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Alliance Militaries


Carnotaurus
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Alliance militaries would be a mechanic to help defensive nations in a war. It would allow them to gather soldiers from other nations in their alliance, but only if the nation agreed to it. There would also be a maximum amount of troops you could get from other nations. This would be more true to life because in pnw, you have to blitz someone with 3 wars to get a true counter. But in real life, such as in the Korean War, the UN brought troops from different countries that did not necessarily declare war on their own, but with the United Nations. In order for it to not be overpowered, there would be a certain limit on the amount of troops, and the troops would be put back in each nation after the war is over, but some of them might not go back to the original nation because they were killed in fighting. This mechanic would only be able to apply to the nation on the defensive side in alliances. What do all of you think? I would love to hear from you, and I accept any criticism on this topic.

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Absolutely not.  Wars would become very much impossible to win other than inactivity and no-alliance raids.  Say there was a global between Bloc A and Bloc B.  In this scenario, Bloc A would lose all their attacks against B, and win all their defenses against B.  Bloc B would lose all attacks against A and vice-versa.  You're basically asking for World War 1 but worse.

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There would also be a limit on how much troops they can bring in total, so not just like 100k soldiers but 100k military units in total. The numbers aren't set in stone but it would go something like that. I also like @Nukey6 idea about using war slots, that would mean it wouldn't be just whoever had more troops, but also strategic planning involved unlike the current system.

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On 10/26/2020 at 10:31 PM, Nukey6 said:

@BrythonLexiraises a good point but I do think a way to defend alliance members is far overdue. What if contributing used war slots? That way alliances would need to prioritize which members to defend.

That's called countering, and is already done.  Alliance member under attack?  Different alliance member in range declares with reason "[Alliance] Counter".  Nobody else in range?  That sucks, get more members.

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13 hours ago, BrythonLexi said:

That's called countering, and is already done.  Alliance member under attack?  Different alliance member in range declares with reason "[Alliance] Counter".  Nobody else in range?  That sucks, get more members.

Countering is indirect and tries to make raiding unprofitable. This would be a way to directly protect alliance members instead of a deterrent.
 

Perhaps it would be a good idea if defending made you unable to attack the attacker/defend other alliance members from the attacker. Also, having it so the defender would need to have a similar score to the attacker, perhaps?

 

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12 hours ago, Nukey6 said:

Countering is indirect and tries to make raiding unprofitable. This would be a way to directly protect alliance members instead of a deterrent.
 

Perhaps it would be a good idea if defending made you unable to attack the attacker/defend other alliance members from the attacker. Also, having it so the defender would need to have a similar score to the attacker, perhaps?

 

Countering is indirect?  fricking lol.

Raiding unprofitable?  Attack inactives, not top 50 alliances.

Having it so defender needs similar score to attacker?  Already in place!  Thats why Never Gonna Give You cant invade city 3 newbies.

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5 hours ago, BrythonLexi said:

Countering is indirect?  fricking lol.

Raiding unprofitable?  Attack inactives, not top 50 alliances.

Having it so defender needs similar score to attacker?  Already in place!  Thats why Never Gonna Give You cant invade city 3 newbies.

Countering is indirect. It's a deterrent but once the war is declared the raider could still beige the one being raided.

Many top 50 alliances counter for inactives. I also did not mean that making raiding unprofitable is a bad thing.

I am talking hypothetically as if this was implemented.

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