Jump to content

Aenir

Members
  • Posts

    289
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by Aenir

  1. 42 minutes ago, Alex said:

    Because I couldn't half them, as they were at 0.75/turn previously. Halving them would've left us with like .37 or .38 / turn which are difficult numbers to remember, and standardizing everything at 0.25 / turn is easier and simpler.

    So the only reason for obliterating oil/lead production is to make the numbers look nice?

    It's not like we haven't had ugly numbers before...

    Just look at the projects, ffs.

    • Upvote 1
  2. Must be a farmer's dream...food has now reached about 320 per unit. That's kinda cool actually...

    By that logic, farmers were having a great time during the Dust Bowl.

     

    Farmers are the ones losing the most. They can't make any food and all their improvements, land, and project are going to waste. Since they (normally) produce their own food they probably don't have much stockpiled, so they have to buy food at 4x what they sold it for a few days earlier. I'm baffled that anyone would think this is good for farmers. This is better for people that bought and stockpiled tons of food.

  3. On the other hand, the alliances lobbing the nuclear weapons are going to inevitably fall short to alliances who can steer clear of war and grow quickly through war profiteering. It would be in their best interest to keep that growth gap from getting to large - one way could be by a mutual agreement to use less or no nukes, another way could be to roll the alliances who are outpacing them.

    How is this any different than every war ever?

     

    "If two alliances fight a war, other alliances get ahead. Therefore, you should arbitrarily roll peaceful alliances like GPA, or just never fight in the first place."

  4. Sheepy, this mechanic is not going to drive some magic meta agreement on nukes. The only time nukes are really used in mass is when your getting insides rearranged. At that point they are the only meaningful way to do damage. Noone is going to give that up. What this going to do is make food a required part of warchests, which is going to jack the price up, slow down rebuilds, & lead to less war. I believe this is the exact opposite of your stated goal for the game?

    Not to mention completely screw over any new players that join during a war.

     

    "I just started playing, how do I get food?"

     

    "You don't."

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and the Guidelines of the game and community.