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Posts posted by Gatorcock
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32 minutes ago, Andrew SeaFyre said:
Man I Love Frogs: Man I Love Infra.The colloquial term used in our alliance, is Man I Love Farming, the acronym was set up and everything and you still missed the mark 😕
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Is part of your theme including poor quality videos on your forum posts?
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Continuing the work of our forefathers.
Good luck to Midgard.
o7
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This has been coming for a long time, looking forward to future endeavors with TNS ❤️.
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4 minutes ago, Epicness7131 said:
What Type Of Frogs though?
We love all Frogs. Our passion to our ambitious overlords, isn't just toward one kind, we don't discriminate
3 minutes ago, Bearlad said:- 1
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3 weeks.
Jk, Allah shall bless our exquisite swamp, and our amphibious frens
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3 hours ago, ENKI said:
Game rules upgrade suggestions.
- Seems the WAR aspect of the game is very slow and suggest that being a SIM player is fitting for the game. Currently you have to wait (2) hours per (1) turn of MAP - I would suggest that the Turn base be (1) hour per Turn, not (2) hours.
- Spying is very limited and limits the use of spies in general. I would say we should be able to use spies as many times per day as you like but only up to (3) times per nation being spied upon per day. Spies should also be able to stay in an opponents city, increasing intel or sabotage as instructed until recalled. Expose factor to be checked daily.
- MAP is limited to a max of (12). I would suggest that there is NO limit to the amount of MAP you can store before using, provided you use them with in the WAR time line.
- Currently there are limited amount of TYPE attacks you can do: Land, Air, Sea, Missiles. I would suggest that we be able to do combinations; Land-Sea, Land-Air, Sea-Air, and the massive Land-Sea-Air. Each providing benefits and levels of MAP cost per TYPE of attacks.
- Currently there are only (3) slots for Defense per Nation. I would suggest we increase this to 6-10 depending on the Nation size that is being attacked.
- Nations should be able to attack other nations anywhere in the world, provided they complete a particular project that gives them world mobilization ability. Perhaps a Turn base amount could be applied for travel time of the military assets.
- City cost seems to go up the larger you get. Why? (other then limiting the amount of cities one can possess). I think cities should cost the same, from the first city to the last. Growth of the city should cost more as you increase the size of the city. Thats understandable.
- Military assets: Troops, Tanks, Planes, Ships could be power/defense enhanced through training projects and experience on the battlefield etc
I like the bolden idea, although the rest would be interesting implementations, they don't really take into account the current game projects, or the consequences some of these would have. ?
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Trash alliance, hiding their trash bank in a trash 0 score nation.
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Because this, not the TI or TKR pact, are the necessary ones to break.
Goodjob anyways. -
36 minutes ago, HRH King ClarkeyBoy2707 said:
Hello Again, Our Worlds have collided for a Second Time,
I was wondering when we would meet again and it seems like this time you do have the Entire CSO Bloc coming at you,
If I were you, I would start talking to your Allies, Because you have no Idea what will hit you soon,
Last time, It was just the ECA, but this time, it is the ECA, and a hell of a lot more,
So come on then, Show us what you got...
HM King ClarkeyBoy2707 of The Kingdom of the United Islands of Ecotopia and President of the Ecotopian Co-operative Alliance
Didn't you guys collectively leave the global war after a few days of fighting, or am I getting this wrong?
++ I got it wrong, anyways good luck fighting KT.
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HAHAHA, Goodluck!
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It was nobody's fight, lol. NPO literally just decided to jump in and hit everybody.
+The hits on BOC were none of their business, yet they decided to interfere so adamantly.
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16 hours ago, Do Not Fear Jazz said:
I guess good luck with the alliance, I don't think it was necessary to ban me outright though.
I'm more surprised that you didn't expect the same treatment you harbored against people your community didn't like.
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More attention posts?
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2 minutes ago, namukara said:
@SixSadistic66
@Dwight K Schrute
@Raoul Duke
@Souparmon
This is what goons think of non-aggression pacts.
Let them live in their paradise, lol. I was really hoping we'd see the 9 month NAP through, to let them learn their lesson.
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Do what your fellow GoG and BK friends are doing and stop plaguing the damn forums.
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Really sad to see the IQ circlejerk die this way.
You would think with your bigbrain master plan to "win" the game, you would've been prepared for badmin Alex to come knocking, lol.
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7 hours ago, 丂ħ̧i̧₣ɫ̵γ͘ ̶™ said:
Anywho, with the decline of The Manhattan Cartel
lol.
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Ah yes, another post about this.
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Best of luck friends!
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o7 Good war fellas
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Preamble: The Manhattan Cartel and Terminus Est agree to a MDoAP
Article I: Friends don't fight each other!
The Manhattan Cartel, and Terminus Est agree to not declare any offensive wars against each other.
Article II: Mutual Defense
Both parties agree to defend each other shall either ever come under attack.
Article III: Secrets Suck
Both signatories agree to share information regarding the safety and sovereignty of each other.
Article IV: Parting Ways
Shall either party wish to cancel, they must give a 72 hour advance notice.
Signed: The Manhattan Cartel
Kim Jung Un
Signed: Terminus Est
Boyce
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7 hours ago, Swedge said:
Now that's some A++ hypocrisy coming from someone who but a few weeks ago was on discord threatening to permablockade people until they deleted.
I can see why OD was so fond of them now, lol.
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Thank you for disbanding.
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[QoL] display extension's score & members in main AA
in Game Suggestions
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So true, this way offshores don't escape initial blitzes 😊