
whiskerz
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Posts posted by whiskerz
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This was an interesting war
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It appears I found the right person and they are going to work on it. We will see how it goes. It is going to affect the game war numbers a lot
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The discord ticket has not had traffic in days . except me.
Also I played around today and discovered Terrorize Civilians infra destroyed does not get added to any totals anywhere.
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Still not solved. Hopefully making progress
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I visited the discord ticket
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Here is what I discovered as we sit here today. The 4.2% is added to the total infra I destroyed today. It is not added to the war total. I tried it with 2 wars and same outcome .
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Any updates ?
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Thanks very much
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On 1/17/2025 at 5:55 AM, Black Oily Men said:
$900million per month is what a very, very average raider gets... (a better raider would get that in a week), so frankly this is a skill issue.
It doesn't make the game pay to play in any way...Are there that many raiders ?
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Using this war as an example . The 4.2 % does not get added to the war total of destroyed infra . Why ? Danube Federation lost 4.20% of the infrastructure in each of their cities and changed to the beige color. .
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How many players start and don't last a year ? Have you surveyed the under 2 year players ? Raise the recruiting bonus. When I was small I used it to get friends to come play for the minimum time just to help my nation get the bonus. Neither of these guys were staying. The bonus has almost no impact on a city 30 and up player. Maybe make the bonus a sliding scale. with perks for the new nation and the recruiter spread over a longer time frame. I am not a fan of raising the price of my next cities.
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The Nuke shows the correct amount of infra destroyed
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54 minutes ago, Jesus Prime said:
Infrastructure is a cumulative cost. This means it’s very cheap to begin with and quickly gets very expensive. The nation I believe you are fighting is currently “turreting” a tactic used where you have all your infrastructure destroyed to basically worthless and throw nukes at your opponent each day for maximum damage. This tactic is currently heavily debated in the community.
Additionally, on the subject of potential money stolen. This enemy nation may not have any money on them due to this tactic. Although he does not have money on hand but uses the daily $2,000,000 cash to immediately buy nukes whenever they can.
If you want a chance to steal the money from them. I would recommend attacking them soon after the midnight reset turn change.
Trust me I understand how infra cost work.I understand nuke and missile turreting as well having been on both sides of a war. I am in the top 100 for nukes launched for a reason. It might as well say I can destroy $1 billion if it is not going to even be close to actual amounts. It should tell me close to actual infra or money destroyed. I am sure the game would not let me go negative for infra or money destroyed but right now it gives you useless information. I would be much more useful if the game gave me an idea closer to actual destruction numbers. It would also allow me to plan accordingly or attack with less planes or ships. I did a post update attack and still got nothing. These issues go beyond my current war.
The amount of error messages alone when attacking if enough to drive you nuts. At the start of this war it too several tries to even declare my first 3 wars . Before they look at making more changes to the game some of the long term basic problems need to be fixed. I wanted to vent.
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In a ground battle with one opponent it says I can destroy up to 852 infra. and collect up to $2.9 million. I have yet to collect a dollar yet he has some cash to buy nukes and missiles and none of his cities are over 500 infra.
Same thing in a naval attack . I can destroy up to 1200 infra. How ?
In an air attack I can destroy $9.8 million yet he has close to zero dollars on hand. It says I can destroy up to 1168 infra. Why is this flaw allowed to remain?
Also the cost factor of using 3000 planes to destroy 200 infra means it cost more than the infra to destroy it.
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No answers here or in the Politics and War discord.
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I had a little money in my savings but just took a loan to buy a city so I need to make payments. My food production is in summer those turns matter
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It appears to have just started showing revenue again after missing 7 turns of revenue. Is this going to be replaced ? I am not the only one with this issue but it is not everyone in the game.
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I logged out last night and logged in this morning and nothing has changed. Money or resources. Also I earned one of the new Achievements and the picture will not display.
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It seems to be fixed .
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You can now redeem $900 million in credits a month. It appears we have indeed hit a pay to play point in the game.
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My nation shows -5.5 lead
You have unpowered cities! 39 of your cities are unpowered From the revenue page the city page shows me powered
You do not have enough Lead in your nation to run your Munitions Factories. Purchase some Lead on the market to produce Munitions at the next turn update.
I have zero munitions factories
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I have all of the spy related projects. I would love to see an extra 1 or 2 offensive spy operations. Recruiting another spy during wartime would be nice as well. My spies seem to die 12-18 at a time and recover at 3 a day.
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Just make it so whatever color I am in gets a bonus and call it good.
Update Direction Thread
in Game Discussion
Posted
Add a third or fourth offensive spy operation. Add things you kill with spies to the nation totals. If my spies destroy 3000 tanks right now it is not added to the totals. Same with everything else spies destroy. It makes the in game leaderboard wrong. It has done this for the history of the game. I already have a ticket to add the 4.2 % infra destroyed to the war total when you win. It makes the losers feel better not seeing another 800-1200+ in lost infra. Politics plays a very small factor in the game. Maybe reduce income for communist nations. Increased income for capitalist nations. Maybe a random communist nation has a purge and half of the people disappear in the night.