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George Clooney

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Posts posted by George Clooney

  1. And now we are facing it again because we closed ranks, dealt with the issue, and moved up the leader board to the #1 spot. There is no negotiating with terrorists. It's a self defeating strategy. You may set my growth back a couple of months, but i'll take that before I roll over and be NK's lap dog.

     

     

    This sheep has horns.  Good.  Watching hippies get slaughtered is boring.

  2. I am not involved in that but maybe read the thread? I think they have been addressed multiple times.

     

    Meh, late to the party in a thread that has gone on way too long already.  So I committed a party foul and skipped some of the middle.  

     

    You'd think people would have had a belly full of OOC horseshit over at the dying planet and not brought it here.  That said, posting an image in really, really bad taste is not an OOC attack per se, at least I hope we can agree that rape isn't tolerated on Orbis.  Perhaps too we've all learned a valuable lesson about using image files we don't own/control...

     

    As for the NAP, unless t$ has big plans for attacking Alpha again in the next 90 days once the shooting stops, why not give Alpha their NAP?  Hell, include a provision that makes the NAP conditional on both sides maintaining civility toward one another.  After all, isn't the real point of this war to punish Alpha for being uncivil?

     

    Just trying to be helpful, technically I don't even have a dog in this fight.

  3. I think you maybe need to actually read what you write, try to comprehend how others might view your ranting, and then maybe realize that nothing is about you at all... until someone else tells you it is about you, then it can be about you.

     

    Every forum has to have a Methrage.  I think it's a U.N. resolution or something.  Hereno is that for Orbis.  

    • Upvote 2
  4.  

    Post the full details, then. :) Folks can only comment on what they see... and yeah, like I said, a year of real life is a really long time in this game, so maybe six to eight months instead. But it's all over with and done now, all parties have agreed on these terms. I just couldn't stand to say nothing when I saw these terms. Others can justify their positions however they want. *shrugs*

     

    It kind of seems like the people replying to my post are not talking about me, though... Like, did I say Arrgh is being abused by this harsh deal?

     

    Additionally, Saru, you seem to be talking mostly about some UPN-t$-Oktoberfest reps conflict that's got nothing to do to me and really very little (if anything) to do with the topic at hand, so I'm not going to respond to that, but I read and formally acknowledge your post.  :)

     

     

     

    Wow. O.o

     

    And how many of them fought in the war?  :P

     

    Or are protectorates benefiting from this kind of arrangement the norm? XD MDoAP allies I can understand, especially if they helped in the war, but... wow. I hope there's a clear list spelled out somewhere of the 6+ alliances so that no one violates it by accident. And do future protectorates of any of those alliances count for this, too, or just current ones?  :huh:

     

    Anyway, most important thing is that everyone's clear on the specifics, to avoid unnecessary conflicts for the next year.  ^_^

     

     

    We are indeed clear on the specifics.  What I'm not clear on why this treaty is even remotely controversial.  Arrgh has a lot of things to worry about now that don't include a somewhat reduced menu selection.

  5. Not surprised with these outragoues terms.

     

    Yes Arrgh was at fault for raiding, but they didn't deserve to have such harsh term.

     

    Oh well, shows integrity of the winning alliances.

     

    o/ Arrgh

     

    Look on the bright side, since they won't be raiding the listed alliances, they are now freer to raid yours.  Be sure to hail them each time.  :)

    • Upvote 1
  6. To begin with by virtue of such talks happening in a non public area (to not count what has been said on IRC in private) it's a conspiracy. Additionally you're correct, Sheepy was going after Princess Bubblegum not Arrgh.

     

    Sorry no, if you are trying to rationalize Arrgh aggression, whether people were talking or not, whether there was spying or not, after all the shit they've pulled over the past several months, I'm going to need more absorbent undergarments.

     

    199470d249a4a8a784a8d135a2483d19.jpg

     

    You can't really put the cat back in the bag once you've established yourself as a raiding alliance.

     

    Arrgh had a tooth-kicking coming, but they also have a legitimate gripe about having their entire MO shifted out from under them.

     

    My opinion, anyways. Have fun in your war, everyone. :)

     

    I pretty much agree with you save the point about their MO.  It still works.  Nothing prevents anyone from running max mil and low infra and "living off the land".  What's broken is people's willingness to put up with it from Arrgh.

    • Upvote 1
  7. I suppose it's time to break radio silence for a moment.

     

    Stayed out of this mostly thus far beyond my comment that I believed the changes were incorrect. 

     

    Anyway, Cobalt and NAC both went in on Arrgh some time ago. They lost, and lost big. However they at least played the game and you can respect them on that. The current coalition could have aided those two groups but for the most part didn't, waiting instead as they knew a magic rule change was inevitably coming to stack things in their favour. In the blame game ultimately the reason for Arrgh's bad position currently isn't itself, but the group who whined and moaned until Sheepy gave them what they want. However it is what it is, happened before and will likely happen again. 

     

    The only time that NAC went in on a first strike prior to very recently was a brief engagement during a coalition war when members of NAC attacked Arrgh in conjunction with a VE war declaration against Arrgh.  That was a very long time ago when NAC was still a VE protectorate.  VE asked NAC to back off, so we did.  Very other engagement was the result of an Arrgh nation(s) attacking a member(s) of NAC.  Perhaps Arrgh would like to spin it another way (or perhaps you would), but reality is reality.  NAC has lost a lot of infra, and even a couple of members along the way, but we're still here.

     

    NAC is currently engaged in hostilities with Arrgh per its treaty with UPN, more than one clause of which applies.

     

    I believe that someone from Arrgh said it best when they said that, "you should adapt your style to fit the conditions of the game", or words to that effect.  The rule change doesn't prohibit anyone particularly from making a "living" as a raider.  Please, off that topic.

     

    No one has bigger tears than me, trust me folks. If I don't shed tears then there wasn't many tears shed. Where are all the tears from? Well not from the main victims of the attacks anyway, it was primarily from people who were intelligent enough to see a problem.

    I will admit though I made a few loose comments here and there but I didn't commit myself to talking about it.

    What big alliances? Give names. Everyone fighting Arrgh as far as I can see are alliances Arrgh has attacked for the last month or more. 

     

    Cobalt went on Arrgh during a war I recall, not exactly the best timing when half the world is burning. Not sure NAC went in on Arrgh but I could be wrong. 

    There may have being talk but it didn't happen. 

    Anyway you're utterly and completely wrong.

     

    The last major round (and there were actually three parts if you include the PP portion) with Arrgh occurred when Arrgh attacked NAC as its wars during the 168 Day War were winding down against SK and TKP.  In fact we were more or less fighting on the same side of the coalition war prior to Arrgh peacing out and then attacking NAC.  

     

    It was obvious what the complaining for the game mechanics to be changed was for. 

     

    You seem to have this huge conspiracy theory going on where Sheepy conspired with players to "get Arrgh", or the moment the mechanics changed we suddenly hastily assembled to plan our revenge, and it's just bullshit.  Any talk of getting Arrgh under control would have been going on irrespective of game mechanics.  Indeed I was pretty much resigned to taking the long view and making NAC more like Sparta, nuked up and a particularly nasty target you never profited in raiding.  Again, give it a rest. 

    • Upvote 1
  8. This is much appreciated.

     

     

    I disagree, moving it gradually would be tedious and likely create some problems with turns firing and whatnot. No one got a heads up about this change, if it benefits anyone more than anyone else it's sheer luck.

     

    Somehow Sheepy, I don't think he works in IT.   :)

  9. everybody here being rude to me are IRL conservatives in terminus est who have a long track record of internet-tough-guy-ism and absolutely terrible political opinions completely divorced from reality

     

    except holton who is mad at me for exposing him as himself and also for other ooc disagreements we have

     

    and dylan pascua who i don't really understand why he hates me but i've always thought he was stupid so i don't really care

     

    oh and the guy who made his very first post on these forums a snarky remark @ me (i'm honored, really)

     

    oh and the guy from gpa who literally had to retract his rude post because it wasn't neutral (LMAO)

     

    point being, please don't let prefontaine and his band of merry idiots ruin an otherwise great thread

     

    Your OP is factually incorrect on a number of points, you whine for a bit, insult the admin of the game, and then finally get to the point, which is you are starting a new alliance.  A few of your friends clicked the 'like' button.  Of course your critics came out to make an appearance.  Yeah, great thread.

     

    Here is how it really is.  After the rule change people will continue to raid, some will make nice incomes from it, and a year or two from now you'll look back on this time and tell tales like people in (That terrible game that is totally irrelevant and I shouldn't be bringing it up anyways) used to talk about \m/ or Athens or Mushroom Kingdom about how you were gods walking the earth and the rest of us had the privilege of knowing you.  But if Arrgh is no longer a thing by then, it will be 100% on Arrgh, not Sheepy, and not your critics.

     

    In the meantime, get some ointment for that butthurt.

    • Upvote 2
  10. When the test server was first annouced many months ago, I went and made 300m in cash and held 9 treasures.  Please, don't assume that the test server is anything like the actual server we play on.  The dynamics are totally different, not to mention people often get masses of resources and cash handed to them by Admin. 

     

    Those that 'try the game and don't like it' have zero bearing on me and my raids, as well as those 'super arrgh nations', to get in to our range, you'd need to be at least 3-4 months old.  So once more, stop with the utter bullshit that our tactics of low score/strong military impacts on new players.  It does not.  It's the failing of the game from the off that causes the retention issues. It's the slow pace of the game, from starting an account to completing all you need to do in a day takes about 15 minutes, after the first day, it's 2 minutes.  The game does not grab peoples attention.

     

    It's not my responsibility to play the game for other peoples enjoyment.  If they are not willing to seek the protection needed, then they deserve to be raided.

     

    Creating a nation to raid for a bit isn't brain surgery, and the results are universal, whatever you want to think.  The hypothesis was, "the proposed changes don't severely hamper raiding".  My testing proved the hypothesis correct.  Obviously the much more limited number of potential targets on test means at some point I'll probably run out of targets if I choose not to raid people over and over again, but on the production server I won't run into the problem for a very long time if ever.

     

    I didn't suggest your tactics have an impact on new players, just player retention generally insofar as some of your people raid and re-raid targets.  Also, your members are FAR from the only people re-raiding people.  "Farming" is destructive to the game, at whatever the score level.

     

    You now have a richer neighborhood to plunder with the score increases,  Smile. 

  11. Yes really, take Sheepys numbers as proof.  Out of 35000 nations, only 4500 are still currently 'active' (which I assume means they have not been deleted from the database yet).  1962 nations have logged in at least once in the last week, I'll assume the new nations are included in the 'logged in at least once in a week' category.  Which means from an 'active' player count of 4500 only 1485 returned to the game in a week.  Out of 1485 only 550 bothered to log in today.

     

    I wouldn't call that a thriving game.  I would call it a game with serious retention issues.  And of course the 'Yes' vote is larger, the changes only truly effect a small portion of the active, forum dwelling, player base.

     

    Ok, then how about this.  I actually went out and rolled up a nation on the Test server, engaged in what I would consider a conservative raiding schedule (1 nation or so a day), and even with the changes that Sheepy listed in the OP, I'm making millions.  So assuming that the changes do make it into the Production server (and I see no reason why not), I think you'll be ok. 

     

    With the understanding that there will always be people who try the game, don't like it/decide it takes too much time and leave due to no fault of anyone in particular, retention issues can be caused by a number of things, some in Sheepy's control, some not.  I'd say he's done an outstanding job so far addressing the things he can control.  In the realm of things outside his control and in the area of player issues, raiding the same people over and over certainly doesn't help player retention and if you are seriously concerned about player retention and the health of the game, you wouldn't engage in the practice.  The trade off is that there will be more people for everyone to raid, since the raid targets are less liable to rage quit. Something to think about.

  12. politics that actually matter like what? what should politics be over if not the game? who dislikes who in the private skype calls that 95% of the people here won't ever even know exist because they didn't play (That terrible game that is totally irrelevant and I shouldn't be bringing it up anyways) 10 years ago?

     

    some of these dumbass sycophants would probably kill their own grandmothers IRL if it meant staying on top in a browser game

     

    I can't fix people, I can only try to play what amounts to a really sophisticated version of Diplomacy Online (this ain't Skyrim people) and hope that others are down with that.  If they aren't and they become obnoxious enough, I'll go find something else to do and they can choke on the trophy they won for killing a game.

     

    I've heard enough stories about (That terrible game that is totally irrelevant and I shouldn't be bringing it up anyways) to know that the player community is its own worst enemy, and the admin there lost control of his game years ago through neglect and trusting the wrong people.  The fact that he hasn't just shut it down is more a testament to the cynical exploitation of people who shell out $30 a month (and more in some cases) than anything else.

     

    A thousand or so?  You are overestimating the size and interest in this game!

     

    Not really.  That's less than a quarter of the players now playing, and that number of growing.  Even if it is actually a bit less (and from the comments above, it's more), the fact is that if it comes down to a popularity contest as to whether or not the changes Sheepy has proposed actually get implemented, the 'yes' vote is far larger than the 'no' vote.  It's not even close. 

    • Upvote 1
  13. Yeah, this thread gives you all the information that you need. The neutrals and cowards love it, while the rest of us hate it.

     

    More like a couple hundred players hate it, the vast majority don't understand the problem or don't have an opinion (until they are raided repeatedly), and a thousand or so would rather have large alliance wars and politics that actually matter.  But I guess if you want to call people who disagree with you "neutrals and cowards", that is your opinion.

  14. This forum is making my day today.  I find it intensely amusing that you decided to use this argument against me.  "they" have already "come for me".  I fought against a triple attack from a raiding alliance.  I ended up losing - mainly because I made a tactical/technical mistake involving when I should have rebuilt.  Anyway, I am very familiar with it and I "had a nice day" while fighting.

     

    Now, on to exploits.  Your definition remains incorrect.  Let me use an example: If there was a way in the game to buy and sell infra that allowed you to generate infinite income and you used it then that would be an exploit.  This is differentiated from someone who brute forces an admin password - that is a hack.  To use the "war" part of a game called "Politics and War" is not an exploit it is playing the game as it was meant to be played.  It was coded and designed this way and the raiders are playing within both the mechanical rules and whatever nebulous "spirit" of the game that led the creator to include the name "War" in the title.

     

    Anyway, the argument is basically over other than the shouting.  Again, it is no longer just theoretically possible to stop the raiders, it has in fact been accomplished.  So maybe you need to go figure out how that was done and do so yourself if you want to.  Or maybe you find that the cost of doing so is outweighed by putting up with the raiders.  Which is fine.  You should go do that.

     

    Coming to the game admin and complaining that life is not fair is probably the wrong answer though.

     

    We disagree on the definition of basic terms.  I don't see is much point in arguing further.  Yours is an opinion, not a statement of fact.  I have a different one.

     

    There are multiple ways in theory to deal with the situation, most involve treating the game like a third world country where you pay the bandits for safe passage and move on, and that seems to be the method that most have for dealing with it.

     

    As for your final observation, this is a part of the forum where players are allowed to post suggestions and give their justifications for those suggestions.  If you would rather think that some/all justifications are "complaining" and annoying to you, then you are under no obligation to read the suggestions or the justifications. 

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