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More war ending options


Pythonian23
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1. Surrender

 - Counts as a victory/defeat

 - No/less infra damage

 - More loot

 - More approval rating drop

 - No beige

2. Ceasefire

 - All war statuses are removed (Blockade, Ground Control, etc.)

 - MAPs do not increase

 - Approval rating increases

 - Lasts a fixed amount of time (maybe 12 turns?)

 - Cannot attack during the ceasefire

 - Wars still expire during ceasfires

 - Can only be done once a war

3. Colonization

 - Counts as a victory/defeat

 - Opponent takes 25% of city income

 - Lasts for a set amount of time unless ended by the opponent

 - Requires the opponent to have soldiers

 - Kills a number of soldiers proportional to the total population per turn, and colonization ends if no soldiers remain

 - Major approval rating drop

 

All options are under the pretense that the opponent accepts the offer.

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I don’t know about the blockade thing; that is the consequences for holding a small naval fleet. If We support removing something like that it’ll really effect the game. Less would work on building an actual self-supported Nation account.

more Account users will become dependent on the implementations rather play the game right. The ceasefire agreement where it agrees to a ceasefire measure is good - but to remove a complication resulted by an attack— IDK(I don’t know)

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I suggest we apply a 3 on 1 strategy or 2 on 1 strategy and apply the strategy to team up or request backup. Giving the Second Nation limitations to the given geography - if the Military is of the same Continent Air,Ground, and spys would be the limit - whereas; if it is an abroad attack Air,Naval, and missles would be our limit.

 

this suggestion would help apply the Alliances better and keep the single raiding Nation Accounts — in-check

it would also help show who are the team players and possibly include a third&fourth component to the game - Draw/Assist Victory application

 

Draw for any Peace-Offerings and Assist for an Assisted Victory - if a single Nation is able to hold it’s own They of course should be awarded an accomplishment (“Victory over Assist”)

 

Treasures - could be separated by a selected amount before joining by 50/50 - 25/75 - 75/25 — or kept secret for the leading Nation to divy up as It may command

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