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Showing results for tags 'Not Planned'.
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Please make 2 tabs: 1 for economic policies and another for social policies.
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just a small quality of life suggestion that would add more function to test server during non-tournament times for build testing & making build export codes for the main server: Add a link or toggle on the revenue page of test server allowing you to see what the net revenue of your test server nation would be using the current main server's market prices.
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Nukes are very destructive! And their counter is pretty small 25% chance of shooting down a nuke in vital defense system and espionage which cant be done for newly made nuke. this suggestion is mostly to finish off atrrition based nation who keeps nuking people in war (they are the aggresors). How should we do this? By using our airforce for counter. the counter can only happen when the country that is attacked have enough munitions and has air superiority in the war. there will be an extra 20% chance for the nuke to be shot down if there is more than 1000 aircrafts (that is the capped amount to increase their chance). Other than that, if there is both iron dome and vital defense system there will be another 10% chance to shot down a nuke thanks to an addition to defending your airspace (if your enemy have air superiority your chances to shoot down a nuke will be halved). there will also be a military action for air patrol to increase the chance to 20% in order to shoot down any missile or nuke (this action will cost 3 MP and your enemy aircrafts will take more 25% damage if are doing an airstrike just like fortifying). This will greatly reduce the number of nuke based attack (reducing pollution problem in global wars and such). fortress war tactic will also increase the chance to shoot down any missiles or nukes by 10% Original: Creating a counter for nukes Nukes are very destructive! And there is barely any counter which is espionage which cant be done if its brand new. this is mostly to finish off atrrition based nation who keeps nuking people in war (they are the aggresors). How should we do this? By using our airforce for counter. the counter can only happen when the country that is attacked have enough munitions and has air superiority in the war. there will be a 50% chance for the nuke to be shot down if there is more than 1000 aircrafts (that is the capped amount of chance). Other than that, if there is iron dome there will be another 10% chance to shot down a nuke (only when you have air superiority). This will greatly reduce the number of nuke attack this is subject to change if implemented
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Destroying cities can occasionally serve some practical down declare uses. It gives raiders who feel alienated by recent changes something to look forward to, and it provides a tough lesson to noobs not to keep ungodly amounts of loot on their nations. Additionally, the lack of refund for destroying cities should be enough of an incentive not to abuse the mechanic to much.
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I would love to see the following in the future. I just hate that when i declare a new war my approval rating drops by 5%. My suggestions are when you declare a new offensive war you gain 5% approval (for 5 wars, +25% approval) and when you get declared on your approval rating you lose 5% approval (for 3 defensive war, -15% approval). I would love to see these changes, but it is up to the game staff to decide if they want to do it or not.
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Here I am again, begging to get Alex to take my requests for the game, like said I would like the game to be on Fire Os, but I can also use the web so this int that big of a problem. I had an idea a day or so back where we could make custom news thumbnails in game, have a option on the side where we can create and make cutomn thumbnails without going to Canva or other sites and bringing them to the the game and putting them in our bullitens.. This seems good
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what if we had a medieval times version of P&W? many alliances would make more sense. Like, start a city instead of a nation, districts can be equivalent to cities in the original game, yk everything at a smaller scale for realism purposes. may be a waste of money and may not be so, one sure thing is I'd love to play that version.
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Everyone knows if every turn we got 1 MAP (Military Action Point), but what if we can get 2 MAP on DC (Day Change)? It will be more fun and challenging maybe.