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Posts posted by Ivan Ivanov
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GG, I'll see y'all at the re.
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I like this, and I think it was suggested earlier but for tanks to deal with planes. It would be nice if it planes weren't overkill.
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On 3/20/2019 at 6:36 AM, sompel said:
News flash! The USA is not the only country in the world. This just shows how ignorant you are.
If you're going to go on about how you think Americans are sometimes close-minded (which I 100% agree with) at least have some dignity to it.
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I would LOVE to remove decimals in this game. No more OCD-triggering 0.8 lead in your nation, no more having to work out how much infra you need to get to 1500 from 1433.73.
I would also like to have an option to buy infra to a certain point, e.g “Buy infra to: x”. It would work like if you had 1250 infra and you put “Buy infra to 1500” the system would buy 250 infra. This would eliminate the need for calculations in rebuilding.
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Alex just stated in the past thread that he unfortunately won’t be adding or taking away anything from Baseball. It was a one-off project, that’s it.
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I do spend a lot of time in this subforum. Sorry about the mess, I just got home.
But I like this idea! It would make it easier to have game-mandated minister roles like FA and IA. I also think that instead of just increasing, we should be able to create additional roles at will, kinda like discord.
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*walks in, stage left*
*wild applause, I wait for it to die down with a look on my face that indicates I can barely hold in my laughter*
"Ahem".
"KT man bad"
*whole theater ERUPTS*
massive MEME very cool thx
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19 hours ago, Sweeeeet Ronny D said:
If you really want to change it, i would suggest going from 20 farms per city to 10, and limit the production of food.
10 farms per city might actually be a smart idea, I like it. It would certainly stop the flood the OP is suggesting.
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6 hours ago, MDD said:
Also, will the alliance be charged 10 credits per message to a new nation or 10 credits per 5 messages to 5 new nations?
I think it should be a rent service, 10 credits per two days maybe?
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46 minutes ago, Akuryo said:
That's actually not a terrible idea, even at 10 credits. I can pretty easily afford that out of taxes.
And that’s the thing; I don’t want to make it cheap because then every alliance would use it.
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8 minutes ago, ShadyAssassin said:
Ask Alexio
Wasn't that a global war from a while ago?
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Before I start anything: this idea is probably going to be controversial. Downvote as you wish; I've got the karma to spare and I'm prepared to receive hate and possibly much needed criticism for this idea.
I suggest that we implement some sort of automated alliance recruiting bot that runs on credits.
This bot would automatically send a message to each new nation created, the contents of which can be specified by the user.
To prevent spam from every alliance, it would cost a large amount of credits (10 maybe? More, less?).
Thoughts?
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Uhh...
I don't spend much time in the Politics part of this game, I'm more of an '&' guy.
Someone want to explain to me what's going on here? Civil war? Feeder alliance attacking mother?
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holy cheeseitz this thread is still going
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8 hours ago, Mohammad.badawy4 said:
no
wy does yuo thin k of its is baed idae?
srory i not no good inglish.
And you've said it before yourself, you want feedback, not straight disagreements. GIVE FEEDBACK.
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Wait so what happened last time?
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l o l
looks like the romans had had enough of Greece
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I better be seeing all War declarations in Latin or someone’s getting fired.
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On 3/13/2019 at 1:42 AM, James Hutton said:
snip
How’s about for every 10% decease below 50% in government approval you lose 1 resistance point damage?
e.g at 41% resistance a ground battle will do 10 res damage.
At 40, it does 9.
At 30, it does 8.
etc.
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Yeah man I like this idea! The increase of cost in stadiums is pretty okay also. Will they keep their commerce increase?
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9 hours ago, Redarmy said:
2019: Year of the Roman themes
2020: Year of the cavemen themes
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10 hours ago, Mohammad.badawy4 said:
you can repost my stuff after runnign it thourh your gammar nazi stuff.
It’s not grammar nazism. I go back on my statement I made on one of your other barely legible posts. You are playing an English speaking game, with the majority of its players speaking English. If you don’t learn how to speak basic English then I’m sorry we can’t do anything with your ideas (tbh they were all pretty bad anyway).
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I like the current login reward system. It builds up after a while, and you get 300k each day. But as you grow bigger 300k becomes less of a bonus and becomes almost nothing.
Which is why I propose that more awards be added to the login system, but over a longer period of time.
e.g 10 days of continuous login: 1 million, 50 days of continuous login: 5 million (maybe higher, maybe lower, you get the point).
Perhaps even change the daily amount from 300k Max to a different amount based in score. 200+ score the max could be 400k. 1000+ score the max could be 1 million. Numbers change, of course, but the basic principle is there.
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I propose that players have the ability to directly send money to a nation. Sure, we have the current method of selling 1 food or something similar, but we could simplify the process.
This change would benefit banks, peace talks, etc.
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New (revived) Nation on the block
in Welcome & Introductions
Posted
G'day, welcome to the forums!
You'll want to avoid everyone and anyone who disagrees with you (jk).
Take a peek at Alliance Affairs, it's probably the most important part of the forums (aside from my home, Game Suggestions ?)
Enjoy your stay!