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Attrition wars don't beige


Raphael
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Pretty simple. Acknowledging that beige is seen as a strategic advantage to give the opponent after you've rightfully "won" a war:

 

Change it so that attrition war type doesn't beige the opponent. It's the war type you use during major fights, thus applicable to idea that beiging would be a poor strategic choice.

 

Raids and ordinary wars continue as normal. So you have to choose max loot+beige, balanced loot/damage+beige, or no loot/max damage/no beige.

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2 hours ago, Bartholomew Roberts said:

Pretty simple. Acknowledging that beige is seen as a strategic advantage to give the opponent after you've rightfully "won" a war:

 

Change it so that attrition war type doesn't beige the opponent. It's the war type you use during major fights, thus applicable to idea that beiging would be a poor strategic choice.

 

Raids and ordinary wars continue as normal. So you have to choose max loot+beige, balanced loot/damage+beige, or no loot/max damage/no beige.

Once again, big coming from a war dodger

Removing beige completely is a horrible idea, for example ina blitz situation the alliance doing the blitzing automatically ‘won’ the war and has nothing to worry about other than nukes. Removing beige completely would render the game of its ‘strategy’ as the only thing to do is to perma airstrike units/infra and alternate targets with your fellow gamers. 

However what could be added to stop players from completely recovering from a blitz is to reduce the beige time. I personally don’t really care if this gets added but by far it’s a better solution than what this fellow suggested  

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