation/id=543423

    https://politicsandwar.com/nation/id=542029

    https://politicsandwar.com/nation/id=542027

    https://politicsandwar.com/nation/id=542026

    https://politicsandwar.com/nation/id=542024

    https://politicsandwar.com/nation/id=542022

    https://politicsandwar.com/nation/id=542020

    https://politicsandwar.com/nation/id=542016

    https://politicsandwar.com/nation/id=542012

    https://politicsandwar.com/nation/id=542011

     

    Xaci also received free resources from https://politicsandwar.com/nation/id=537996, who received money from the following nations, including some of the ones that were mentioned above for sharing a UID (and some that have already been deleted): 

    https://politicsandwar.com/nation/id=539036, who received $1m from each of the following nations: https://politicsandwar.com/nation/id=539040, https://politicsandwar.com/nation/id=539043, https://politicsandwar.com/nation/id=539048, https://politicsandwar.com/nation/id=539049, https://politicsandwar.com/nation/id=539052, https://politicsandwar.com/nation/id=539056, https://politicsandwar.com/nation/id=539058, https://politicsandwar.com/nation/id=539060, https://politicsandwar.com/nation/id=539061, https://politicsandwar.com/nation/id=539036

    https://politicsandwar.com/nation/id=539211 This appears to be an intermediate intermediary, having received $11m from https://politicsandwar.com/nation/id=539190, who received $1m from each of the following nations: https://politicsandwar.com/nation/id=539190, https://politicsandwar.com/nation/id=539209, https://politicsandwar.com/nation/id=539205, https://politicsandwar.com/nation/id=539203, https://politicsandwar.com/nation/id=539200, https://politicsandwar.com/nation/id=539199, https://politicsandwar.com/nation/id=539198, https://politicsandwar.com/nation/id=539197, https://politicsandwar.com/nation/id=539193, https://politicsandwar.com/nation/id=539192, https://politicsandwar.com/nation/id=539191

     

    Sorry if this was a bit unorganized, I thought it was originally 3 guys, then it grew, and didn't stop anytime soon. I have screenshots if needed, but I think this should suffice for now. 

  5. 5 hours ago, _Space_ said:

    Help. My cities still aren't getting powered. I'm new. My nation is _Space_

    Do you have enough oil, coal, or uranium to run the power plant? IIRC, if you don't have enough on hand for this turn, they'll say they are unpowered until turn change (every 2 hours) assuming that your oil/coal/uranium production is a net positive. You should only need 1 coal/oil power plant per 500 infrastructure (infra) rounded up or 1 nuclear power plant per 2000 infra rounded up. You can remove 4 oil and the nuclear power plants or 6 oil power plants in Andor, 2 coal + 2 oil power plants or 4 oil power plants in Iacon, and 3 oil and the nuclear power plants or 6 oil power plants in Solacon. Beyond that, make sure you have enough oil/coal/uranium to power the plants for next turn change. Hope this helps! 

    • Upvote 1
  6. Just now, Mayor said:

    The 168 day name comes from the time it took Rose to defend their protectorate Vanguard from an earlier assault from Mensa. They made a website called WhenWillRoseDecide.com that included a timer and catchy music that ended with the 168 Day War.

    Huh, I must've forgotten that. Sounds like Rose, though

    • Haha 1
    • Upvote 1
  7. Eventually 15 cities will be seen as lower tier. Why not either remove it entirely or create a metric that increases it automatically with respect to average cities for nations over x days, seniority weighted average cities, or a similar metric? 

  8. It's been a while since I've been on here, but I'll go through your post line by line. While I agree with the posters above, I'll try to explain why here. I say this to explain our reasoning, hoping this helps. 

    On 3/29/2023 at 2:09 PM, cpennock said:

    I am a new player to this game. 

    Within the first month I have been nuked, struck by missals, and raided. 

    There's learning curves to any game, but this is more than a learning curve.

    Turtle nations really can't realistically be comparable to Pirate nations that started at the same time. The difference is actually quite ridiculous. If you take the time to look at nations made on the same date, the variance between a pirate nation and another type of nation is absolutely noticeable.

    Certainly by looking at nations for yourself and checking these facts, it can be seen that this is not really a reflection of politics and war, this is basically "Pirates: a national simulator." 

    1. An attacker should not be able to blockade a nation on the initial attack

    2. The Pirate Class is Over Powered. 

         -I carefully monitored my peers upon starting. I noticed that the pirate classes quickly got absurd amounts of money that allowed them to progress at unfair rates as compared to the peers that were peacefully economically minded. This creates a huge disadvantage as the economic nations have a small army and less money than the pirates that have loads of money and a giant army. I noticed many peaceful nations quit in failure, which further fuels pirates who then steal all their money once they reach inactive bloc. 

        -the amount of money pirates make is far too much to create a balance between defensively minded nations and the offensive nations. It seems like the defensive peaceful nations are constantly at the mercy of pirate overlords. There is no way to defend as a peaceful nation against pirates that have swelled an army together that is worth the entire worth of the other nations infrastructure. 

      -the only option left is to join alliances which is a whole different thing. An Alliance may or may not protect the new nation, the alliance may extort the new nation with taxes and other odds and ends. Alliances can also have embargoes making it harder for new poor nations to buy certain trades which are of economic importance. Copping out with "join my alliance bad kid." is not a reasonable solution for this problem as it can make it incredibly difficult for a new nation to grow at it's own pace or have hopes for its own independence. 

    3. Bounties but no request for help?

    Welcome! 

    I will admit I didn't believe someone hit you with a missile, much less a nuke, until I viewed your nation's recent wars. That seems a bit odd. I remember back when those projects were considered expensive. It's still odd considering it seems counterproductive to a raid. I've been on a ~4 year hiatus from PaW, so I'll let someone else chime in if they see a reason why they would be used there. 

    The learning curve is one of the reasons why we highly advise people to join an alliance. The war mechanics are more in-depth than they first appear; the advice of more experienced players in real-time (usually through Discord) is infinitely more valuable than any guide. Alliances are able to pool experienced and inexperienced players alike, creating room for learning. This isn't exclusive to the war aspect, either. They should be helping you in building your cities. I see you have since joined The Armed Peacekeepers (TAP). If they haven't reached out to help you with your city setups, join a different alliance. Let me repeat that: If TAP hasn't reached out to help you maximize your cities' profits, join a different alliance. I don't know much about TAP or TFP these days, so I don't know how their new player outreach is. They could be great for all I know, but it's worth mentioning. 

    (Cut part of your reply for space because it is the same point.) This is generally only true for nations with fewer cities. Most nations join an alliance before reaching higher city counts, leading to fewer raid targets, thus fewer pirates. To my knowledge, there have only been a handful of people who reached city 20 without an alliance, and all have been raiders. (I would argue this is due to their knowledge of war and ability to wage it as the most prominent case of this had the nation constantly at war and winning more often than not.) In reality, the pirates have two revenue streams: their nation and up to 5 (6 with the appropriate project) other nations. The military maintenance is miniscule compared to the income from raiding other nations. It's basic math, really. Likewise, the maintenance from having a standing military will be miniscule compared to losing raids constantly. 

    This is not true at higher city counts and in alliances. As a former head of alliance, there is plenty of alliance politics ongoing constantly, even early on in the game with fewer members and alliances. 

    1. This may be partially helped by planned changes to naval warfare. 

    2. 

    -I addressed this above: multiple revenue streams. 

    -Again, it's really only due to size and being alliance-less. Being able to call in backup (alliance members) if you are being raided is valuable. Being ignored by raiders due to just being in an alliance is priceless, as noted by Nyx above. 

    -To be honest, I don't see how nation-level political pacts (defense pacts) would be much different than being in an alliance, minus the bonuses I mentioned above (along with city grants and memes). Alliances that don't protect their own are worthless and should be publicly shamed so raiders can deal with them. I don't know of any top 50 that don't, though. Most alliances I know of offer new nations money to build their cities and usually run progressive taxes. I remember back before the tax feature (or even the bank for that matter) was even implemented, some alliances would charge taxes of larger members just to fund younger nations. City-count cohesion is important for alliances when at war, so they are incentivized to help you build your nation. The market should have enough trading volume to negate the alliance embargo issue, unless you're in a particularly bad alliance. In addition, you have access to your alliance's market. 

    3. This is actually an interesting feature I'm not opposed to, to be honest. The devs already have quite a few planned features and this is effectively negated by being in an alliance, so I don't think they should make it a high priority. I do find the concept interesting and wouldn't oppose it, though. 

    • Upvote 3
  9. 11 hours ago, Singha said:

    *Goes to war during the summer, the time of year where people go on vacation*

    "OmGrEd So MaNy VmInG wAr DoDgErS"  

    Hey, I went overseas and checked Discord in a country where all VOIP apps, including Discord, are illegal. Game > IRL :P

    • Like 1
  10. WISD0MTREE - 107

    hidude45454 - 10^2 

    Zeebrus - 21 :^)

    Rook - 18

    Alexei Lysenko/Darth Saarai - 9

    Victor Orlav - 8

    Kerbollo - 7

    Conner Temple - 6

    Greatkitteh - 6 

    President Skroob - 5

    Nord - 4

    Glealian - 4

    Lail Das - 3

    Smith - 2

    LUNCH - 2

    Hequ - 1

    Kurdanak - 1

    Kylo Ren - 1

    Bhuto - 1

    Rentig - 1

    Minu Cephalpetralo - 1

    Ryleh - 1 

    yuyuiutun02 - 1

    Spaz - 1

    MinesomeMC ~ 1  

  11. @YawningOwl If you're over there, make sure nobody picks up tear gas grenades. Do not pick up tear gas grenades. The ones police typically use now are designed to disperse the gas quickly using a small explosive to prevent people from throwing them back at police. Most other grenades police use also violently detonate (flashbangs grenades, concussion grenades, etc.). Some protestors in France tried that during the yellow vest protests and had their hands blown off.

    • Like 1
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