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Dusty

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Posts posted by Dusty

  1. Honestly I think there's better ways to approach this then taking a step back 33% plane nerf with gc, doesn't mean anything when you get blitzed just means if your not on fortress you've loss the fight and prepare to be held down and maybe lob some nukes

    Some perk access which has been mentioned, or a defensive buff could work but both have their issues, be it balancing or encouraging people to let the fight come to them

     

    I'm all in favor for going back to old dynamics, would make my strat of not having tanks even more op.

     

  2. 18 hours ago, Prefontaine said:

    Simple question, should the number of spies a player has be viewable like other unit types? This used to be the case, but was changed to add increased secrecy to spies. Due to data collection and bots though, most of this information is accessible to those players with access to that data collection.  

    Why not make everything private, add some mystery to blitzing? Kill military score and let everyone just hit blindly/ make it so Intel reveals troops. and get rid of chances on spy's.

     

    Irl nations don't always boost units why should we

    • Upvote 2
  3. You forgot the no cap vote option

    4 hours ago, Alex said:

    I'm fine with that, though I don't know that a "math" captcha is secure enough.

    I agree on this point; I was sympathetic to this argument in the past (it's a tool for losers to recoup) but I agree that with Rewarded Ads, you can still achieve this but without baseball. Plus, if you can find a way to effectively bot rewarded ads, the only person you're defrauding is the ad company, so it's a non-issue.

    I don't play the game to watch ads...., I play it to watch meaningless pixels

    • Upvote 1
  4. 13 hours ago, hidude45454 said:

    *Everyone that's currently active or in an alliance, idgaf about the rest lmao!

    Sponsored by DNN: https://discord.gg/MDYdBkzFh4

    The full sheet, if anyone wants to check it out: https://docs.google.com/spreadsheets/d/1n0w9tpZIKI_dAdSm2p6PHjDIEAQvxGkmjspNG_Ebs44/edit#gid=914942025

    In a moment of boredom I scraped the soldiers/tanks/planes/ships kills/losses of everyone in the game and compiled a bunch of ratios and statistics for your enjoyment. The sheet is pretty self-explanatatory but I screenshotted all the stats anyways just to go into some analysis/explanation of what they mean.

    Kill Loss Ratio Histograms:

    image.thumb.png.226cea5e7bfaab4f0a28beb0083c22e8.png

    Perhaps surprisingly, these histograms peak at about a 0.7-ish kill to loss ratio rather than at an exact 1:1 ratio. This suggests that there is a smaller group of better fighters in the game that can take advantage of a larger pool of worser fighters that skews the graphs. Note that the final peak in all graphs is from all the people who are in the range from the cutoff point to the maximum ratio in that unit (presumably mostly from the raiders in the C1-9 range).

    Kill Loss Ratio Medians:

    image.thumb.png.d871fac4edd49b82a290c3b7c60e7060.png

    The overall median and tier-based medians more or less seems to confirm this. Theory: The median of tank, plane, and ship kill ratios increases the higher tiers we get because of 1) Generally more experienced members in higher ranges, and 2) More downdeclaring potential to kill more units.

    Kill Loss Ratio Percentages:

    image.thumb.png.cb5781bdd266e5887f98975bedefb14d.png

    How to read this graph: for ex. if you are a C15 with a 1.2 tank kill loss ratio, that is saying your ratio is better than about 70% of people in that range (not bad!)

    Kills Per City Trends

    image.thumb.png.e1eb2d889ad149b1cfd009e44d937279.png

    I used the log of unit kills per city rather than the unit kills per city itself because without it the graphs looked super ugly, lmk if that wasn't the right approach. Here I was curious if lower city nations could pound for pound compete with higher city nations based on kills per city, and from looking at the highest points at each city count the answer appears to be yes, but on the overall higher city nations generally trend higher anyways, probably mostly because they have played the game longer and therefore had more time to kill units.

    Best and Worst Ratios in Each Tier and Overall

    image.thumb.png.b53542d1d0a123ec91127f0850e9d18f.png

    image.thumb.png.5ad1c30b8a0d3b76c78ec6bb82d00aa8.png

    image.thumb.png.5203aed21569f64832828f0c80176a6f.png

    image.thumb.png.b0bff507000070c24b652138137343fb.png

    image.thumb.png.87e3a1c971ba39a8eb916087a148f0d7.png

    image.thumb.png.0d3913cca4123c5ccad5ea7c1cd2f1d9.png

    Fairly self-explanatory, feel free to tag yourself or your friends who made these lists! 😉 For the overalls, I wanted it to actually look kinda like a legit list so I filtered it only to people with 5m+ soldier losses, or 100k+ tank losses, or 7k plane losses, or 1k+ ship losses (thanks to Ramona for the thresholds.)

    Outliers

    image.thumb.png.4b90c043fcd7be2e39eb70678896ba7e.png

    Some people might be wondering how tf some people's ratios are so high. As two examples, MIBHG Country (the first linked nation) has built less than 200k soldiers in 2500+ days, and Dusty (the second linked nation) has built literally zero tanks since rerolling (lmao). Obviously neither of these people are particularly good at fighting but have good ratios because of these choices regardless. This is the case with quite a few people, especially the lower you go with raiders and stuff who also primarily target lots of people who don't really know how to fight back. So, just a note that ratios don't mean everything (and I care about total unit kills anyways, but PnW already has a leaderboard for that 😉)

     

    Note: I have no experience with statistics classes, so pls no kill if I did something wrong (but please point it out!) Feel free to suggest any additional fun data points to scrape and I will do my best to fill all interesting suggestions.

    Not particularly good? that hurts me deep🥺, I like my tankless memes

     

    • Haha 1
  5. 5 hours ago, Keji II said:

    Btw this is the best lore to a RoH i ever since in my life, 10/10, their oranges are organic and so tasty

     

    BUT

    Am letting alex know that you have alt accounts, sorry, but i will not let an extra free my month of vip disappear from my hands

    Good good, if Borg can't make a joke by golly we can't let citrus and his multis get away with it either

  6. 4 hours ago, Insert Name Here said:

    Lmao the Fear and Ob vs Fark was an even numbered war (and we had already hit WTF), I guess we're just too good that they needed to bring in a bunch of nations more (not to mention we're also fighting UPN) to avoid getting trampled.

    Good luck on your brave and beautiful war. :)

    Ohh ye, very out numbered.... But you have citrus... We must attack citrus. There's very little things that get me up in the morning but citrus is one☺️

    • Like 1
  7. On 1/5/2022 at 11:01 AM, Alex said:

    Sorry for the delayed response. Can you link to the specific war (or wars) you are reporting?

    Also, a reminder, this is a no-discussion subforum.

    Sorry for my delay as well

    https://politicsandwar.com/nation/war/timeline/war=1168527
    https://politicsandwar.com/nation/war/timeline/war=1168196
    https://politicsandwar.com/nation/war/timeline/war=1168113
    https://politicsandwar.com/nation/war/timeline/war=1168087

     

    I just copied a hand full of the wars there are about 20-30+ wars that look like this

    Also to add to it, less then two weeks later they have now begun to rejoin weebs

  8. Alliance of the Year: Cata
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    Best Alliance Flag (please link😞
    Best Holiday Flag (please link):Los Pollos Hermanos Christmas

    massacredflag_2_2_2_2_2_2_2-1.gif

  9. Player of the Year:
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    • Thanks 1
  10. 1 hour ago, Anri said:

    As you can clearly see the wars were fought out in the beginning resulting in roughly 500m damage dealt to each party. Idk what kind of slotfilling involves taking 500m in damage but I digress. We then reached a peace agreement in which we would be beiged out. The "randomly hitting people" is us raiding as we are no longer affiliated to Weebunism.

    Cool, 500m damages is a drop, you reached a agreement of single ship beige that in the past has been considered to be slot filling, my group can't counter while you get single shipped beiged by an alliance you were formerly part of... That's slot filling. If it was still full force fighting it wouldn't be, but the fact that there's a agreement to do minimal damage and minimal unit kills rather then peacing out or allowing a natural end to the wars, from my perspective is slot filling, if mods disagree we will take our losses but we can't counter a major down Dec while y'all sit and get single shipped out by your former allliance

    • Upvote 1
    • Downvote 2
  11. 7 hours ago, JadenStar10 said:

    Lmao, this isn't slot filling.

     

    It hits most parts of it, minimal damages to former members, no one can hit them.... Dunno how that's not, people have been handed strikes fo less., If there's other stuff going on that I don't know cool, but from the perspective that I can't counter while weebs single ship them, causing minimal damage, not fighting the wars, cases with less have been moderated. It's for sheepy to decide🤷

    • Upvote 1
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