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Koala

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Posts posted by Koala

  1. 1 hour ago, Gaius Julius Caesar said:

    I'll participate in this song and dance again, because this is the forums, and not Royal Orbis News.

    Cataclysm came to us and said "Hey, we're joining this war on the side of TKR." They made it clear to us that this was not them just joining to attack Midgard, they joined specifically on the side of TKR, to defend them. They were not allies with TKR. They were allies with us. We made it clear that we did not support the idea, and would not get involved, but we said to them "You are a sovereign alliance, we will not tell you what you can and can not do." but we also made it clear to them that we disapproved of this, and would not participate in their plans.

    Cataclysm joined the war, and as soon as they did, discussions began about ending the tie between us and them, because it was a major breach in trust. People can claim "Oh, well you didn't tell them no, so how could they have breached the trust, you gave them permission, this is your fault" and to those people, I will again point back to the fact that they are a sovereign alliance. They can do as they please, but they also bring upon themselves the repercussions for their actions. They came to us to talk about joining at around 8pm EST, and we made it clear we would not be joining and we asked them what their reasoning for joining was. We asked them what their CB for joining was. We asked them what the benefit to joining was. We received no solid answers, basically only being told "We want to" and soon after we were told "We're going in."

    Cataclysm made the decision to go in, despite us being opposed to it. Cataclysm had no evident CB to go in. Cataclysm joined solely because they wanted to defend The Knights Radiant, and Withheld Sphere, an enemy sphere of ours that held alliances we were repeatedly hostile with. Cataclysm knew they were going in alone, and that we had no reason nor any interest in joining, and they acknowledged that they were going in entirely alone. 

    Cataclysm came to this decision on their own. They went about it on their own. The repercussions of it are their own. We cut the tie with them three hours before day change, and they were attacked two hours later. Cataclysm acted selfishly, with no regard for what was best for the sphere. Cataclysm was attacked by Eclipse and Terminus Est, because they had joined the war as a third party. People can say whatever they desire about the war, but it was made abundantly clear that the war between Withheld and Midgard did not involve Ouroboros, nor did it involve Wayward.

    If Cataclysm acted with no regard for their allies, or sphere-mates by joining the war, and bringing members of Ouroboros into the war, something that was clearly likely to occur, why should The Syndicate join the war? We made it clear we didn't want to help TKR. We made it clear we didn't think Cataclysm joining the war was a good idea. We made it clear we were not going to get involved. Cataclysm severed the tie of Wayward when they went against the interest of their allies in joining the war, and they brought this attack upon themselves.

    Why should The Syndicate join the war to aid them? Why should The Syndicate go against what is best for itself to hold the hand of a former ally who foolishly joined a war they had no business joining? If The Syndicate joins the war against Eclipse and Terminus Est, it is clear and obvious to everyone present that Rose will militarize and join the war, and Wayward and Withheld are by no means strong enough to defeat both Midgard and Ouroboros together, but that there is the crux of the matter.

    People do not care about the "sacred importance of the treaty." People do not care about the "Betrayal of one's allies." People do not care about the "Reputation and Legacy of The Syndicate." People are angry that The Syndicate looked at a situation, saw that it was a disaster, and chose to not join. People are angry that The Syndicate looked at a war that it had no business joining, and knew would be a disaster if it joined, and chose to act in the interest of itself, and its members. People are angry that The Syndicate is not going join a war only to be defeated and take a massive amount of damage, so people can mock it. People are angry that The Syndicate chose the logical path, the same path that I point out the vast majority of people in Orbis would have chosen.

    So no, The Syndicate does not apologize for not giving you all entertainment. No, The Syndicate does not apologize for making an unpopular decision. No, The Syndicate does not apologize for not sacrificing itself for an ally that cared nothing for it, and enemies that mocked it and attacked it at practically every chance they had been given in the past. If you all believe your words will shame The Syndicate into making an idiotic decision that does not benefit itself and instead casts aside the wellbeing of the alliance for no reason, than I urge you to look in the mirror, because you're living a fantasy.

     

    -Gaius Julius Caesar, Imperator of Imperium Romanum, Vice President of Public Relations

    You explained in depth about why you didn't want to fight Midgard, yet failed to explain why you refuse to protect your allies from Eclipse

    • Upvote 6
  2. I support this change, the higher city nation will still have a massive advantage competitively. A massive down declare will still cause the lower city nations military to disappear, all it will do is lessen the effects of the damage. Perhaps it will discourage war stat padding as well.

  3. Alliance of the Year: The Fighting Pacifists
    Most Improved Alliance: Weebunism
    Best Rookie Alliance: Waffle House
    Best Alliance for New Players: The Knights Radiant
    Most Likely to Succeed in 2022: The Hand of Fate
    Most Likely to be Rolled in 2022: The Commonwealth
    Most Honorable Alliance: Arrgh
    Most Immoral Alliance: Camelot
    Best Fighting Alliance: Hand of Fate
    Worst Fighting Alliance: The Wei
    Best Alliance Growth: VooDoo
    Best Foreign Affairs Team: Cataclysm
    Best Foreign Affairs Move: Formation of the Johnsons
    Worst Foreign Affairs Move: Waffle House leaving the Johnsons
    Alliance with Best Propaganda: Eclipse
    Most Missed Alliance: The Street
    Best Alliance Flag (please link):
    Best Holiday Flag (please link):

    • Like 1
    • Upvote 1
  4. Approval Rating has been a long neglected data point, most people have 0 (-a large number). 

    The issue is it's too easy to lose approval and too hard to gain approval, even if you are interested in the RP aspect of your nation it is likely impossible if you've been involved in a global to have positive approval rating.

    I suggest the current factors that increase approval rating needs to be more rewarding and negative factors need to do less damage (unless war related.

    E.G. Building a city or project becomes +15

    Winning a war becomes +15.

    Successful espionage operations against you whether you exposed the nation or not means -1 approval.

    Somebody else fails an espionage operation, +3.

    Failed espionage operation, -1.

    Successful if spies not captured, +4

    If spies captured, +3

    Having war declared and declaring war becomes neutral.

     

    Turn based factors should become more rewarding and new misc factors should be added, e.g.

    Landing on the moon, +50 (more incentive to actually do the project).

     

    I believe this would help increase immersion and not leave a consistently poor result on nation pages.

    If this update were implemented approval ratings in the negative should be reset to 50%.

    • Like 1
    • Upvote 1
    • Downvote 2
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