I suggest we apply a 3 on 1 strategy or 2 on 1 strategy and apply the strategy to team up or request backup. Giving the Second Nation limitations to the given geography - if the Military is of the same Continent Air,Ground, and spys would be the limit - whereas; if it is an abroad attack Air,Naval, and missles would be our limit.
this suggestion would help apply the Alliances better and keep the single raiding Nation Accounts â in-check
it would also help show who are the team players and possibly include a third&fourth component to the game - Draw/Assist Victory application
Draw for any Peace-Offerings and Assist for an Assisted Victory - if a single Nation is able to hold itâs own They of course should be awarded an accomplishment (âVictory over Assistâ)
Treasures - could be separated by a selected amount before joining by 50/50 - 25/75 - 75/25 â or kept secret for the leading Nation to divy up as It may command