Jump to content

TheNG

VIP
  • Posts

    962
  • Joined

  • Last visited

  • Days Won

    40

Posts posted by TheNG

  1.  

     

    Do spy attacks kill other spies currently? If they don't, add that.

     

    There is a spy operation that will kill other spies.

     

    As for whether they should be capped or not, spies are definitely underpowered, a cap isn't a good idea. I used spies a lot back in the speed round, and the reason they were nerved in the first place was that since money flowed freely, people could afford to build and use gigantic spy armies, and could use them multiple times per day. Such aggressive tactics got some people complaining they were overpowered, but it was simply due to the circumstances. Now, when the game is slower, you can only attack one per day, and still need a ton of spies to accomplish any real damage with good success, but the cost and use are too expensive to get really good results, so spies are borderline useless until you get to higher levels, and their still limited to one use per day, if you can afford it. They should definitely be brought back to pre-nerf levels simply because this isn't the speed round, but we have spies that are still balanced for it.

    • Upvote 1
  2. Raiders could send troops to help each other raid, but conversely large nations in an alliance could flood troops into smaller nations to insulate them from attack, or let them hit anyone at their level with impunity. If this was to be allowed, there should be limits on troops that can be sent, and perhaps soldiers on overseas duty would cost 2 times as much as normal.

    • Upvote 1
  3. [ooc]Let's just hope this World War Orbis doesn't end the game... :D[/ooc]

     

    Are you kidding? The last (and only) world war we've had was both much larger and much entertaining. This is just a skirmish compared to that war, and not even a particularly large conflict. This won't destroy anything, its happened plenty of times before. A raiding alliance will pop up, and lots of people will usually start hitting them, such alliances are easy to hate and won't hurt your reputation to attack. In the end, the raiders collapse, reform their policies, or sink into a spiral of decay. TRR are no different, and will fade away as time goes on, and someone new will take their place. Everything will go on as usual, so there is no real sense in treating them like something special.

  4. Well, it certainly is nice to see the alliance affairs page filled with declarations of eternal war against and harsh denouncements of an alliance that is not us. It seems the raiders return is trying to steal the old VOC's title as the most hated raiding alliance. Now I can just sit back and watch someone else get beat down for the everyones entertainment

  5. This is a really bad idea. Spies can get pretty expensive, in both upkeep and use, so your suggestion would basically ensure small-midsize nations have no idea what any nations around them have for a military since maintaining a decent number of spies and using them would be prohibitively expensive. In addition, you only get one spy use per day, and I can't think of anyone who would want to waste that use, and spend a good chunk of cash ($10,000 per spy at the most basic level) just to find out what another nations military is. If you wanted to keep an eye on someone for a couple days, you would never have any spare cash, just be spending it all on spies. To make it worse, your idea would only allow for partial army counts or a high chance of failure, ensuring you will never get a full picture. I mean, say you are in a war, and want to see your opponents army. You will send a spy raid over, and either see a random percentage of their troops, or fail completely. Either way, you will have no real idea of their strength, and will have wasted the money you could've used to support your military, leaving you with less than you started, and easily crushed. Of course, your opponent will have the exact same problem, meaning war will suck. To restate, this is a really bad idea, and shouldn't happen.

    • Upvote 1
  6. Well, since I finally bothered to make an account, and used my third post to get $50,000, I guess I should make one of these intro posts. I'm not exactly new here, I've had a nation since March, but until now have only trawled the forums from afar. P&W is my first nation sim game, so if you think you know me from somewhere else, you don't. I must admit I was a bit dubious about this at first, but kudos to Sheepy for making a great game that continues to keep me interested and entertained. (Although if you implemented my army customization idea, i would be one happy pigeon.) I suppose if there is anything else someone wants to know, feel free to ask away.

    • Upvote 1
  7. One Idea I think would make the game more interesting would be military division and naming.

     

    To start, your military would be grouped into a series of units, for example 6,000 soldiers would form an infantry regiment, 3 regiments would form an infantry division, and divisions could be lumped together would form an army. 500 tanks would be an armor regiment, 3 regiments would be an armor division, and so on. There could also be hybrids like a mechanized division which would be 2 infantry and an armor regiment. Note that these numbers  and names are completely arbitrary. When army units are recruited, they would be automatically put in an unfilled unit and when a unit is full, a new one is formed. When all the soldier in a unit are killed or dismissed, the unit simply goes away until more troops are purchased. There could be a units list page where you could organize all this, and when attacking you should see a list of your units, and be able to select all or some you wanted to send out. To make things simple for people who don't want to bother, the default option could be like it is now, one huge army, until someone decides to divide up their army.

     

    It would also be neat to allow players to name their units, you could have "1st light infantry regiment", "23rd armored division", "2nd army", or whatever you wanted, I think it would add a very neat personalization/rp element to your army, make war more interesting and get you even slightly invested in your soldiers. 

    • Upvote 2
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and the Guidelines of the game and community.