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Posts posted by Raphael
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14 hours ago, Buorhann said:
Where's the lie, exactly? There's a lot of context not being mentioned in this thread.
The lie is that House-SAIL-Eclipse were in serious talks about a NAP, and that TKR was leading the charge on this, or that anyone in our bloc even agreed to anything more than listening to someone else's pitch.
It wasn't us who pitched the idea, and it died in DM's within a very short conversation.I've brought it up in private with many already, but this just flatly was not a thing that was happening. It wasn't even a backup plan, it was just a pitched thought that never went anywhere after one discussion.
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12 hours ago, Emperor Adam said:
How many hours of war has TSC seen this year? With how many different treaty changes in that time?
This has the same vibes as the HS post - right message, wrong messenger.
Just save the typing effort and say you can only photosynthesize in the light of my attention
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I thought it would be nice of me to compile a list of things you could do between now and August if you are one of the roughly 3000 players affected by the handful of cowardly leaders who doubled an already way-too-long NAP after 24 hours of warfare back in February.
In no particular order:- Learn a musical instrument
- Start an exercise routine
- Coup your leaders
- Leave your terrible alliance
- Pick up knitting
- Give painting a try, Bob Ross is nice to watch
- Listen to some new, or old, music
- Read a book or 20
- Start shopping for your autumn wardrobe - the NAP will end by the time the weather starts turning in many areas.
- Give Rise of Kings Online a try, a new nationsim game that doesn't [yet] have years of NAPs being signed
- Learn some basic Spanish
- Do some yoga
- Visit your family
Post your ideas for how to spend the 2024 NAP here!
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Peace in our time.
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20 hours ago, Buorhann said:
Just build your nation with Alum, Fuel, Ammo, and Uranium mines. Jack it all up since there's no real Improvement destruction in the game. Build all the nuke/missile projects.
Go crazy. Color bonus and Daily income bonus (Plus the income protection you have that keeps them from being looted) plus the self sufficient improvement resources, and you can build nukes/missiles without worry about being blockaded.
You can have 50/10 Improvement slots of self-sufficiency to do this because the Infra Cap means jack shit. Then just go to town hitting all the whales and nations out there. Fresh built nukes/missiles are protected from being spied on. Just check in once a day, "Oh I got 12 MAPs? Nuke." Go back to doing other things because no matter what your target does, they can't stop you. Sure they can fast beige you with 5 Naval/3 Ground attacks, but they're eating at least 1 nuke and 2 missiles in that time frame. If they mess up, that's 2 nukes + whatever missiles. If they don't beige you, well, you just beiged them and loot the hell out of them.
And if you get beiged, that's more bonus income and the ability to resupply yourself if needed. Lather, rinse, repeat.
This balance/game design team is stupid.
"But the projects are expensive" - Please... Anybody can get those within weeks, if not days."What's your solution to this, Hippo?" Well, one solution is that any improvements over infra level cap should have increased destruction chances. Don't jack up the color bonus and inflate MORE free income into the game. That's beyond stupidity. Remove the spy protection from nukes and missiles or remove these projects in the game. Could also lower the income protection limit that can't be looted.
All of these ideas people will hate, but they're necessary to maintain a balance.
I'm not trying to flame you when I say this... but this reads like a post from a new player who just got raided for the first time.
It's crazy how we're almost a decade into PnW and people still think the raiding playstyle is "just that easy."
SpoilerIf you want to talk about insane down-declares as the problem with game balance, let's have that discussion because it's sorely needed. Nukes though? Nukes are, to quote a famous player, a loser's weapon. They desperately needed a buff, and these projects may not have gone far enough. MAPs still limit any individual nation to receiving one per day, this is just now a simple question of monetary damages.
I also disagree with the idea that soft-locking people's nations is the solution to game balance. Being locked out of doing things isn't fun or engaging, it just leads to people logging off and not coming back. The daily login bonus, rewarded ads, pre-nerf baseball, and other small-money mechanics are absolutely a way of being able to take a small action (like a nuke or missile) when you're triple-slotted and zeroed. That's a good thing in my opinion.
Even with all of these "game breaking" features, there's been plenty of times that a well-timed spy has destroyed a nuke before I launched it. Or a blockade has soft-locked me from having enough money to buy soldiers or even a missile.
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Echoing what others said, I think this would be a neat flavor addition but see very little use. Applying tariffs would just actively harm your own members for likely no benefit. If you expanded the scope of this change a bit further, I believe it could be very impactful.
Remove direct control of tariffs, base it on number of trades between any two alliances. Say it starts at a default 0%, ticking up by 0.01% per turn. Each trade reduces it by 0.01%. Only count trades above a certain value to prevent exploit. If this option is chosen, I'd then recommend the tariff money delete from the game instead of going into an alliance bank. Now you have a cool feature and a money sink.
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15 hours ago, Velyni Vas said:
Ah yes, this will totally revitalize the game.
i see there’s 20 signatures, let’s see how this goes.
I hope it will get people a little more involved in the political discussions, unless you want them all on RON
Was this a serious offer? There is definitely interest in using the PnW main discord for game functions and the like.
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We're at 14 btw. You guys are bad at counting.
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11 hours ago, Andrew SeaFyre said:
Furthermore, they are not under the NAP's protection, contrary to any jokes or statements otherwise.
So the NAP covered "All parties" in the war. Samurai is on CTOWNED with quite a few wars.
Regardless of whether you claim them, Samurai is indeed breaking the NAP quite clearly.
edit: Samurai was apparently #14 in Net for the war. Not a bad showing.
14 Samurai (NET)$3,090,208,310 (Offensives)129 (Defensives)115 (Inflicted)$9,083,203,364 (Received)$5,992,995,054 - 1
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I can't believe TKR and Grumpy have formed another hegemony
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On 10/22/2022 at 11:24 AM, Mayor said:
Adrienne rhymes with pants guy. He has changed his name multiple times due to his consistent bad takes.
I still never got a clear answer as to how Adrienne rhymes with pants unless there was some ESL thing going on and he was using his native word for pants.
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13 hours ago, darkblade said:
With The Wheel of Death landing on us, we wonder how this could of happened. Rose? TKR? Aurora? Eclipse? Who could have put us in such a predicament? Well ladies with gentle hands, there is only one man. Not only did @Kastor jinx us, but he paid Arrgh 400m to put us on the wheel. So with that, we recognize hostilities with @Kastor. He will receive an invoice for the total damage dealt to us by Arrgh.
TL;DR Singularity Recognizes Hostilities With @Kastor.
Your honor, my client, Kastor Lordaeron, has had no dealings with pirates, scallywags, smugglers, sailors, privateers, or any characters-of-ill-repute. These false accusations are brazen, outlandish, and ludicrous. I will prove to this court that Mr. Lordaeron is innocent of all charges, and furthermore that Mr. Lordaeron is an upstanding citizen of this good land and has never had so much as a parking ticket before these accusations!
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Congratulations on the new government and peaceful transition of power! 41 is an impressive number.
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Since the war range and downdeclares have become so impossible to balance, the time has come breath new life into PnW's war system.
Rather than each barracks adding a flat amount of soldiers, give it a tiny diminishing return curve. So instead of a c40 having 40 cities worth of soldiers, they'd have only 30. A c41 would have 30.25 cities worth of soldiers. etc. These are not finalized numbers, but just an example of what I mean.
This way, larger nations are still receiving additional units and not being punished for growing - like some would argue the now pseudo-limitless updeclare range does. Rather, it just levels the playing field for the 90% of the playerbase that isn't above c35.
We have to eventually recognize that asking players to invest 1-2 irl years just to be considered in a relevant tier isn't a good game design and will force ever-higher attrition rates as a result. I think this would also refresh politics again, as most alliances do not have an uppermost tier but this change would allow them to compete again.
edit: For clarification, this is proposing we choose a city count to be an equilibrium point where anything above that point gives diminished military capacity. So, for example, if we pick c30: Anything at or below c30 would remain unchanged in terms of game mechanics. Every city above c30 would give fewer units per building lessening with each additional city. So c31 with max barracks would only give 95% of the troops it normally would. c32 would give 90%. Etc.
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Probably going to get all the downvotes here but land shouldn't be immutable.
It would be cool to either be able to steal land from your opponents or have it decay over time, needing replacement and therefore repayment.
That's the whole idea, give me all your downvotes fellow whales, but look at your income and tell me that it's not 60-80% from producing food.
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#LetPerksDie
I'd like to see anything that adds more interaction between players in the game, so I voted for color blocs. The alliance/nation decisions are cool too though. Projects look cool.
Maybe rework nuke damage to be a percentage of infra instead of flat numerical amounts.
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On 2/6/2024 at 9:23 PM, R.E.P said:
These 2 are a bit wired as there is a multitude of currencies and vip allows custom ones as well.
The intent is to incentivize some national political roleplay tbh.
So like coordinating either with your alliance or other individual nations to get on the same currency.
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So these could very well be projects but the idea is that these would be dependent on other players interacting together to have a true impact.
Grand Temple: Boosts both war and domestic policy effectiveness by 1% for every 10 nations that share your religion and color bloc. Capped at 20% bonus.
International Stock Exchange: Increases commerce by 1% for every 10 nations that share your currency and color bloc. Capped at 20% bonus.
Orbis Climate Accords: Reduces pollution in your cities by 0.01% for every nation that signs, only accessible at c30 or above.
Belt and Road Initiative: Requires a nation at/above c30 to agree to this with a nation at/below c29. The larger nation receives a 2% income bonus for agreeing. The smaller nation receives an additional 25% output to their manufacturing resource output, and a cost reduction of infrastructure of 33%, until they reach c30 or this deal has been in effect for 180 days. This can only be active with one nation at a time.
Bounty Hunter Haven: Every bounty collected from another player gives you an additional 10% on top of what you earn.
Maginot Line: This is complicated to explain but bear with me. Every nation in your alliance that has this project, if they have any active defensive wars with Fortify active in them, creates a stacking effect for the Fortify mechanic across the alliance (only the members with this project) where Fortify increases attacker casualties by an additional 1% per nation using fortify in any defensive war. This only stacks 1% per nation, not per war.
There are many more examples but the concept I'm pitching is introducing things that give off more of an MMO vibe instead of the solo-nation-building game where we can only interact through war.
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38 minutes ago, Buorhann said:
Why not just tier the color blocs? Highest has the $75k cap, then the rest fluctuate around that. Gives more competition on color blocs.
Don't really like the idea of raising the cap. The game doesn't need more money pumped into it through that. Unless you want to make the argument that having a higher cap encourages more conflict... then I can see that.I like this idea.
I would also say that the formula should be completely flipped as right now the conflict caused is big AA's kicking little/new AA's off their sphere.
Make it so that the more nations and lower the average revenue is, the higher the extra income is imo. This way it pushes larger AA's like t$ to invite people to Green rather than push them off.
Competition of a different, more political nature, and it benefits smaller nations more or at least equally to the whales that currently profit most from the formula.
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Shwin, our protectorate died for this
[Treaty] Why NAP when you can sleep?
in Alliance Affairs
Posted
We are all acutely aware.