Jump to content

Flanderlion

Members
  • Posts

    133
  • Joined

  • Last visited

Posts posted by Flanderlion

  1. Nope, still losing money, says 4k revenue, but the revenue log says still -50 something k, and my new cash is going down fast.

     

    Edit: So far I've tried allianceless (for most of it), being an alliance applicant, being accepted into an alliance (but in a different colour), white, beige, grey etc. - revenue log still shows the same loss, and money goes down by the same amount every turn until it hits zero. Revenue page varies but it doesn't seem to mean anything.

  2. Nope. Down to 267k now - had a few million when I went off last night (technically this morning). Revenue log is still losing 50something k  per turn but Revenue page says I'm earning 10k instead. I'm on Beige atm. if you only switched it for Grey.

  3. I've found that getting off grey resolves the issue, not really certain as to why grey is causing such an issue though

    It is both Grey and Beige that causes it for me (not sure if Beige has been fixed, as Sheepy said he did something). I've managed to lose an awful lot of money from the bug, I think it's 2.5 mil per day or something like that.

  4. My revenue log is the same as before - it's in Pacific time for some reason - but losing money each turn, (about 56k according to the revenue log) while it says I am gaining it on the revenue page. Still not fixed - I was on Beige with the issue (and grey prior), now on grey.

  5. This seemed to be answered in that thread.

     

    By reading what Alex said, I am assuming it doesn't apply there.

     

    It is a test server, and not an official game itself. It was created to test new features Alex may want to add to the game to see how well it goes before switching the features to the official servers just in case the coding was extremely flawed or wasn't compatible or workable on the regular server.

     

    However, I do not mod in-game, nor do I use the test servers myself, so I'm not 100% positive so I suggest wait until Alex the game administrator replies with his answer.

    Wait, zero rules at all? I was kind of expecting he was meaning the rules harder to enforce and only affecting gameplay wouldn't be enforced, but the ones against other players etc. (so no trying to get people to kill themselves, recruiting for ISIS, or porn spamming) would still be upheld.

  6. Not just a test server issue, it is also on live when your beige runs out it shouldn't say that you are inactive.

     

    07/03 02:00 am Your nation has been moved from the color Beige to Gray for inactivity.

     

     

    Instead it should say something like: 'Your nation has been from the colour Beige to Gray due to Beige protection running out.'

  7. Thanks for clarifying, then, because everyone I'm talking to was looking at those posts thinking you were referring to your own alliance.

     

    By the way, defaulting to assuming that The Syndicate has some kind of grudge against your alliance does not assist your alliance in any way.

    Yeah, in the beginning - let's leave it at that. But I think the Syndicate etc. was fairly not vindictive (there could be shit going on that I'm not seeing of course) in our defeat. I think we'll be divided on why the war began at first, and on certain members of alliances, but we lost the war, and we can get along until the next war, whichever side we're on.

  8. 06/28 04:00 am

    Your nation has been moved from the color Beige to Gray for inactivity.

     

     

    This has happened a few times, thought it was a bug with the turn timers going faster than normal kicking me off beige early. I was active buying things just before the turn changed, so even with the increased turn speed I shouldn't be dinged for inactivity. But I was beiged from an earlier war, and was due to come off it then. Would we be able to get this changed for the test server to something that accounts for beige running out. I don't know if it is an issue on the main server, as I jumped off beige before it ended in the last war, and when I founded my account, it is a little too long for me to remember off the top of my head.

     

    Also, that was a weird reset test server wise, I came out better than before it.

  9. This seems to have encountered a small bug. It's(was?) possible to buy hundreds of thousands of infrastructure for free and then sell it back for a profit.

    Yeah, the test server probably needs a reset or a revert. I only did it on one city (which has now been nuked several times so is back to 2k infra) - look at the infra destroyed on the test server. I wish there was an infra lost leaderboard (if there is one, I can't find it), but the infra destroyed one shows it a lot.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and the Guidelines of the game and community.