Jump to content

His Holy Decagon

Members
  • Posts

    177
  • Joined

  • Last visited

  • Days Won

    8

Posts posted by His Holy Decagon

  1. 11 minutes ago, Callisto said:

    Decagon, if you and Clock didn't agree with what The Syndicate and BW "did to you" at the time, then why didn't you do something about it? If you felt that you were truly "forced" into this, and you felt as though Syndicate had betrayed you, or some other bullshit, why didn't you punish them. 

    Apart from that, as you've just admitted, this was something you wanted to do anyway, and based on the logs WANA has provided, as well as Keegoz's tone in the original logs he provided, where he put up literally no resistance, I don't really see how they forced you onto this. Circling back to those original logs, Keegoz claims that WANA officially made the hit on Rose part of the deal, but WANA, in Keegoz's own logs, quite literally says "If/When Clock hits Rose". That doesn't sound like a precondition to me, if anything, that sounds like, in Syndicate's eyes, you could have either chosen to hit Rose, or not to hit Rose, and Syndicate would have helped with the MysInc/Oasis war either way.

    The fact that you did absolutely nothing about this at the time, in my eyes, is a tacit implication that through this entire conversation with WANA, Keegoz got what he ultimately wanted, and didn't feel forced at all. The fact that you are only bringing up all this stuff now I think is really telling

    Again, I’ve said it a few times, others have said it as well; there’s no one in Clock that “feels betrayed”, and I’m not sure why literally just discussing events, somehow is interpreted as anything other than a discussion.

    Not sure if we’re going to pretend that WANA was somehow mislead by Keegoz, but “if/when”, when there’s another log saying something like “we have to be able to have plausible deniability” sure don’t sound like some self unawareness. But hey, I guess this is literally what “plausible deniability” would look like, right?

    We didn’t do anything… because… there was a deal that was brokered? Why is it hard for people to recognize we aren’t complaining lol. You can force someone through many ways besides being direct.

    BW getting cold feet, hours before our agreed upon blitz, leaving Clock basically high and dry to deal with MysOasis, and apparently leaking the agreed hit that Clock would make on Rose, which in hindsight meant we’d potentially get blitzed doesn’t sound like some type of forcing to you? Mate, come on. There’s a point where you have to admit that BW’s FA style is always centered around word play and being shady. Being an ally to them now, doesn’t mean you have to pretend the past doesn’t exist.

  2. 17 hours ago, Callisto said:

    If you were truly forced into this whole situation of hitting Rose, that implies to me that you didn't want to do it. If you *really* didn't want to do it, then why didn't you just leak the logs to Rose, hit BW with Rose, leak the logs as CB, and explain your actions to everyone.

    The fact that you went through with the plan of hitting Rose implies to me that you were always interested in hitting Rose, whether it was "forced" upon you or not.

    If you truly did not appreciate the actions of BW, then why didn't you choose to punish them?

    Being forced doesn’t mean it had to be something quite literal. Being forced could be something such as backing out of an agreed plan, hours before, putting pressure on us, for instance.

    I don’t think we denied ever wanting to fight Rose, nor did we ever ask for help doing it. “Expanding”, doesn’t read the same as “Help us do the thing we’re planning on doing anyway”.

    MysOasis formed, we had plans with BW, and hours before the blitz, someone got cold feet, “forcing” us in a truly typical manner. Who gets cold feet 2-3 hours before a blitz when they agreed to go in with another bloc, and is only okay with it upon the confirmation that Clock will take care of Rose for them? Yeah, it ain’t Clock.

  3. 3 hours ago, Angantyr said:

    From where I'm sitting, it looks a lot more like everyone who was thinking of using strategies like that are the ones who are complaining, while the alliances who made themselves temporarily impervious to the tactic are cracking jokes at the expense of the others.

     

    Have to admit it has been pretty funny to watch

    Isn't this... literally Syndi in a nutshell? I hope you aren't *that* oblivious to what the rest of the game thinks of you guys. Inb4 "we don't care what the rest of the game thinks"; that wasn't the point, nor was I asking "if" you care. 

  4. 1 hour ago, Vemek said:

    The date on your logs are 12/12/2021 which lines up with when the war began. Wana's logs mention a swap to full mil which means that conversation came first.

    Now, I ask you my initial question again :P

    I won't deny that that's a fair point beyond many others

    • Like 1
  5. 8 minutes ago, Vemek said:

    Do you dispute the initial logs in which Keegoz's first suggestion is a request that we expand onto Rose with you? 

    I see dates and times in my log. Sort of tricky to say which was first, but it’s also hard to get around “what if Clock hits Rose”, “that would alleviate concerns”. 
    Maybe I am wrong, it’s legit hard to tell without dates and times

    • Like 1
  6. How do you approach someone with a deal, and then “leak” it to the subject party, and frame it as you knowing how Keegoz operates? Wasn’t the plan to hit Rose, suggested, by you, and we only agreed to it?

    I might not have the full context, but, you’re saying you came with a deal, and then leaked it because you know how scummy, Keegoz is?

    • Upvote 5
  7. 1 minute ago, Prefonteen said:

    I agree. We shouldnt be defending this action because frankly its the result of your treatment of tS and your creation and enabling of grumpy over the period since npolt.

     

    Now pardon me while i farm alongside friend @Sweeeeet Ronny D instead of doing the dirty work of you ungrateful cats.

    image.thumb.png.6753160dd395da99a7aa0b0356e045e4.png

    You sure you read what he actually said?

    • Upvote 6
  8. 5 hours ago, playerwhoplays said:

    So. If the March balance change to war score is any indicator, I'm definitely in the minority of this...but I wholeheartedly believe that the current system for war is absolutely ridiculous. The very brief case synopsis? A player with 25 cities can declare on a player with 10 cities, with a little creative accounting. I'm obviously not going to leave it at that claim without proof, but that's what the rest of the post is for, isn't it? I spent a few hours running the numbers and theory-crafting the most ridiculous scenario I could possibly think of, so join me for the ride: this is the math that allows someone with 25 cities to be attacked by someone with 70. No jokes, no lies. It's possible, and I'll show you why.

     

    First and foremost, what the hell am I talking about? "Down-declares are an essential part of warfare! If we can't down declare how will we ever fight a winning war?" Well, my wonderful colleague, you're right. Being able to declare on a range of targets is extremely important. If you couldn't declare on people just 3 cities below you, it would be extremely hard to find targets for raids or wars. Don't worry, I'm not saying down-declaring should be entirely removed. However, in the current state of the game, it does desperately need to he toned down. Let's start with our first situation.

     

    You are a nation with 10 cities, 2,000 infra in each, 4 projects, max military improvements. Your rather small alliance is at war with another rather small alliance, no global-scale conflict. You are able to fight your enemies well enough that you have max military right now, although you have no missiles of either type. In this situation, you have 2012.5 Nation Score. The equation for this nation score is as follows...

    9×75+((2000×10)÷40)+(4×20)+((5×10×3000)×0.0004 )+((5×10×250)×0.025)+((5×10×15)×0.3)+(3×10×5)+10=2012.5

    Simplified, that's 675 city score, 500 infrastructure score, 80 project score, 747.5 military score, and the base score of 10.

     

    Your opponent hires a mercenary who is playing as a dedicated down-declaring nation. This mercenary has 25 cities; how on earth does someone at 25 cities attack someone with just 10? Simple. Minimizing their cities. When I say minimize, I mean the absolute bare minimum: all military improvements except dockyards, and a reactor. This requires just 800 infrastructure. Additionally, they have zero military at the time of declaration, and they do have five projects, but no nukes or missiles. This nation has a score of 2,410. Again, the equation follows.

    24×75+((800×25)÷40)+(5×20)+10

    This equates to 1800 city score, 500 infrastructure score, 100 project score, no military score, and the base score of 10. This nation is EASILY within range to declare on your maxed out nation.

     

    So why is this a problem? "He's declaring with no military, I'll just roll him and get superiority quickly!" You should know it's never that simple. After all, they just have to perform the single oldest trick in the nation sim player's arsenal: double buy military at turn change and, in this case, laugh as your opponent is literally unable to fight back. The nation with 10 cities has a max soldier count of 10×5×3000, which equals 150,000. The nation with 25 cities can buy 25x5×1000 soldiers per day, or 125,000. With a double buy that's an instant 250,000 soldiers. There is absolutely nothing that 10 city nation can do in this situation.

     

    So, what's the point to be made here? Well, simple...this gets exponentially worse as your score and city count rises. This is where my claim of a c70 fighting a c25 comes from. It sounds absurd (and is an unrealistic achievement) but is entirely possible, just following the math.

    Same parameters and calculations as last time, the c25 is maxed out and the c70 is minimizing hard.

    c25 nation strength: 24×75+((2000×25)÷40)+(10×20)+((5×25×3000)×0.0004 )+((5×25×250)×0.025)+((5×25×15)×0.3)+(3×25×5)+10

    5128.75 NS.

    1800 city score, 1250 infra score, 200 project score, 1868.75 military score, 10 base score.

    c70 nation strength: 69×75+((70×800)÷40)+(11×20)+10

    6805 NS.

    5175 city score, 1400 infra score, 220 project score, no military score, 10 base score.

    The minimum NS a 6805 score nation can declare on is 5103.75. Hell, the 70c could pack on around 100 planes and still be able to make that hit, giving them even more of an edge when they double buy 2100 more to fight the 25c's 1875.

    Obviously, that scenario is ridiculous. Nobody has 70 cities, and it would likely be a waste to get there, especially with no economic improvements. But you know what's a little less ridiculous? 50 cities with a more balanced setup. There are already nations at and above this number, so it's no stretch to say that this is possible right now. Might take a lot of elbow grease, but it's both possible and feasible. Which leads into another question...

     

    Why isn't this a more common practice? "If it were really so effective why don't we see every single alliance with a ton of nations like this?" Well... there's a really, REALLY heavy downside to putting all your stats into combat: you have no cash flow to speak of. A nation in this vein requires support from other nations just to keep from going bankrupt, starving, or losing power. Not to mention, it's kind of lame to solely exist for combat if you think about it. Makes you a burden to others at all times unless you're fighting a war. And as such, it's a program that has to be run at a loss, and the person doing it needs to be skilled (and might be better for a different role anyway). But this is still something that can be completely abused. And it needs to be addressed before it suddenly becomes a major issue.

    So what can we do about it? Well, I don't think a hard cap on down declares is a good idea. Too many ways that can be abused. However, I do believe the way score is calculated needs to be changed. I do ask that you take this suggestion with the notion that I'm not some top tier veteran god of war, but just someone who has seen the same issue plaguing the lower echelon for years.

    My suggestion is to lessen the weight your military has within your score, and increase the weight of cities significantly to compensate. I'm really not sure what the right answer to "by how much?" is personally, but hopefully I can trust some of the fine folks here in the forums to get some math thrown around and come up with a few ideas. This could solve the problem with absolutely ludicrous down-declares of a 15+ city difference while still allowing alliances to defend themselves too.

    Equally importantly, there needs to be a tighter up-declare cap as well to prevent this system from being abused to all high hell. It doesn't have to be much, just enough to make sure that if you're fighting someone, their allies with another city or two can still counter and punish. Concerns about a bunch of c15s hitting a single c30 and the other c30s being unable to lift a finger are entirely valid if the c15s are skilled.

     

    Anyway, that's the post. Thanks for taking the time to read through. This took me a couple hours (on and off) to write up and double check my math with, but hopefully it was worth it.

    Here's hoping I can start a discussion on a healthier war to wage war.

    Glad to see people break things down to the mathematical level. I’ve been personally trying to wrap my head around “how” to fix, or address this problem, and the only thing that even resembled some sense of logic, was by also lowering the score impact of military units.

    If you need another example, Cataclysm has a c16, right now, who is fighting a c33. Not as extreme as your example, admittedly, but not that far off.

    You also nailed the area regarding “how do we fight a winning war”, which I don’t think many people consider at all. As the opponent is getting lower and lower infra, and military units, they just begin to slowly drop out of range, but on their way down, they’ll ironically face the same situation you laid out here; being able to do more and more outlandish, and extreme downdeclares.

    • Upvote 1
  9. 2 minutes ago, Hodor said:

     

     

    I'm doing a lot of work trying to help y'all understand something that is super detrimental to me.

    You don’t have to speak slowly; it’s more of it just being wildly unrealistic, so I don’t usually tease the impractical ideas that are used as justification or a “way to solve it” for others.

  10. 3 minutes ago, Hodor said:

    Well, kicking the shit out of Mystery and Oasis seemed to do the trick.

    And, with the two parties involved being the only parties who could plausibly “kick the shit out of” each other, I’m grasping at a good narrative here, please help

  11. 16 minutes ago, Etat said:

    I'm not involved in any back channel secret FA chit chat my friend, but I don't think I'm completely deaf either.  I'm gonna take a stab in the dark though and suggest you lot misinterpreted comments made somewhere in jest, or are just plain making stuff up. 

    Also there is an apparent lack of trust consequent to your last chaining war which now I guess means you just have to lie in the bed you've made for yourselves.  I'm not however reading any sort of profound rejection of the practice from the player-base in general.  Personally I think it's in the same realm as dog-piling, a valid, if somewhat inglorious strategy that shouldn't be misused.

    Additionally, I think it quite an imaginative leap to say we 'signed' Ro$e, when in fact it is a clearly time limited clause within a demilitarization agreement and otherwise very different from any sort of treaty.  Continually calling it a treaty or anything like it doesn't make it so.

    As an aside, I'm always here for cuddles if you need one ;)

    We’re responding to what was said, by HW gov itself. I’ll take a stab in the dark and assume you didn’t listen to Thalmors show, and I’d recommend or encourage you and others listen to it? Hard to make things up on our end, when it’s the other side saying things.

    I still think there’s some misinterpretation, lol. We’re not sitting here with a “Ah shucks, we’re the chainers now!”. There’s nothing but glee, and excitement on Clock’s side.

    A treaty is an agreement between two parties. All treaties ingame are “time limited”, and inb4 someone says “they don’t activate unless someone hits them”, yes, congratulations for understanding how all treaties work. Call it a deal, an accepted offer, an arrangement, and then look up synonyms for the word Treaty.

    I also wonder why either party to this treaty actually even cares if the other is hit, really weird to think about that

    • Thanks 1
  12. Still not sure how *more* high infra targets, deters low infra chaining.

     

    This treaty doesn’t force anyone to not chain, or to play by HW or ro$e’s rules. This is like fully slotting a low infra pirate and thinking you “win” because of a victory screen at the end. Sort of makes sense given that I’m under the impression that TKR practices that exact same thing.
     

    I truly think if chaining is a concern, that adding more people with high infra to lose is the exact opposite of a deterrent lol. I don’t know which genius thought this up, but next time, please think about the math beforehand

    • Upvote 6
  13. 1 hour ago, Vice said:

    I see more crying about whales, I downvote. Part of the game I enjoyed was aspiring to be a larger nation. Maybe grow internally?

    Hey, you're active again? You realize... Keegoz is a c38, right? He's literally 8 cities higher than you, advocating for something so someone larger than him, can't downdeclare on you.

    • Upvote 5
    • Downvote 1
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and the Guidelines of the game and community.