Anubis Posted March 12, 2016 Share Posted March 12, 2016 Hello all, I'd like to put forward a suggestion for a PW mechanic to give alliances some focus and a goal to reach for. This would also perhaps create some tension based on more than who said what about another. This mechanic would introduce a bonus for the largest and most organised alliances per colour sphere. But not limited to a single alliance per colour sphere. I have two ideas on how to reward the winning (?) alliances so bear with me. First on who to reward: Sovereign Alliance - 1 per colour sphere (determined by total alliance score, or average?) Certified Alliances - 2 per colour sphere (determined by member count) So a sovereign alliance in theory could gain 2 bonuses (hooray for being the biggest and best). Then on to the two ideas I have for rewarding such alliances: Interest applied to the alliance bank (2-5%) per 30 days Increase in member nations gross income (2-5%) Or perhaps a combination? Sovereign alliances of course getting the bulk of the bonus. This could either be dynamic or set at the beginning of each month (though we might see a build up at the end of a month to gain score for Sovereignty, then decommissioning after awarded, something to consider...) whatever is easiest to code in. Benefits: Reason for alliances to grow/organise Possible recruiting from outside PW to gain certification Branching out between the colours to settle a new colour for your alliance Tensions between multiple alliances on single colour sphere There are 14 colours, up to 42 alliances could benefit and a minimum of 28; so any disadvantage is minimal to new alliances wanting to gain a bonus for themselves. Hopefully this will be considered for implementation Quote Link to comment Share on other sites More sharing options...
TellUrGrlThx Posted March 12, 2016 Share Posted March 12, 2016 (edited) No. Suggesting shit to benefit bigger alliances kills the game Edited March 12, 2016 by TellUrGrlThx Quote ☾☆ Priest of Dio º¤ø„¤¤º°¨ ø„¸¸„¨ ø„¸¸„ø¤º°¨¨°º¤ø„¸¸„ø¤º°¨¨°º¤ø„¸¨°º¤ø„¸ GOD EMPEROR DIO BRANDO¨°º¤ø„¸¨°º¤ø„¸ DIO BRANDO GOD EMPEROR¨°º¤ø„¸¨°º¤ø„¤¤º°¨ ø„¸¸„¨ ø„¸¸„ø¤º°¨¨°º¤ø„¸¸„ø¤º°¨¨°º¤ø„¸ Link to comment Share on other sites More sharing options...
Anubis Posted March 12, 2016 Author Share Posted March 12, 2016 No. Suggesting shit to benefit bigger alliances kills the game *Successful alliances. Perhaps this will motivate some to gain the bonus for themselves. Therefore invigorating the game. Quite the opposite of killing it. Quote Link to comment Share on other sites More sharing options...
Andrezj Kolarov Posted March 12, 2016 Share Posted March 12, 2016 (edited) This is a game about nations foremost, we don't need to transform PW from a "nation simulation game" to an "alliance simulation game". There already are huge benefits to joining an alliance: protection, aid and loans. There doesn't need to be any more benefits. Edited March 12, 2016 by Andrezj Kolarov 1 Quote People's Republic of Velika: National Information Link to comment Share on other sites More sharing options...
Bilal the Great Posted March 13, 2016 Share Posted March 13, 2016 Nah,this would cause the big alliances to be further entrenched in their position. Greatly limited the chance of new alliances to rise up and grinds the game politics to a halt. Quote King Bilal the Great Mediocre The Average monarch of Billonesia Wikia page (if you're into roleplay things). We Tvtropes now. (down the rabbit hole!) Link to comment Share on other sites More sharing options...
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