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PnW: Rise and Fall Expansion


Corvidae
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Brand new expansion for Civilization 6 PnW:

 

1. Boom and bust cycles: Nations can experience income and population modifiers in cycles. Booms give you more income and population (2%), busts give you the inverse(-2%). Typically these cycles last 30 days each but can be impacted by various things such as:

  • Winning or losing a war: Winning a war can shorten your bust cycle or extend your boom cycle by 12 turns. Losing can do the inverse. This also adds some interesting war implications.
  • Login bonus: Each consecutive login after the 1st day will extend your boom or shorten your bust by 1 turn.
  • Trading with another nation or on the market: This can only be done once per cycle but it will extend booms or shorten busts by 12 turns.
  • Being on your correct alliance color will lessen the impact of bust cycles
  • Running out of food on your nation will increase the length of bust cycles by 12 turns
  • Running out of money on your nation will increase the length of bust cycles by 12 turns

 

2. World Congress: (to be fleshed out over time I hope, but keeping it simple enough to have a 1% chance of actually being coded rn) Once per thirty days, the entire game gets to vote on one alliance to receive a 5% income boost, and one alliance to receive a 5% income decrease. The increase target can only be selected from ranks 16 and lower. The decrease target must be selected from the top 10. Whoever "wins" each vote is ineligible for the following month's vote of the same category.

 

3. Disasters: Once every 120 days (randomly rolled somewhere in there) your nation will suffer a disaster from the following list: 

  • Nuclear meltdown: Basically a nuke goes off in your city. Losing large amounts of infra (like a nuke would) and applying radiation to the city and the game.
  • Severe Drought: Farm outputs across the nation are reduced by 20% for 5 days 
  • Hurricane: Three random cities lose 500 infra each. 
  • Tornado: Three random cities lose 500 infra each.
  • Forest Fire: Pollution is increased across your nation by 60 points for 5 days
  • Aliens!: A random city has its infra reduced by 1000
  • Sheep Stampede: Lose a random improvement in each city

 

 

I will accept my invitation back onto the dev team I think any of these would be cool to see, simple to add. All three would be a pretty major update and add quite a bit of content that doesn't unbalance the game.

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  • Nuclear meltdown: Basically a nuke goes off in your city. Losing large amounts of infra (like a nuke would) and applying radiation to the city and the game.

Admittedly this is a minor point but this is not how meltdowns work. What if all resource output in that particular city is reduced, to simulate reduced power output? Turning off the power plant completely seems too major of an effect, so this may be a workaround. I like these ideas otherwise though

2016/04/26 –

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Unreleased Bad Company advert, circa 2018

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